/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2014 Jean-Pierre Charras, jp.charras at wanadoo.fr * Copyright (C) 2008-2014 Wayne Stambaugh * Copyright (C) 2004-2014 KiCad Developers, see change_log.txt for contributors. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ /** * @file libeditframe.h * @brief Definition of class LIB_EDIT_FRAME */ #ifndef LIBEDITFRM_H_ #define LIBEDITFRM_H_ #include #include #include #include class SCH_EDIT_FRAME; class PART_LIB; class LIB_PART; class LIB_ALIAS; class LIB_FIELD; class DIALOG_LIB_EDIT_TEXT; /** * The component library editor main window. */ class LIB_EDIT_FRAME : public SCH_BASE_FRAME { LIB_PART* m_my_part; ///< a part I own, it is not in any library, but a copy could be. LIB_PART* m_tempCopyComponent; ///< temp copy of a part during edit, I own it here. LIB_COLLECTOR m_collectedItems; ///< Used for hit testing. wxComboBox* m_partSelectBox; ///< a Box to select a part to edit (if any) wxComboBox* m_aliasSelectBox; ///< a box to select the alias to edit (if any) /** Convert of the item currently being drawn. */ bool m_drawSpecificConvert; /** * Specify which component parts the current draw item applies to. * * If true, the item being drawn or edited applies only to the selected * part. Otherwise it applies to all parts in the component. */ bool m_drawSpecificUnit; /** * Set to true to not synchronize pins at the same position when editing * components with multiple parts or multiple body styles. Setting this * to false allows editing each pin per part or body style individually. * This requires the user to open each part or body style to make changes * to the pin at the same location. */ bool m_editPinsPerPartOrConvert; /** The current draw or edit graphic item fill style. */ static FILL_T m_drawFillStyle; /** Default line width for drawing or editing graphic items. */ static int m_drawLineWidth; static LIB_ITEM* m_lastDrawItem; static LIB_ITEM* m_drawItem; static wxString m_aliasName; // The unit number to edit and show static int m_unit; // Show the normal shape ( m_convert <= 1 ) or the converted shape // ( m_convert > 1 ) static int m_convert; // true to force DeMorgan/normal tools selection enabled. // They are enabled when the loaded component has // Graphic items for converted shape // But under some circumstances (New component created) // these tools must left enabled static bool m_showDeMorgan; /// The current text size setting. static int m_textSize; /// Current text orientation setting. static int m_textOrientation; /// The default pin num text size setting. static int m_textPinNumDefaultSize; /// The default pin name text size setting. static int m_textPinNameDefaultSize; /// Default pin length static int m_defaultPinLength; /// Default repeat offset for pins in repeat place pin int m_repeatPinStep; static wxSize m_clientSize; friend class DIALOG_LIB_EDIT_TEXT; LIB_ITEM* locateItem( const wxPoint& aPosition, const KICAD_T aFilterList[] ); public: LIB_EDIT_FRAME( KIWAY* aKiway, wxWindow* aParent ); ~LIB_EDIT_FRAME(); /** The current library being edited, or NULL if none. */ PART_LIB* GetCurLib(); /** Sets the current library and return the old. */ PART_LIB* SetCurLib( PART_LIB* aLib ); /** * Function GetCurPart * returns the current part being edited, or NULL if none selected. * This is a LIB_PART that I own, it is at best a copy of one in a library. */ LIB_PART* GetCurPart(); /** * Function SetCurPart * takes ownership over aPart and notes that it is the one currently * being edited. */ void SetCurPart( LIB_PART* aPart ); /** @return the default pin num text size. */ static int GetPinNumDefaultSize() { return m_textPinNumDefaultSize; } /** @return The default pin name text size setting. */ static int GetPinNameDefaultSize() { return m_textPinNameDefaultSize; } /** @return The default pin len setting. */ static