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+/**
+ * @file zone_filling_algorithm.cpp:
+ * Algorithms used to fill a zone defined by a polygon and a filling starting point.
+ */
+/*
+ * This program source code file is part of KiCad, a free EDA CAD application.
+ *
+ * Copyright (C) 2012 Jean-Pierre Charras, jean-pierre.charras@ujf-grenoble.fr
+ * Copyright (C) 1992-2012 KiCad Developers, see AUTHORS.txt for contributors.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, you may find one here:
+ * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
+ * or you may search the http://www.gnu.org website for the version 2 license,
+ * or you may write to the Free Software Foundation, Inc.,
+ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
+ */
+
+
+#include <algorithm> // sort
+
+#include <fctsys.h>
+#include <trigo.h>
+#include <wxPcbStruct.h>
+
+#include <class_zone.h>
+
+#include <pcbnew.h>
+#include <zones.h>
+
+/* Build the filled solid areas data from real outlines (stored in m_Poly)
+ * The solid areas can be more than one on copper layers, and do not have holes
+ ( holes are linked by overlapping segments to the main outline)
+ * aPcb: the current board (can be NULL for non copper zones)
+ * aCornerBuffer: A reference to a buffer to store polygon corners, or NULL
+ * if aCornerBuffer == NULL:
+ * - m_FilledPolysList is used to store solid areas polygons.
+ * - on copper layers, tracks and other items shapes of other nets are
+ * removed from solid areas
+ * if not null:
+ * Only the zone outline (with holes, if any) are stored in aCornerBuffer
+ * with holes linked. Therefore only one polygon is created
+ * This function calls AddClearanceAreasPolygonsToPolysList()
+ * to add holes for pads and tracks and other items not in net.
+ */
+
+bool ZONE_CONTAINER::BuildFilledSolidAreasPolygons( BOARD* aPcb, SHAPE_POLY_SET* aOutlineBuffer )
+{
+ /* convert outlines + holes to outlines without holes (adding extra segments if necessary)
+ * m_Poly data is expected normalized, i.e. NormalizeAreaOutlines was used after building
+ * this zone
+ */
+
+ if( GetNumCorners() <= 2 ) // malformed zone. polygon calculations do not like it ...
+ return 0;
+
+ // Make a smoothed polygon out of the user-drawn polygon if required
+ if( m_smoothedPoly )
+ {
+ delete m_smoothedPoly;
+ m_smoothedPoly = NULL;
+ }
+
+ switch( m_cornerSmoothingType )
+ {
+ case ZONE_SETTINGS::SMOOTHING_CHAMFER:
+ m_smoothedPoly = m_Poly->Chamfer( m_cornerRadius );
+ break;
+
+ case ZONE_SETTINGS::SMOOTHING_FILLET:
+ m_smoothedPoly = m_Poly->Fillet( m_cornerRadius, m_ArcToSegmentsCount );
+ break;
+
+ default:
+ // Acute angles between adjacent edges can create issues in calculations,
+ // in inflate/deflate outlines transforms, especially when the angle is very small.
+ // We can avoid issues by creating a very small chamfer which remove acute angles,
+ // or left it without chamfer and use only CPOLYGONS_LIST::InflateOutline to create
+ // clearance areas
+ m_smoothedPoly = m_Poly->Chamfer( Millimeter2iu( 0.0 ) );
+ break;
+ }
+
+ if( aOutlineBuffer )
+ aOutlineBuffer->Append( ConvertPolyListToPolySet( m_smoothedPoly->m_CornersList ) );
+
+ /* For copper layers, we now must add holes in the Polygon list.
