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/**
* @brief class ZONE_SETTINGS used to handle zones parameters
*/
/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2012 Jean-Pierre Charras, jean-pierre.charras@ujf-grenoble.fr
* Copyright (C) 2012 SoftPLC Corporation, Dick Hollenbeck <dick@softplc.com>
* Copyright (C) 1992-2012 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include <fctsys.h>
#include <convert_to_biu.h>
#include <pcbnew.h>
#include <zones.h>
#include <class_zone.h>
ZONE_SETTINGS::ZONE_SETTINGS()
{
m_ZonePriority = 0;
m_FillMode = 0; // Mode for filling zone : 1 use segments, 0 use polygons
// Clearance value
m_ZoneClearance = Mils2iu( ZONE_CLEARANCE_MIL );
// Min thickness value in filled areas (this is the minimum width of copper to fill solid areas) :
m_ZoneMinThickness = Mils2iu( ZONE_THICKNESS_MIL );
m_NetcodeSelection = 0; // Net code selection for the current zone
m_CurrentZone_Layer = F_Cu; // Layer used to create the current zone
m_Zone_HatchingStyle = CPolyLine::DIAGONAL_EDGE; // Option to show the zone area (outlines only, short hatches or full hatches
m_ArcToSegmentsCount = ARC_APPROX_SEGMENTS_COUNT_LOW_DEF; // Option to select number of segments to approximate a circle
// ARC_APPROX_SEGMENTS_COUNT_LOW_DEF
// or ARC_APPROX_SEGMENTS_COUNT_HIGHT_DEF segments
// thickness of the gap in thermal reliefs:
m_ThermalReliefGap = Mils2iu( ZONE_THERMAL_RELIEF_GAP_MIL );
// thickness of the copper bridge in thermal reliefs:
m_ThermalReliefCopperBridge = Mils2iu( ZONE_THERMAL_RELIEF_COPPER_WIDTH_MIL );
m_PadConnection = PAD_ZONE_CONN_THERMAL; // How pads are covered by copper in zone
m_Zone_45_Only = false;
m_cornerSmoothingType = SMOOTHING_NONE;
m_cornerRadius = 0;
SetIsKeepout( false );
SetDoNotAllowCopperPour( false );
SetDoNotAllowVias( true );
SetDoNotAllowTracks( true );
}
ZONE_SETTINGS& ZONE_SETTINGS::operator << ( const ZONE_CONTAINER& aSource )
{
m_ZonePriority = aSource.GetPriority();
m_FillMode = aSource.GetFillMode();
m_ZoneClearance = aSource.GetClearance();
m_ZoneMinThickness = aSource.GetMinThickness();
m_NetcodeSelection = aSource.GetNetCode();
m_CurrentZone_Layer = aSource.GetLayer();
m_Zone_HatchingStyle = aSource.GetHatchStyle();
m_ArcToSegmentsCount = aSource.GetArcSegmentCount();
m_ThermalReliefGap = aSource.GetThermalReliefGap();
m_ThermalReliefCopperBridge = aSource.GetThermalReliefCopperBridge();
m_PadConnection = aSource.GetPadConnection();
m_cornerSmoothingType = aSource.GetCornerSmoothingType();
m_cornerRadius = aSource.GetCornerRadius();
m_isKeepout = aSource.GetIsKeepout();
m_keepoutDoNotAllowCopperPour = aSource.GetDoNotAllowCopperPour();
m_keepoutDoNotAllowVias = aSource.GetDoNotAllowVias();
m_keepoutDoNotAllowTracks = aSource.GetDoNotAllowTracks();
return *this;
}
void ZONE_SETTINGS::ExportSetting( ZONE_CONTAINER& aTarget, bool aFullExport ) const
{
aTarget.SetFillMode( m_FillMode );
aTarget.SetZoneClearance( m_ZoneClearance );
aTarget.SetMinThickness( m_ZoneMinThickness );
aTarget.SetArcSegmentCount( m_ArcToSegmentsCount );
aTarget.SetThermalReliefGap( m_ThermalReliefGap );
aTarget.SetThermalReliefCopperBridge( m_ThermalReliefCopperBridge );
aTarget.SetPadConnection( m_PadConnection );
aTarget.SetCornerSmoothingType( m_cornerSmoothingType );
aTarget.SetCornerRadius( m_cornerRadius );
aTarget.SetIsKeepout( GetIsKeepout() );
aTarget.SetDoNotAllowCopperPour( GetDoNotAllowCopperPour() );
aTarget.SetDoNotAllowVias( GetDoNotAllowVias() );
aTarget.SetDoNotAllowTracks( GetDoNotAllowTracks() );
if( aFullExport )
{
aTarget.SetPriority( m_ZonePriority );
aTarget.SetNetCode( m_NetcodeSelection );
aTarget.SetLayer( m_CurrentZone_Layer );
aTarget.Outline()->SetLayer( m_CurrentZone_Layer );
}
// call SetHatch last, because hatch lines will be rebuilt,
// using new parameters values
aTarget.Outline()->SetHatch( m_Zone_HatchingStyle, Mils2iu( 20 ), true );
}
void ZONE_SETTINGS::SetCornerRadius( int aRadius )
{
if( aRadius > Mils2iu( MAX_ZONE_CORNER_RADIUS_MILS ) )
m_cornerRadius = Mils2iu( MAX_ZONE_CORNER_RADIUS_MILS );
else if( aRadius < 0 )
m_cornerRadius = 0;
else
m_cornerRadius = aRadius;
};
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