//----------------------------------------------------------------------------- // Copyright 2007 Jonathan Westhues // // This file is part of LDmicro. // // LDmicro is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // LDmicro is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with LDmicro. If not, see . //------ // // The two `output devices' for the drawing code: either the export as text // stuff to write to a file, or all the routines concerned with drawing to // the screen. // Jonathan Westhues, Dec 2004 // // Ported to linus by: R Ramana, 2018 //----------------------------------------------------------------------------- #include "linuxUI.h" #include #include #include "ldmicro.h" void (*DrawChars)(int, int, char *); // After an undo all the memory addresses change but make an effort to put // the cursor roughly where it should be. int SelectedGxAfterNextPaint = -1; int SelectedGyAfterNextPaint = -1; // After pushing a rung up or down the position of that rung in the table // changes, but the cursor should stay where it was. BOOL ScrollSelectedIntoViewAfterNextPaint; // Buffer that we write to when exporting (drawing) diagram to a text file. // Dynamically allocated so that we're at least slightly efficient. static char **ExportBuffer; // The fonts that we will use to draw the ladder diagram: fixed width, one // normal-weight, one bold. HFONT FixedWidthFont; HFONT FixedWidthFontBold; // Different colour brushes for right and left buses in simulation, but same // colour for both in edit mode; also for the backgrounds in simulation and // edit modes. static HBRUSH BusRightBus; static HBRUSH BusLeftBrush; static HBRUSH BusBrush; static HBRUSH BgBrush; static HBRUSH SimBgBrush; // Parameters that determine our offset if we are scrolled int ScrollXOffset; int ScrollYOffset; int ScrollXOffsetMax; int ScrollYOffsetMax; // Is the cursor currently drawn? We XOR it so this gets toggled. static BOOL CursorDrawn; // Colours with which to do syntax highlighting, configurable SyntaxHighlightingColours HighlightColours; #define X_RIGHT_PADDING 30 //----------------------------------------------------------------------------- // Blink the cursor on the schematic; called by a Windows timer. We XOR // draw it so just draw the same rectangle every time to show/erase the // cursor. Cursor may be in one of four places in the selected leaf (top, // bottom, left, right) but we don't care; just go from the coordinates // computed when we drew the schematic in the paint procedure. //----------------------------------------------------------------------------- void CALLBACK BlinkCursor(HWND hwnd, UINT msg, UINT_PTR id, DWORD time) { if(!isFocus(MainWindow) && !CursorDrawn) return; if(Cursor.left == 0) return; PlcCursor c; memcpy(&c, &Cursor, sizeof(c)); c.top -= ScrollYOffset*POS_HEIGHT*FONT_HEIGHT; c.left -= ScrollXOffset; if(c.top >= IoListTop) return; if(c.top + c.height >= IoListTop) { c.height = IoListTop - c.top - 3; } Hdc = GetDC(MainWindow); SelectObject(Hdc, GetStockObject(WHITE_BRUSH)); PatBlt(Hdc, c.left, c.top, c.width, c.height, PATINVERT); CursorDrawn = !CursorDrawn; ReleaseDC(MainWindow, Hdc); } //----------------------------------------------------------------------------- // Output a string to the screen at