//----------------------------------------------------------------------------- // Copyright 2007 Jonathan Westhues // // This file is part of LDmicro. // // LDmicro is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // LDmicro is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with LDmicro. If not, see . //------ // // The two `output devices' for the drawing code: either the export as text // stuff to write to a file, or all the routines concerned with drawing to // the screen. // Jonathan Westhues, Dec 2004 // // Ported to linus by: R Ramana, 2018 //----------------------------------------------------------------------------- #include "linuxUI.h" #include #include #include "ldmicro.h" void (*DrawChars)(int, int, char *); GtkSettings *SettingsInstance; // After an undo all the memory addresses change but make an effort to put // the cursor roughly where it should be. int SelectedGxAfterNextPaint = -1; int SelectedGyAfterNextPaint = -1; // After pushing a rung up or down the position of that rung in the table // changes, but the cursor should stay where it was. BOOL ScrollSelectedIntoViewAfterNextPaint; // Buffer that we write to when exporting (drawing) diagram to a text file. // Dynamically allocated so that we're at least slightly efficient. static char **ExportBuffer; // The fonts that we will use to draw the ladder diagram: fixed width, one // normal-weight, one bold. HFONT FixedWidthFont; HFONT FixedWidthFontBold; // Different colour brushes for right and left buses in simulation, but same // colour for both in edit mode; also for the backgrounds in simulation and // edit modes. static HBRUSH BusRightBus; static HBRUSH BusLeftBrush; static HBRUSH BusBrush; static HBRUSH BgBrush; static HBRUSH SimBgBrush; // Parameters that determine our offset if we are scrolled int ScrollXOffset; int ScrollYOffset; int ScrollXOffsetMax; int ScrollYOffsetMax; // Is the cursor currently drawn? We XOR it so this gets toggled. static BOOL CursorDrawn; // Colours with which to do syntax highlighting, configurable SyntaxHighlightingColours HighlightColours; #define X_RIGHT_PADDING 30 //----------------------------------------------------------------------------- // Blink the cursor on the schematic; called by a Windows timer. We XOR // draw it so just draw the same rectangle every time to show/erase the // cursor. Cursor may be in one of four places in the selected leaf (top, // bottom, left, right) but we don't care; just go from the coordinates // computed when we drew the schematic in the paint procedure. //----------------------------------------------------------------------------- void CALLBACK BlinkCursor(HWND hwnd, UINT msg, UINT_PTR id, DWORD time) { // if(!isFocus(MainWindow) && !CursorDrawn) return; // if(Cursor.left == 0) return; // PlcCursor c; // SettingsInstance = gtk_settings_get_default(); // gtk_settings_install_property_parser (gtk-cursor-blink ,black); } //----------------------------------------------------------------------------- // Output a string to the screen at a particular location, in character- // sized units. //----------------------------------------------------------------------------- static void DrawCharsToScreen(int cx, int cy, char *str) { // cy -= ScrollYOffset*POS_HEIGHT; // if(cy < -2) return; // if(cy*FONT_HEIGHT + Y_PADDING > IoListTop) return; // COLORREF prev; // BOOL firstTime = TRUE; // BOOL inNumber = FALSE; // BOOL inComment = FALSE; // int inBrace = 0; // for(; *str; str++, cx++) { // int x = cx*FONT_WIDTH + X_PADDING; // int y = cy*FONT_HEIGHT + Y_PADDING; // BOOL hiOk = !