+ * holes are pads and tracks with their clearance area
+ * for non copper layers just recalculate the m_FilledPolysList
+ * with m_ZoneMinThickness taken in account
+ */
+ else
+ {
+ m_FilledPolysList.RemoveAllContours();
+
+ if( IsOnCopperLayer() )
+ {
+ AddClearanceAreasPolygonsToPolysList_NG( aPcb );
+ }
+ else
+ {
+ int margin = m_ZoneMinThickness / 2;
+ m_FilledPolysList = ConvertPolyListToPolySet( m_smoothedPoly->m_CornersList );
+ m_FilledPolysList.Inflate( -margin, 16 );
+ m_FilledPolysList.Fracture();
+ }
+
+ if( m_FillMode ) // if fill mode uses segments, create them:
+ FillZoneAreasWithSegments();
+
+ m_IsFilled = true;
+ }
+
+ return true;
+}
+
+
+// Sort function to build filled zones
+static bool SortByXValues( const int& a, const int &b )
+{
+ return a < b;
+}
+
+
+int ZONE_CONTAINER::FillZoneAreasWithSegments()
+{
+ int count = 0;
+ std::vector <int> x_coordinates;
+ bool error = false;
+ int margin = m_ZoneMinThickness * 2 / 10;
+ int minwidth = Mils2iu( 2 );
+ margin = std::max ( minwidth, margin );
+ int step = m_ZoneMinThickness - margin;
+ step = std::max( step, minwidth );
+
+ // Read all filled areas in m_FilledPolysList
+ m_FillSegmList.clear();
+
+ for ( int index = 0; index < m_FilledPolysList.OutlineCount(); index++ )
+ {
+ const SHAPE_LINE_CHAIN& outline = m_FilledPolysList.COutline( index );
+ const BOX2I& rect = outline.BBox();
+
+ // Calculate the y limits of the zone
+ for( int refy = rect.GetY(), endy = rect.GetBottom(); refy < endy; refy += step )
+ {
+ // find all intersection points of an infinite line with polyline sides
+ x_coordinates.clear();
+
+ for( int v = 0; v < outline.PointCount(); v++ )
+ {
+
+ int seg_startX = outline.CPoint( v ).x;
+ int seg_startY = outline.CPoint( v ).y;
+ int seg_endX = outline.CPoint( v + 1 ).x;
+ int seg_endY = outline.CPoint( v + 1 ).y;
+
+ /* Trivial cases: skip if ref above or below the segment to test */
+ if( ( seg_startY > refy ) && ( seg_endY > refy ) )
+ continue;
+
+ // segment below ref point, or its Y end pos on Y coordinate ref point: skip
+ if( ( seg_startY <= refy ) && (seg_endY <= refy ) )
+ continue;
+
+ /* at this point refy is between seg_startY and seg_endY
+ * see if an horizontal line at Y = refy is intersecting this segment
+ */
+ // calculate the x position of the intersection of this segment and the
+ // infinite line this is more easier if we move the X,Y axis origin to
+ // the segment start point:
+
+ seg_endX -= seg_startX;
+ seg_endY -= seg_startY;
+ double newrefy = (double) ( refy - seg_startY );
+ double intersec_x;
+
+ if ( seg_endY == 0 ) // horizontal segment on the same line: skip
+ continue;
+
+ // Now calculate the x intersection coordinate of the horizontal line at
+ // y = newrefy and the segment from (0,0) to (seg_endX,seg_endY) with the
+ // horizontal line at the new refy position the line slope is:
+ // slope = seg_endY/seg_endX; and inv_slope = seg_endX/seg_endY
+ // and the x pos relative to the new origin is:
+ // intersec_x = refy/slope = refy * inv_slope
+ // Note: because horizontal segments are already tested and skipped, slope
+ // exists (seg_end_y not O)
+ double inv_slope = (double) seg_endX / seg_endY;
+ intersec_x = newrefy * inv_slope;
+ x_coordinates.push_back( (int) intersec_x + seg_startX );
+ }
+
+ // A line scan is finished: build list of segments
+
+ // Sort intersection points by increasing x value:
+ // So 2 consecutive points are the ends of a segment
+ sort( x_coordinates.begin(), x_coordinates.end(), SortByXValues );
+
+ // Create segments
+
+ if( !error && ( x_coordinates.size() & 1 ) != 0 )
+ { // An even number of coordinates is expected, because a segment has 2 ends.
+ // An if this algorithm always works, it must always find an even count.
+ wxString msg = wxT( "Fill Zone: odd number of points at y = " );
+ msg << refy;
+ wxMessageBox( msg );
+ error = true;
+ }
+
+ if( error )
+ break;
+
+ int iimax = x_coordinates.size() - 1;
+
+ for( int ii = 0; ii < iimax; ii += 2 )
+ {
+ wxPoint seg_start, seg_end;
+ count++;
+ seg_start.x = x_coordinates[ii];
+ seg_start.y = refy;
+ seg_end.x = x_coordinates[ii + 1];
+ seg_end.y = refy;
+ SEGMENT segment( seg_start, seg_end );
+ m_FillSegmList.push_back( segment );
+ }
+ } //End examine segments in one area
+
+ if( error )
+ break;
+ }
+
+ if( !error )
+ m_IsFilled = true;
+
+ return count;
+}
+
+