a particular location, in character- // sized units. //----------------------------------------------------------------------------- static void DrawCharsToScreen(int cx, int cy, char *str) { cy -= ScrollYOffset*POS_HEIGHT; if(cy < -2) return; if(cy*FONT_HEIGHT + Y_PADDING > IoListTop) return; COLORREF prev; BOOL firstTime = TRUE; BOOL inNumber = FALSE; BOOL inComment = FALSE; int inBrace = 0; for(; *str; str++, cx++) { int x = cx*FONT_WIDTH + X_PADDING; int y = cy*FONT_HEIGHT + Y_PADDING; BOOL hiOk = !(InSimulationMode || ThisHighlighted); if(strchr("{}[]", *str) && hiOk && !inComment) { if(*str == '{' || *str == '[') inBrace++; if(inBrace == 1) { prev = GetTextColor(Hdc); SetTextColor(Hdc, HighlightColours.punct); TextOut(Hdc, x, y, str, 1); SetTextColor(Hdc, prev); } else { TextOut(Hdc, x, y, str, 1); } if(*str == ']' || *str == '}') inBrace--; } else if(( (isdigit(*str) && (firstTime || isspace(str[-1]) || str[-1] == ':' || str[-1] == '[')) || (*str == '-' && isdigit(str[1]))) && hiOk && !inComment) { prev = GetTextColor(Hdc); SetTextColor(Hdc, HighlightColours.lit); TextOut(Hdc, x, y, str, 1); SetTextColor(Hdc, prev); inNumber = TRUE; } else if(*str == '\x01') { cx--; if(hiOk) { prev = GetTextColor(Hdc); SetTextColor(Hdc, HighlightColours.op); } } else if(*str == '\x02') { cx--; if(hiOk) { SetTextColor(Hdc, prev); inComment = FALSE; } } else if(*str == '\x03') { cx--; if(hiOk) { prev = GetTextColor(Hdc); SetTextColor(Hdc, HighlightColours.comment); inComment = TRUE; } } else if(inNumber) { if(isdigit(*str) || *str == '.') { prev = GetTextColor(Hdc); SetTextColor(Hdc, HighlightColours.lit); TextOut(Hdc, x, y, str, 1); SetTextColor(Hdc, prev); } else { TextOut(Hdc, x, y, str, 1); inNumber = FALSE; } } else { TextOut(Hdc, x, y, str, 1); } firstTime = FALSE; } } //----------------------------------------------------------------------------- // Total number of columns that we can display in the given amount of // window area. Need to leave some slop on the right for the scrollbar, of // course. //----------------------------------------------------------------------------- int ScreenColsAvailable(void) { RECT r; GetClientRect(MainWindow, &r); return (r.right - (X_PADDING + X_RIGHT_PADDING)) / (POS_WIDTH*FONT_WIDTH); } //----------------------------------------------------------------------------- // Total number of columns that we can display in the given amount of // window area. Need to leave some slop on the right for the scrollbar, of // course, and extra slop at the bottom for the horiz scrollbar if it is // shown. //----------------------------------------------------------------------------- int ScreenRowsAvailable(void) { int adj; if(ScrollXOffsetMax == 0) { adj = 0; } else { adj = 18; } return (IoListTop - Y_PADDING - adj) / (POS_HEIGHT*FONT_HEIGHT); } //----------------------------------------------------------------------------- // Paint the ladder logic program to the screen. Also figure out where the // cursor should go and fill in coordinates for BlinkCursor. Not allowed to // draw deeper than IoListTop, as we would run in to the I/O listbox. //----------------------------------------------------------------------------- void PaintWindow(void) { static HBITMAP BackBitmap; static HDC BackDc; static