int GetDefaultPinLength() { return m_defaultPinLength; } /** Set the default pin len. */ static void SetDefaultPinLength( int aLength ) { m_defaultPinLength = aLength; } /** * @return the increment value of the position of a pin * for the pin repeat command */ int GetRepeatPinStep() const { return m_repeatPinStep; } /** * Sets the repeat step value for pins repeat command * @param aStep the increment value of the position of an item * for the repeat command */ void SetRepeatPinStep( int aStep) { m_repeatPinStep = aStep; } void ReCreateMenuBar(); /** * Function EnsureActiveLibExists * must be called after the libraries are reloaded * (for instance after loading a schematic project) */ static void EnsureActiveLibExists(); void InstallConfigFrame( wxCommandEvent& event ); void OnColorConfig( wxCommandEvent& aEvent ); void OnPreferencesOptions( wxCommandEvent& event ); void Process_Config( wxCommandEvent& event ); /** * Function SycnronizePins * @return True if the edit pins per part or convert is false and the current * component has multiple parts or body styles. Otherwise false is * returned. */ bool SynchronizePins(); /** * Function OnPlotCurrentComponent * plot the current component in SVG or PNG format. */ void OnPlotCurrentComponent( wxCommandEvent& event ); void Process_Special_Functions( wxCommandEvent& event ); void OnSelectTool( wxCommandEvent& aEvent ); /** * Routine to read one part. * The format is that of libraries, but it loads only 1 component. * Or 1 component if there are several. * If the first component is an alias, it will load the corresponding root. */ void OnImportPart( wxCommandEvent& event ); /** * Function OnExportPart * creates a new library and backup the current component in this library or export * the component of the current library. */ void OnExportPart( wxCommandEvent& event ); void OnSelectAlias( wxCommandEvent& event ); void OnSelectPart( wxCommandEvent& event ); /** * Function DeleteOnePart * is the command event handler to delete an entry from the current library. * * The deleted entry can be an alias or a component. If the entry is an alias, * it is removed from the component and the list of alias is updated. If the * entry is a component and the list of aliases is empty, the component and all * it drawable items are deleted. Otherwise the first alias in the alias list * becomes the new component name and the other aliases become dependent on * renamed component. * * @note This only deletes the entry in memory. The file does not change. */ void DeleteOnePart( wxCommandEvent& event ); /** * Function CreateNewLibraryPart * is the command event handler to create a new library component. * * If an old component is currently in edit, it is deleted. */ void CreateNewLibraryPart( wxCommandEvent& event ); void OnCreateNewPartFromExisting( wxCommandEvent& event ); void OnEditComponentProperties( wxCommandEvent& event ); void InstallFieldsEditorDialog( wxCommandEvent& event ); /** * Function LoadOneLibraryPart * loads a library component from the currently selected library. * * If a library is already selected, the user is prompted for the component name * to load. If there is no current selected library, the user is prompted to select * a library name and then select component to load. */ void LoadOneLibraryPart( wxCommandEvent& event ); void OnViewEntryDoc( wxCommandEvent& event ); void OnCheckComponent( wxCommandEvent& event ); void OnSelectBodyStyle( wxCommandEvent& event ); void OnEditPin( wxCommandEvent& event ); void OnSelectItem( wxCommandEvent& aEvent ); void OnOpenPinTable( wxCommandEvent& aEvent ); void OnUpdateSelectTool( wxUpdateUIEvent& aEvent ); void OnUpdateEditingPart( wxUpdateUIEvent& event ); void OnUpdateNotEditingPart( wxUpdateUIEvent& event ); void OnUpdateUndo( wxUpdateUIEvent& event ); void OnUpdateRedo( wxUpdateUIEvent& event ); void OnUpdateSaveCurrentLib( wxUpdateUIEvent& event ); void OnUpdateViewDoc( wxUpdateUIEvent& event ); void OnUpdatePinByPin( wxUpdateUIEvent& event ); void OnUpdatePinTable( wxUpdateUIEvent& event ); void OnUpdatePartNumber( wxUpdateUIEvent& event ); void OnUpdateDeMorganNormal( wxUpdateUIEvent& event ); void OnUpdateDeMorganConvert( wxUpdateUIEvent& event ); void OnUpdateSelectAlias( wxUpdateUIEvent& event ); void UpdateAliasSelectList(); void UpdatePartSelectList(); /** * Function DisplayLibInfos * updates the main window title bar with the current library name and read only status * of the library. */ void DisplayLibInfos(); /** * Function RedrawComponent * Redraw the current component loaded in library editor * Display reference like in schematic (a reference U is shown U? or U?A) * accordint to the current selected unit and De Morgan selection * although it is stored without ? and part id. * @param aDC = the current device context * @param aOffset = a draw offset. usually 0,0 to draw on the screen, but * can be set to page size / 2 to draw or print in SVG format. */ void RedrawComponent( wxDC* aDC, wxPoint aOffset ); /** * Function RedrawActiveWindow * Redraw the current component loaded in library editor, an axes * Display reference like in schematic (a reference U is shown U? or U?A) * update status bar and info shown in the bottom of the window */ void RedrawActiveWindow( wxDC* DC, bool EraseBg ); void OnCloseWindow( wxCloseEvent& Event ); void ReCreateHToolbar(); void ReCreateVToolbar(); void CreateOptionToolbar(); void OnLeftClick( wxDC* DC, const wxPoint& MousePos ); bool OnRightClick( const wxPoint& MousePos, wxMenu* PopMenu ); double BestZoom(); // Returns the best zoom void OnLeftDClick( wxDC* DC, const wxPoint& MousePos ); ///> @copydoc EDA_DRAW_FRAME::GetHotKeyDescription() EDA_HOTKEY* GetHotKeyDescription( int aCommand ) const; bool OnHotKey( wxDC* aDC, int aHotKey, const wxPoint& aPosition, EDA_ITEM* aItem = NULL ); bool GeneralControl( wxDC* aDC, const wxPoint& aPosition, int aHotKey = 0 ); void LoadSettings( wxConfigBase* aCfg ); void SaveSettings( wxConfigBase* aCfg ); /** * Function CloseWindow * triggers the wxCloseEvent, which is handled by the function given * to EVT_CLOSE() macro: *

* EVT_CLOSE( LIB_EDIT_FRAME::OnCloseWindow ) */ void CloseWindow( wxCommandEvent& event ) { // Generate a wxCloseEvent Close( false ); } /** * Function OnModify * Must be called after a schematic change * in order to set the "modify" flag of the current screen */ void OnModify() { GetScreen()->SetModify(); } const wxString& GetAliasName() { return m_aliasName; } int GetUnit() { return m_unit; } void SetUnit( int unit ) { wxASSERT( unit >= 1 ); m_unit = unit; } int GetConvert() { return m_convert; } void SetConvert( int convert ) { wxASSERT( convert >= 0 ); m_convert = convert; } LIB_ITEM* GetLastDrawItem() { return m_lastDrawItem; } void SetLastDrawItem( LIB_ITEM* drawItem ) { m_lastDrawItem = drawItem; } LIB_ITEM* GetDrawItem() { return m_drawItem; } void SetDrawItem( LIB_ITEM* drawItem ); bool GetShowDeMorgan() { return m_showDeMorgan; } void SetShowDeMorgan( bool show ) { m_showDeMorgan = show; } FILL_T GetFillStyle() { return m_drawFillStyle; } /** * Function TempCopyComponent * create a temporary copy of the current edited component * Used to prepare an Undo ant/or abort command before editing the component */ void TempCopyComponent(); /** * Function RestoreComponent * Restore the current edited component from its temporary copy. * Used to abort a command */ void RestoreComponent(); /** * Function GetTempCopyComponent * @return the temporary copy of the current component. */ LIB_PART* GetTempCopyComponent() { return m_tempCopyComponent; } /** * Function ClearTempCopyComponent * delete temporary copy of the current component and clear pointer */ void ClearTempCopyComponent(); bool