1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
|
/*
* KiRouter - a push-and-(sometimes-)shove PCB router
*
* Copyright (C) 2013-2014 CERN
* Author: Tomasz Wlostowski <tomasz.wlostowski@cern.ch>
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __PNS_SEGMENT_H
#define __PNS_SEGMENT_H
#include <math/vector2d.h>
#include <geometry/seg.h>
#include <geometry/shape_segment.h>
#include <geometry/shape_line_chain.h>
#include "pns_item.h"
#include "pns_line.h"
class PNS_NODE;
class PNS_SEGMENT : public PNS_ITEM
{
public:
PNS_SEGMENT() :
PNS_ITEM( SEGMENT )
{}
PNS_SEGMENT( const SEG& aSeg, int aNet ) :
PNS_ITEM( SEGMENT ), m_seg( aSeg, 0 )
{
m_net = aNet;
}
PNS_SEGMENT( const PNS_LINE& aParentLine, const SEG& aSeg ) :
PNS_ITEM( SEGMENT ),
m_seg( aSeg, aParentLine.Width() )
{
m_net = aParentLine.Net();
m_layers = aParentLine.Layers();
m_marker = aParentLine.Marker();
m_rank = aParentLine.Rank();
}
static inline bool ClassOf( const PNS_ITEM* aItem )
{
return aItem && SEGMENT == aItem->Kind();
}
PNS_SEGMENT* Clone() const;
const SHAPE* Shape() const
{
return static_cast<const SHAPE*>( &m_seg );
}
void SetLayer( int aLayer )
{
SetLayers( PNS_LAYERSET( aLayer ) );
}
int Layer() const
{
return Layers().Start();
}
void SetWidth( int aWidth )
{
m_seg.SetWidth(aWidth);
}
int Width() const
{
return m_seg.GetWidth();
}
const SEG& Seg() const
{
return m_seg.GetSeg();
}
const SHAPE_LINE_CHAIN CLine() const
{
return SHAPE_LINE_CHAIN( m_seg.GetSeg().A, m_seg.GetSeg().B );
}
void SetEnds( const VECTOR2I& a, const VECTOR2I& b )
{
m_seg.SetSeg( SEG ( a, b ) );
}
void SwapEnds()
{
SEG tmp = m_seg.GetSeg();
m_seg.SetSeg( SEG (tmp.B , tmp.A ) );
}
const SHAPE_LINE_CHAIN Hull( int aClearance, int aWalkaroundThickness ) const;
virtual VECTOR2I Anchor( int n ) const
{
if( n == 0 )
return m_seg.GetSeg().A;
else
return m_seg.GetSeg().B;
}
virtual int AnchorCount() const
{
return 2;
}
private:
SHAPE_SEGMENT m_seg;
};
#endif
|