int BitmapWidth; ok(); RECT r; GetClientRect(MainWindow, &r); int bw = r.right; int bh = IoListTop; HDC paintDc; if(!BackDc) { HWND desktop = GetDesktopWindow(); RECT dk; GetClientRect(desktop, &dk); BitmapWidth = max(2000, dk.right + 300); BackBitmap = CreateCompatibleBitmap(Hdc, BitmapWidth, dk.bottom + 300); BackDc = CreateCompatibleDC(Hdc); SelectObject(BackDc, BackBitmap); } paintDc = Hdc; Hdc = BackDc; RECT fi; fi.left = 0; fi.top = 0; fi.right = BitmapWidth; fi.bottom = bh; FillRect(Hdc, &fi, InSimulationMode ? SimBgBrush : BgBrush); // now figure out how we should draw the ladder logic ColsAvailable = ProgCountWidestRow(); if(ColsAvailable < ScreenColsAvailable()) { ColsAvailable = ScreenColsAvailable(); } memset(DisplayMatrix, 0, sizeof(DisplayMatrix)); SelectionActive = FALSE; memset(&Cursor, 0, sizeof(Cursor)); DrawChars = DrawCharsToScreen; int i; int cy = 0; int rowsAvailable = ScreenRowsAvailable(); for(i = 0; i < Prog.numRungs; i++) { int thisHeight = POS_HEIGHT*CountHeightOfElement(ELEM_SERIES_SUBCKT, Prog.rungs[i]); // For speed, there is no need to draw everything all the time, but // we still must draw a bit above and below so that the DisplayMatrix // is filled in enough to make it possible to reselect using the // cursor keys. if(((cy + thisHeight) >= (ScrollYOffset - 8)*POS_HEIGHT) && (cy < (ScrollYOffset + rowsAvailable + 8)*POS_HEIGHT)) { SetBkColor(Hdc, InSimulationMode ? HighlightColours.simBg : HighlightColours.bg); SetTextColor(Hdc, InSimulationMode ? HighlightColours.simRungNum : HighlightColours.rungNum); SelectObject(Hdc, FixedWidthFont); int rung = i + 1; int y = Y_PADDING + FONT_HEIGHT*cy; int yp = y + FONT_HEIGHT*(POS_HEIGHT/2) - POS_HEIGHT*FONT_HEIGHT*ScrollYOffset; if(rung < 10) { char r[1] = { rung + '0' }; TextOut(Hdc, 8 + FONT_WIDTH, yp, r, 1); } else { char r[2] = { (rung / 10) + '0', (rung % 10) + '0' }; TextOut(Hdc, 8, yp, r, 2); } int cx = 0; DrawElement(ELEM_SERIES_SUBCKT, Prog.rungs[i], &cx, &cy, Prog.rungPowered[i]); } cy += thisHeight; cy += POS_HEIGHT; } cy -= 2; DrawEndRung(0, cy); if(SelectedGxAfterNextPaint >= 0) { MoveCursorNear(SelectedGxAfterNextPaint, SelectedGyAfterNextPaint); InvalidateRect(MainWindow, NULL, FALSE); SelectedGxAfterNextPaint = -1; SelectedGyAfterNextPaint = -1; } else if(ScrollSelectedIntoViewAfterNextPaint && Selected) { SelectElement(-1, -1, Selected->selectedState); ScrollSelectedIntoViewAfterNextPaint = FALSE; InvalidateRect(MainWindow, NULL, FALSE); } else { if(!SelectionActive) { if(Prog.numRungs > 0) { if(MoveCursorTopLeft()) { InvalidateRect(MainWindow, NULL, FALSE); } } } } // draw the `buses' at either side of the screen r.left = X_PADDING - FONT_WIDTH; r.top = 0; r.right = r.left + 4; r.bottom = IoListTop; FillRect(Hdc, &r, InSimulationMode ? BusLeftBrush : BusBrush); r.left += POS_WIDTH*FONT_WIDTH*ColsAvailable + 2; r.right += POS_WIDTH*FONT_WIDTH*ColsAvailable + 2; FillRect(Hdc, &r, InSimulationMode ? BusRightBus : BusBrush); CursorDrawn = FALSE; BitBlt(paintDc, 0, 0, bw, bh, BackDc, ScrollXOffset, 0, SRCCOPY); if(InSimulationMode) { KillTimer(MainWindow, TIMER_BLINK_CURSOR); } else { KillTimer(MainWindow, TIMER_BLINK_CURSOR); BlinkCursor(NULL, 0, NULL, 0); SetTimer(MainWindow, TIMER_BLINK_CURSOR, 800, BlinkCursor); } Hdc = paintDc; ok(); } //----------------------------------------------------------------------------- // Set up the syntax highlighting colours, according to the currently selected // scheme. //----------------------------------------------------------------------------- static void SetSyntaxHighlightingColours(void) { static const SyntaxHighlightingColours Schemes[] = { { RGB(0, 0, 0), // bg RGB(255, 255, 225), // def RGB(255, 110, 90), // selected RGB(255, 150, 90), // op RGB(255, 255, 100), // punct RGB(255, 160, 160), // lit RGB(120, 255, 130), // name RGB(130, 130, 130), // rungNum RGB(130, 130, 245), // comment RGB(255, 255, 255), // bus RGB(0, 0, 0), // simBg RGB(130, 130, 130), // simRungNum RGB(100, 130, 130), // simOff RGB(255, 150, 150), // simOn RGB(255, 150, 150), // simBusLeft RGB(150, 150, 255), // simBusRight }, }; memcpy(&HighlightColours, &Schemes[0], sizeof(Schemes[0])); } //----------------------------------------------------------------------------- // Set up the stuff we'll need to draw our schematic diagram. Fonts, brushes, // pens, etc. //----------------------------------------------------------------------------- void InitForDrawing(void) { SetSyntaxHighlightingColours(); FixedWidthFont = CreateFont( FONT_HEIGHT, FONT_WIDTH, 0, 0, FW_REGULAR, FALSE, FALSE, FALSE, ANSI_CHARSET, OUT_DEFAULT_PRECIS, CLIP_DEFAULT_PRECIS, DEFAULT_QUALITY, FF_DONTCARE, "Lucida Console"); FixedWidthFontBold = CreateFont( FONT_HEIGHT, FONT_WIDTH, 0, 0, FW_REGULAR, // the bold text renders funny under Vista FALSE, FALSE, FALSE, ANSI_CHARSET, OUT_DEFAULT_PRECIS, CLIP_DEFAULT_PRECIS, DEFAULT_QUALITY, FF_DONTCARE, "Lucida Console"); LOGBRUSH lb; lb.lbStyle = BS_SOLID; lb.lbColor = HighlightColours.simBusRight; BusRightBus = CreateBrushIndirect(&lb); lb.lbColor = HighlightColours.simBusLeft; BusLeftBrush = CreateBrushIndirect(&lb); lb.lbColor = HighlightColours.bus; BusBrush = CreateBrushIndirect(&lb); lb.lbColor = HighlightColours.bg; BgBrush = CreateBrushIndirect(&lb); lb.lbColor = HighlightColours.simBg; SimBgBrush = CreateBrushIndirect(&lb); } //----------------------------------------------------------------------------- // DrawChars function, for drawing to the export buffer instead of to the // screen. //----------------------------------------------------------------------------- static void DrawCharsToExportBuffer(int cx, int cy, char *str) { while(*str) { if(*str >= 10) { ExportBuffer[cy][cx] = *str; cx++; } str++; } } //----------------------------------------------------------------------------- // Export a text drawing of the ladder logic program to a file. //----------------------------------------------------------------------------- void ExportDrawingAsText(char *file) { int maxWidth = ProgCountWidestRow(); ColsAvailable = maxWidth; int totalHeight = 0; int i; for(i = 0; i < Prog.numRungs; i++) { totalHeight += CountHeightOfElement(ELEM_SERIES_SUBCKT, Prog.rungs[i]); totalHeight += 1; } totalHeight *= POS_HEIGHT; totalHeight += 3; ExportBuffer = (char **)CheckMalloc(totalHeight * sizeof(char *)); int l = maxWidth*POS_WIDTH + 8; for(i = 0; i < totalHeight; i++) { ExportBuffer[i] = (char *)CheckMalloc(l); memset(ExportBuffer[i], ' ', l-1); ExportBuffer[i][4] = '|'; ExportBuffer[i][3] = '|'; ExportBuffer[i][l-3] = '|'; ExportBuffer[i][l-2] = '|'; ExportBuffer[i][l-1] = '\0'; } DrawChars = DrawCharsToExportBuffer; int cy = 1; for(i = 0; i < Prog.numRungs; i++) { int cx = 5; DrawElement(ELEM_SERIES_SUBCKT, Prog.rungs[i], &cx, &cy, Prog.rungPowered[i]); if((i + 1) < 10) { ExportBuffer[cy+1][1] = '0' + (i + 1); } else { ExportBuffer[cy+1][1] = '0' + ((i + 1) % 10); ExportBuffer[cy+1][0] = '0' + ((i + 1) / 10); } cy += POS_HEIGHT*CountHeightOfElement(ELEM_SERIES_SUBCKT, Prog.rungs[i]); cy += POS_HEIGHT; } cy -= 2; DrawEndRung(5, cy); FILE *f = fopen(file, "w"); if(!f) { Error(_("Couldn't open '%s'\n"), f); return; } fprintf(f, "LDmicro export text\n"); if(Prog.mcu) { fprintf(f, "for '%s', %.6f MHz crystal, %.1f ms cycle time\n\n", Prog.mcu->mcuName, Prog.mcuClock/1e6, Prog.cycleTime/1e3); } else { fprintf(f, "no MCU assigned, %.6f MHz crystal, %.1f ms cycle time\n\n", Prog.mcuClock/1e6, Prog.cycleTime/1e3); } fprintf(f, "\nLADDER DIAGRAM:\n\n"); for(i = 0; i < totalHeight; i++) { ExportBuffer[i][4] = '|'; fprintf(f, "%s\n", ExportBuffer[i]); CheckFree(ExportBuffer[i]); } CheckFree(ExportBuffer); ExportBuffer = NULL; fprintf(f, _("\n\nI/O ASSIGNMENT:\n\n")); fprintf(f, _(" Name | Type | Pin\n")); fprintf(f, " ----------------------------+--------------------+------\n"); for(i = 0; i < Prog.io.count; i++) { char b[1024]; memset(b, '\0', sizeof(b)); PlcProgramSingleIo *io = &Prog.io.assignment[i]; char *type = IoTypeToString(io->type); char pin[MAX_NAME_LEN]; PinNumberForIo(pin, io); sprintf(b, " | | %s\n", pin); memcpy(b+2, io->name, strlen(io->name)); memcpy(b+31, type, strlen(type)); fprintf(f, "%s", b); } fclose(f); // we may have trashed the grid tables a bit; a repaint will fix that InvalidateRect(MainWindow, NULL, FALSE); } //----------------------------------------------------------------------------- // Determine the settings of the vertical and (if needed) horizontal // scrollbars used to scroll our view of the program. //----------------------------------------------------------------------------- void SetUpScrollbars(BOOL *horizShown, SCROLLINFO *horiz, SCROLLINFO *vert) { int totalHeight = 0; int i; for(i = 0; i < Prog.numRungs; i++) { totalHeight += CountHeightOfElement(ELEM_SERIES_SUBCKT, Prog.rungs[i]); totalHeight++; } totalHeight += 1; // for the end rung int totalWidth = ProgCountWidestRow(); if(totalWidth <= ScreenColsAvailable()) { *horizShown = FALSE; ScrollXOffset = 0; ScrollXOffsetMax = 0; } else { *horizShown = TRUE; memset(horiz, 0, sizeof(*horiz)); horiz->cbSize = sizeof(*horiz); horiz->fMask = SIF_DISABLENOSCROLL | SIF_ALL; horiz->nMin = 0; horiz->nMax = X_PADDING + totalWidth*POS_WIDTH*FONT_WIDTH; RECT r; GetClientRect(MainWindow, &r); horiz->nPage = r.right - X_PADDING; horiz->nPos = ScrollXOffset; ScrollXOffsetMax = horiz->nMax - horiz->nPage + 1; if(ScrollXOffset > ScrollXOffsetMax) ScrollXOffset = ScrollXOffsetMax; if(ScrollXOffset < 0) ScrollXOffset = 0; } vert->cbSize = sizeof(*vert); vert->fMask = SIF_DISABLENOSCROLL | SIF_ALL; vert->nMin = 0; vert->nMax = totalHeight - 1; vert->nPos = ScrollYOffset; vert->nPage = ScreenRowsAvailable(); ScrollYOffsetMax = vert->nMax - vert->nPage + 1; if(ScrollYOffset > ScrollYOffsetMax) ScrollYOffset = ScrollYOffsetMax; if(ScrollYOffset < 0) ScrollYOffset = 0; }