IsEditingDrawItem() { return m_drawItem && m_drawItem->InEditMode(); } private: /** * Function OnActivate * is called when the frame is activated. Tests if the current library exists. * The library list can be changed by the schematic editor after reloading a new schematic * and the current library can point a non existent lib. */ virtual void OnActivate( wxActivateEvent& event ); // General: /** * Function SaveOnePart * saves the current LIB_PART into the provided PART_LIB. * * Any changes are updated in memory only and NOT to a file. The old component is * deleted from the library and/or any aliases before the edited component is updated * in the library. * @param aLib - the part library where the part must be saved. * @param aPromptUser true to ask for confirmation, when the part_lib is already existing * in memory, false to save silently * @return true if the part was saved, false if aborted by user */ bool SaveOnePart( PART_LIB* aLib, bool aPromptUser = true ); /** * Function SelectActiveLibrary * sets the current active library to \a aLibrary. * * @param aLibrary A pointer to the PART_LIB object to select. If NULL, then display * list of available libraries to select from. */ void SelectActiveLibrary( PART_LIB* aLibrary = NULL ); /** * Function OnSaveActiveLibrary * it the command event handler to save the changes to the current library. * * A backup file of the current library is saved with the .bak extension before the * changes made to the library are saved. */ void OnSaveActiveLibrary( wxCommandEvent& event ); /** * Function SaveActiveLibrary * saves the changes to the current library. * * A backup file of the current library is saved with the .bak extension before the * changes made to the library are saved. * @param newFile Ask for a new file name to save the library. * @return True if the library was successfully saved. */ bool SaveActiveLibrary( bool newFile ); /** * Function LoadComponentFromCurrentLib * loads a component from the current active library. * @param aLibEntry The component to load from \a aLibrary (can be an alias) * @return true if \a aLibEntry loaded correctly. */ bool LoadComponentFromCurrentLib( LIB_ALIAS* aLibEntry ); /** * Function LoadOneLibraryPartAux * loads a copy of \a aLibEntry from \a aLibrary into memory. * * @param aLibEntry A pointer to the LIB_ALIAS object to load. * @param aLibrary A pointer to the PART_LIB object to load \a aLibEntry from. * @return True if a copy of \a aLibEntry was successfully loaded from \a aLibrary. */ bool LoadOneLibraryPartAux( LIB_ALIAS* aLibEntry, PART_LIB* aLibrary ); /** * Function DisplayCmpDoc * displays the documentation of the selected component. */ void DisplayCmpDoc(); /** * Function OnRotateItem * rotates the current item. */ void OnRotateItem( wxCommandEvent& aEvent ); /** * Function deleteItem * deletes the currently selected draw item. * @param aDC The device context to draw upon when removing item. */ void deleteItem( wxDC* aDC ); // General editing public: /** * Function SaveCopyInUndoList. * Create a copy of the current component, and save it in the undo list. * Because a component in library editor does not a lot of primitives, * the full data is duplicated. It is not worth to try to optimize this save funtion */ void SaveCopyInUndoList( EDA_ITEM* ItemToCopy ); private: void GetComponentFromUndoList( wxCommandEvent& event ); void GetComponentFromRedoList( wxCommandEvent& event ); // Editing pins void CreatePin( wxDC* DC ); void StartMovePin( wxDC* DC ); /** * Function CreateImagePins * adds copies of \a aPin for \a aUnit in components with multiple parts and * \a aConvert for components that have multiple body styles. * * @param aPin The pin to copy. * @param aUnit The unit to add a copy of \a aPin to. * @param aConvert The alternate body style to add a copy of \a aPin to. * @param aDeMorgan Flag to indicate if \a aPin should be created for the * alternate body style. */ void CreateImagePins( LIB_PIN* aPin, int aUnit, int aConvert, bool aDeMorgan ); /** * Function PlaceAnchor * places an anchor reference coordinate for the current component. *

