1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
|
/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2013 CERN
* @author Maciej Suminski <maciej.suminski@cern.ch>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
/**
* @file gpu_manager.h
* @brief Class to handle uploading vertices and indices to GPU in drawing purposes.
*/
#ifndef GPU_MANAGER_H_
#define GPU_MANAGER_H_
#include <gal/opengl/vertex_common.h>
#include <boost/scoped_array.hpp>
namespace KIGFX
{
class SHADER;
class VERTEX_CONTAINER;
class CACHED_CONTAINER;
class NONCACHED_CONTAINER;
class GPU_MANAGER
{
public:
static GPU_MANAGER* MakeManager( VERTEX_CONTAINER* aContainer );
virtual ~GPU_MANAGER();
/**
* @brief Initializes everything needed to use vertex buffer objects (should be called when
* there is an OpenGL context available).
*/
virtual void Initialize() = 0;
/**
* Function BeginDrawing()
* Prepares the stored data to be drawn.
*/
virtual void BeginDrawing() = 0;
/**
* Function DrawIndices()
* Makes the GPU draw given range of vertices.
* @param aOffset is the beginning of the range.
* @param aSize is the number of vertices to be drawn.
*/
virtual void DrawIndices( unsigned int aOffset, unsigned int aSize ) = 0;
/**
* Function DrawIndices()
* Makes the GPU draw all the vertices stored in the container.
*/
virtual void DrawAll() = 0;
/**
* Function EndDrawing()
* Clears the container after drawing routines.
*/
virtual void EndDrawing() = 0;
/**
* Function SetShader()
* Allows using shaders with the stored data.
* @param aShader is the object that allows using shaders.
*/
virtual void SetShader( SHADER& aShader );
protected:
GPU_MANAGER( VERTEX_CONTAINER* aContainer );
///> Drawing status flag.
bool m_isDrawing;
///> Container that stores vertices data.
VERTEX_CONTAINER* m_container;
///> Shader handling
SHADER* m_shader;
///> Location of shader attributes (for glVertexAttribPointer)
int m_shaderAttrib;
};
class GPU_CACHED_MANAGER : public GPU_MANAGER
{
public:
GPU_CACHED_MANAGER( VERTEX_CONTAINER* aContainer );
~GPU_CACHED_MANAGER();
///> @copydoc GPU_MANAGER::Initialize()
virtual void Initialize();
///> @copydoc GPU_MANAGER::BeginDrawing()
virtual void BeginDrawing();
///> @copydoc GPU_MANAGER::DrawIndices()
virtual void DrawIndices( unsigned int aOffset, unsigned int aSize );
///> @copydoc GPU_MANAGER::DrawAll()
virtual void DrawAll();
///> @copydoc GPU_MANAGER::EndDrawing()
virtual void EndDrawing();
protected:
/**
* Function uploadToGpu
* Rebuilds vertex buffer object using stored VERTEX_ITEMs and sends it to the graphics card
* memory.
*/
virtual void uploadToGpu();
///> Resizes the indices buffer to aNewSize if necessary
void resizeIndices( unsigned int aNewSize );
///> Buffers initialization flag
bool m_buffersInitialized;
///> Pointer to the current indices buffer
boost::scoped_array<GLuint> m_indices;
///> Pointer to the first free cell in the indices buffer
GLuint* m_indicesPtr;
///> Handle to vertices buffer
GLuint m_verticesBuffer;
///> Handle to indices buffer
GLuint m_indicesBuffer;
///> Number of indices stored in the indices buffer
unsigned int m_indicesSize;
///> Current indices buffer size
unsigned int m_indicesCapacity;
};
class GPU_NONCACHED_MANAGER : public GPU_MANAGER
{
public:
GPU_NONCACHED_MANAGER( VERTEX_CONTAINER* aContainer );
///> @copydoc GPU_MANAGER::Initialize()
virtual void Initialize();
///> @copydoc GPU_MANAGER::BeginDrawing()
virtual void BeginDrawing();
///> @copydoc GPU_MANAGER::DrawIndices()
virtual void DrawIndices( unsigned int aOffset, unsigned int aSize );
///> @copydoc GPU_MANAGER::DrawAll()
virtual void DrawAll();
///> @copydoc GPU_MANAGER::EndDrawing()
virtual void EndDrawing();
};
} // namespace KIGFX
#endif /* GPU_MANAGER_H_ */
|