(InSimulationMode || ThisHighlighted); // if(strchr("{}[]", *str) && hiOk && !inComment) { // if(*str == '{' || *str == '[') inBrace++; // if(inBrace == 1) { // prev = GetTextColor(Hdc); // SetTextColor(Hdc, HighlightColours.punct); // TextOut(Hdc, x, y, str, 1); // SetTextColor(Hdc, prev); // } else { // TextOut(Hdc, x, y, str, 1); // } // if(*str == ']' || *str == '}') inBrace--; // } else if(( // (isdigit(*str) && (firstTime || isspace(str[-1]) // || str[-1] == ':' || str[-1] == '[')) || // (*str == '-' && isdigit(str[1]))) && hiOk && !inComment) // { // prev = GetTextColor(Hdc); // SetTextColor(Hdc, HighlightColours.lit); // TextOut(Hdc, x, y, str, 1); // SetTextColor(Hdc, prev); // inNumber = TRUE; // } else if(*str == '\x01') { // cx--; // if(hiOk) { // prev = GetTextColor(Hdc); // SetTextColor(Hdc, HighlightColours.op); // } // } else if(*str == '\x02') { // cx--; // if(hiOk) { // SetTextColor(Hdc, prev); // inComment = FALSE; // } // } else if(*str == '\x03') { // cx--; // if(hiOk) { // prev = GetTextColor(Hdc); // SetTextColor(Hdc, HighlightColours.comment); // inComment = TRUE; // } // } else if(inNumber) { // if(isdigit(*str) || *str == '.') { // prev = GetTextColor(Hdc); // SetTextColor(Hdc, HighlightColours.lit); // TextOut(Hdc, x, y, str, 1); // SetTextColor(Hdc, prev); // } else { // TextOut(Hdc, x, y, str, 1); // inNumber = FALSE; // } // } else { // TextOut(Hdc, x, y, str, 1); // } // firstTime = FALSE; // } } //----------------------------------------------------------------------------- // Total number of columns that we can display in the given amount of // window area. Need to leave some slop on the right for the scrollbar, of // course. //----------------------------------------------------------------------------- int ScreenColsAvailable(void) { int rw = gtk_widget_get_allocated_width (DrawWindow); return (rw - (X_PADDING + X_RIGHT_PADDING)) / (POS_WIDTH*FONT_WIDTH); } //----------------------------------------------------------------------------- // Total number of columns that we can display in the given amount of // window area. Need to leave some slop on the right for the scrollbar, of // course, and extra slop at the bottom for the horiz scrollbar if it is // shown. //----------------------------------------------------------------------------- int ScreenRowsAvailable(void) { int adj; if(ScrollXOffsetMax == 0) { adj = 0; } else { adj = 18; } return (IoListTop - Y_PADDING - adj) / (POS_HEIGHT*FONT_HEIGHT); } //----------------------------------------------------------------------------- // Paint the ladder logic program to the screen. Also figure out where the // cursor should go and fill in coordinates for BlinkCursor. Not allowed to // draw deeper than IoListTop, as we would run in to the I/O listbox. //----------------------------------------------------------------------------- void PaintWindow(HCRDC hcr) { /* cairo_set_source_rgb(cr, Cairo_R, Cairo_G, Cairo_G); cairo_select_font_face(cr, "Purisa", CAIRO_FONT_SLANT_NORMAL, CAIRO_FONT_WEIGHT_BOLD); cairo_set_font_size(cr, 20); cairo_move_to(cr, 20, height / 2.0); cairo_show_text(cr, "-----------THIS IS A TEST DRAW----------"); cairo_fill (cr); */ SetBkColor(DrawWindow, hcr, InSimulationMode ? HighlightColours.simBg : HighlightColours.bg); SetTextColor(hcr, InSimulationMode ? HighlightColours.simRungNum : HighlightColours.rungNum); SelectObject(hcr, FixedWidthFont); TextOut(hcr, 5, 