* All object coordinates are offset to the current cursor position. *

*/ void PlaceAnchor(); // Editing graphic items LIB_ITEM* CreateGraphicItem( LIB_PART* LibEntry, wxDC* DC ); void GraphicItemBeginDraw( wxDC* DC ); void StartMoveDrawSymbol( wxDC* DC ); void StartModifyDrawSymbol( wxDC* DC ); // * A symbol file *.sym has the same format as a library, and contains only * one symbol. *

*/ void LoadOneSymbol(); /** * Function SaveOneSymbol * saves the current component to a symbol file. *

* The symbol file format is similar to the standard component library file format, but * there is only one symbol. Invisible pins are not saved. */ void SaveOneSymbol(); void EditGraphicSymbol( wxDC* DC, LIB_ITEM* DrawItem ); void EditSymbolText( wxDC* DC, LIB_ITEM* DrawItem ); LIB_ITEM* LocateItemUsingCursor( const wxPoint& aPosition, const KICAD_T aFilterList[] = LIB_COLLECTOR::AllItems ); void EditField( LIB_FIELD* Field ); public: /** * Function LoadComponentAndSelectLib * selects the current active library. * * @param aLibrary The PART_LIB to select * @param aLibEntry The component to load from aLibrary (can be an alias). * @return true if \a aLibEntry was loaded from \a aLibrary. */ bool LoadComponentAndSelectLib( LIB_ALIAS* aLibEntry, PART_LIB* aLibrary ); /* Block commands: */ /** * Function BlockCommand * returns the block command (BLOCK_MOVE, BLOCK_COPY...) corresponding to * the \a aKey (ALT, SHIFT ALT ..) */ virtual int BlockCommand( int aKey ); /** * Function HandleBlockPlace * handles the block place command. */ virtual void HandleBlockPlace( wxDC* DC ); /** * Function HandleBlockEnd * performs a block end command. * @return If command finished (zoom, delete ...) false is returned otherwise true * is returned indicating more processing is required. */ virtual bool HandleBlockEnd( wxDC* DC ); /** * Function PlacePin * Place at cursor location the pin currently moved (i.e. pin pointed by m_drawItem) * (and the linked pins, if any) */ void PlacePin(); /** * Function GlobalSetPins * @param aMasterPin is the "template" pin * @param aId is a param to select what should be mofified: * - aId = ID_POPUP_LIBEDIT_PIN_GLOBAL_CHANGE_PINNAMESIZE_ITEM: * Change pins text name size * - aId = ID_POPUP_LIBEDIT_PIN_GLOBAL_CHANGE_PINNUMSIZE_ITEM: * Change pins text num size * - aId = ID_POPUP_LIBEDIT_PIN_GLOBAL_CHANGE_PINSIZE_ITEM: * Change pins length. * * If aMasterPin is selected ( .m_flag == IS_SELECTED ), * only the other selected pins are modified */ void GlobalSetPins( LIB_PIN* aMasterPin, int aId ); // Automatic placement of pins void RepeatPinItem( wxDC* DC, LIB_PIN* Pin ); /** * Function CreatePNGorJPEGFile * creates an image (screenshot) of the current component in PNG or JPEG format. * @param aFileName = the full filename * @param aFmt_jpeg = true to use JPEG file format, false to use PNG file format */ void CreatePNGorJPEGFile( const wxString& aFileName, bool aFmt_jpeg ); /** * Virtual function PrintPage * used to print a page * @param aDC = wxDC given by the calling print function * @param aPrintMask = not used here * @param aPrintMirrorMode = not used here (Set when printing in mirror mode) * @param aData = a pointer on an auxiliary data (not always used, NULL if not used) */ virtual void PrintPage( wxDC* aDC, LSET aPrintMask, bool aPrintMirrorMode, void* aData = NULL ); /** * Function SVG_PlotComponent * Creates the SVG print file for the current edited component. * @param aFullFileName = the full filename */ void SVG_PlotComponent( const wxString& aFullFileName ); DECLARE_EVENT_TABLE() }; #endif // LIBEDITFRM_H_