100, "-------] [-------------------------------------------------------------------------------------------------------------------------------------------------{RES}-------", 14); // static HBITMAP BackBitmap; // static HDC BackDc; // static int BitmapWidth; ok(); // RECT r; // GetClientRect(MainWindow, &r); int bw = gtk_widget_get_allocated_width (DrawWindow);// = r.right; int bh = IoListTop; // HDC paintDc; // if(!BackDc) { // HWND desktop = GetDesktopWindow(); // RECT dk; // GetClientRect(desktop, &dk); // BitmapWidth = max(2000, dk.right + 300); // BackBitmap = CreateCompatibleBitmap(Hdc, BitmapWidth, dk.bottom + 300); // BackDc = CreateCompatibleDC(Hdc); // SelectObject(BackDc, BackBitmap); // } // paintDc = Hdc; // Hdc = BackDc; // RECT fi; // fi.left = 0; fi.top = 0; // fi.right = BitmapWidth; fi.bottom = bh; // FillRect(Hdc, &fi, InSimulationMode ? SimBgBrush : BgBrush); /// now figure out how we should draw the ladder logic ColsAvailable = ProgCountWidestRow(); if(ColsAvailable < ScreenColsAvailable()) { ColsAvailable = ScreenColsAvailable(); } memset(DisplayMatrix, 0, sizeof(DisplayMatrix)); SelectionActive = FALSE; memset(&Cursor, 0, sizeof(Cursor)); DrawChars = DrawCharsToScreen; int i; int cy = 0; int rowsAvailable = ScreenRowsAvailable(); for(i = 0; i < Prog.numRungs; i++) { int thisHeight = POS_HEIGHT*CountHeightOfElement(ELEM_SERIES_SUBCKT, Prog.rungs[i]); // For speed, there is no need to draw everything all the time, but // we still must draw a bit above and below so that the DisplayMatrix // is filled in enough to make it possible to reselect using the // cursor keys. if(((cy + thisHeight) >= (ScrollYOffset - 8)*POS_HEIGHT) && (cy < (ScrollYOffset + rowsAvailable + 8)*POS_HEIGHT)) { SetBkColor(DrawWindow, hcr, InSimulationMode ? HighlightColours.simBg : HighlightColours.bg); SetTextColor(hcr, InSimulationMode ? HighlightColours.simRungNum : HighlightColours.rungNum); SelectObject(hcr, FixedWidthFont); int rung = i + 1; int y = Y_PADDING + FONT_HEIGHT*cy; int yp = y + FONT_HEIGHT*(POS_HEIGHT/2) - POS_HEIGHT*FONT_HEIGHT*ScrollYOffset; if(rung < 10) { char r[1] = { rung + '0' }; TextOut(hcr, 8 + FONT_WIDTH, yp, r, 1); } else { char r[2] = { (rung / 10) + '0', (rung % 10) + '0' }; TextOut(hcr, 8, yp, r, 2); } // int cx = 0; // // DrawElement(ELEM_SERIES_SUBCKT, Prog.rungs[i], &cx, &cy, // // Prog.rungPowered[i]); } cy += thisHeight; cy += POS_HEIGHT; } // cy -= 2; // // DrawEndRung(0, cy); // if(SelectedGxAfterNextPaint >= 0) { // // MoveCursorNear(SelectedGxAfterNextPaint, SelectedGyAfterNextPaint); // // InvalidateRect(MainWindow, NULL, FALSE); // // SelectedGxAfterNextPaint = -1; // // SelectedGyAfterNextPaint = -1; // } else if(ScrollSelectedIntoViewAfterNextPaint && Selected) { // // SelectElement(-1, -1, Selected->selectedState); // // ScrollSelectedIntoViewAfterNextPaint = FALSE; // // InvalidateRect(MainWindow, NULL, FALSE); // } else { // if(!SelectionActive) { // if(Prog.numRungs > 0) { // // if(MoveCursorTopLeft()) { // // InvalidateRect(MainWindow, NULL, FALSE); // // } // } // } // } // /// draw the `buses' at either side of the screen // // r.left = X_PADDING - FONT_WIDTH; // // r.top = 0; // // r.right = r.left + 4; // // r.bottom = IoListTop; // // FillRect(Hdc, &r, InSimulationMode ? BusLeftBrush : BusBrush); // // r.left += POS_WIDTH*FONT_WIDTH*ColsAvailable + 2; // // r.right += POS_WIDTH*FONT_WIDTH*ColsAvailable + 2; // // FillRect(Hdc, &r, InSimulationMode ? BusRightBus : BusBrush); // CursorDrawn = FALSE; // // BitBlt(paintDc, 0, 0, bw, bh, BackDc, ScrollXOffset, 0, SRCCOPY); // if(InSimulationMode) { // // KillTimer(MainWindow, TIMER_BLINK_CURSOR); // } else { // // KillTimer(MainWindow, TIMER_BLINK_CURSOR); // // BlinkCursor(NULL, 0, NULL, 0); // // SetTimer(MainWindow, TIMER_BLINK_CURSOR, 800, BlinkCursor); // } // // Hdc = paintDc; // ok(); } //----------------------------------------------------------------------------- // Set up the syntax highlighting colours, according to the currently selected // scheme. //----------------------------------------------------------------------------- static void SetSyntaxHighlightingColours(void) { static const SyntaxHighlightingColours Schemes[] = { { RGB(0, 0, 0), // bg RGB(255, 255, 225), // def RGB(255, 110, 90), // selected RGB(255, 150, 90), // op RGB(255, 255, 100), // punct RGB(255, 160, 160), // lit RGB(120, 255, 130), // name RGB(130, 130, 130), // rungNum RGB(130, 130, 245), // comment RGB(255, 255, 255), // bus RGB(0, 0, 0), // simBg RGB(130, 130, 130), // simRungNum RGB(100, 130, 130), // simOff RGB(255, 150, 150), // simOn RGB(255, 150, 150), // simBusLeft RGB(150, 150, 255), // simBusRight }, }; memcpy(&HighlightColours, &Schemes[0], sizeof(Schemes[0])); } //----------------------------------------------------------------------------- // Set up the stuff we'll need to draw our schematic diagram. Fonts, brushes, // pens, etc. //----------------------------------------------------------------------------- void InitForDrawing(void) { DrawWindow = gtk_drawing_area_new (); SetSyntaxHighlightingColours(); FixedWidthFont = CreateFont( FONT_HEIGHT, FONT_WIDTH, 0, FW_REGULAR, FALSE, "Lucida Console"); FixedWidthFontBold = CreateFont( FONT_HEIGHT, FONT_WIDTH, 0, FW_REGULAR, // the bold text renders funny under Vista FALSE, "Lucida Console"); LOGBRUSH lb; lb.lbStyle = BS_SOLID; lb.lbColor = HighlightColours.simBusRight; BusRightBus = CreateBrushIndirect(&lb); lb.lbColor = HighlightColours.simBusLeft; BusLeftBrush = CreateBrushIndirect(&lb); lb.lbColor = HighlightColours.bus; BusBrush = CreateBrushIndirect(&lb); lb.lbColor = HighlightColours.bg; BgBrush = CreateBrushIndirect(&lb); lb.lbColor = HighlightColours.simBg; SimBgBrush = CreateBrushIndirect(&lb); } //----------------------------------------------------------------------------- // DrawChars function, for drawing to the export buffer instead of to the // screen. //----------------------------------------------------------------------------- static void DrawCharsToExportBuffer(int cx, int cy, char *str) { while(*str) { if(*str >= 10) { ExportBuffer[cy][cx] = *str; cx++; } str++; } } //----------------------------------------------------------------------------- // Export a text drawing of the ladder logic program to a file. //----------------------------------------------------------------------------- void ExportDrawingAsText(char *file) { // int maxWidth = ProgCountWidestRow(); // ColsAvailable = maxWidth; // int totalHeight = 0; // int i; // for(i = 0; i < Prog.numRungs; i++) { // totalHeight += CountHeightOfElement(ELEM_SERIES_SUBCKT, Prog.rungs[i]); // totalHeight += 1; // } // totalHeight *= POS_HEIGHT; // totalHeight += 3; // ExportBuffer = (char **)CheckMalloc(totalHeight * sizeof(char *)); // int l = maxWidth*POS_WIDTH + 8; // for(i = 0; i < totalHeight; i++) { // ExportBuffer[i] = (char *)CheckMalloc(l); // memset(ExportBuffer[i], ' ', l-1); // ExportBuffer[i][4] = '|'; // ExportBuffer[i][3] = '|'; // ExportBuffer[i][l-3] = '|'; // ExportBuffer[i][l-2] = '|'; // ExportBuffer[i][l-1] = '\0'; // } // DrawChars = DrawCharsToExportBuffer; // int cy = 1; // for(i = 0; i < Prog.numRungs; i++) { // int cx = 5; // DrawElement(ELEM_SERIES_SUBCKT, Prog.rungs[i], &cx, &cy, // Prog.rungPowered[i]); // if((i + 1) < 10) { // ExportBuffer[cy+1][1] = '0' + (i + 1); // } else { // ExportBuffer[cy+1][1] = '0' + ((i + 1) % 10); // ExportBuffer[cy+1][0] = '0' + ((i + 1) / 10); // } // cy += POS_HEIGHT*CountHeightOfElement(ELEM_SERIES_SUBCKT, // Prog.rungs[i]); // cy += POS_HEIGHT; // } // cy -= 2; // DrawEndRung(5, cy); // FILE *f = fopen(file, "w"); // if(!f) { // Error(_("Couldn't open '%s'\n"), f); // return; // } // fprintf(f, "LDmicro export text\n"); // if(Prog.mcu) { // fprintf(f, "for '%s', %.6f MHz crystal, %.1f ms cycle time\n\n", // Prog.mcu->mcuName, Prog.mcuClock/1e6, Prog.cycleTime/1e3); // } else { // fprintf(f, "no MCU assigned, %.6f MHz crystal, %.1f ms cycle time\n\n", // Prog.mcuClock/1e6, Prog.cycleTime/1e3); // } // fprintf(f, "\nLADDER DIAGRAM:\n\n"); // for(i = 0; i < totalHeight; i++) { // ExportBuffer[i][4] = '|'; // fprintf(f, "%s\n", ExportBuffer[i]); // CheckFree(ExportBuffer[i]); // } // CheckFree(ExportBuffer); // ExportBuffer = NULL; // fprintf(f, _("\n\nI/O ASSIGNMENT:\n\n")); // fprintf(f, _(" Name | Type | Pin\n")); // fprintf(f, " ----------------------------+--------------------+------\n"); // for(i = 0; i < Prog.io.count; i++) { // char b[1024]; // memset(b, '\0', sizeof(b)); // PlcProgramSingleIo *io = &Prog.io.assignment[i]; // char *type = IoTypeToString(io->type); // char pin[MAX_NAME_LEN]; // PinNumberForIo(pin, io); // sprintf(b, " | | %s\n", // pin); // memcpy(b+2, io->name, strlen(io->name)); // memcpy(b+31, type, strlen(type)); // fprintf(f, "%s", b); // } // fclose(f); // // we may have trashed the grid tables a bit; a repaint will fix that // InvalidateRect(MainWindow, NULL, FALSE); } //----------------------------------------------------------------------------- // Determine the settings of the vertical and (if needed) horizontal // scrollbars used to scroll our view of the program. //----------------------------------------------------------------------------- void SetUpScrollbars(BOOL *horizShown, SCROLLINFO *horiz, SCROLLINFO *vert) { // int totalHeight = 0; // int i; // for(i = 0; i < Prog.numRungs; i++) { // totalHeight += CountHeightOfElement(ELEM_SERIES_SUBCKT, Prog.rungs[i]); // totalHeight++; // } // totalHeight += 1; // for the end rung // int totalWidth = ProgCountWidestRow(); // if(totalWidth <= ScreenColsAvailable()) { // *horizShown = FALSE; // ScrollXOffset = 0; // ScrollXOffsetMax = 0; // } else { // *horizShown = TRUE; // memset(horiz, 0, sizeof(*horiz)); // horiz->cbSize = sizeof(*horiz); // horiz->fMask = SIF_DISABLENOSCROLL | SIF_ALL; // horiz->nMin = 0; // horiz->nMax = X_PADDING + totalWidth*POS_WIDTH*FONT_WIDTH; // RECT r; // GetClientRect(MainWindow, &r); // horiz->nPage = r.right - X_PADDING; // horiz->nPos = ScrollXOffset; // ScrollXOffsetMax = horiz->nMax - horiz->nPage + 1; // if(ScrollXOffset > ScrollXOffsetMax) ScrollXOffset = ScrollXOffsetMax; // if(ScrollXOffset < 0) ScrollXOffset = 0; // } // vert->cbSize = sizeof(*vert); // vert->fMask = SIF_DISABLENOSCROLL | SIF_ALL; // vert->nMin = 0; // vert->nMax = totalHeight - 1; // vert->nPos = ScrollYOffset; // vert->nPage = ScreenRowsAvailable(); // ScrollYOffsetMax = vert->nMax - vert->nPage + 1; // if(ScrollYOffset > ScrollYOffsetMax) ScrollYOffset = ScrollYOffsetMax; // if(ScrollYOffset < 0) ScrollYOffset = 0; }