summaryrefslogtreecommitdiff
path: root/pcbnew/tools/edit_constraints.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'pcbnew/tools/edit_constraints.cpp')
-rw-r--r--pcbnew/tools/edit_constraints.cpp191
1 files changed, 191 insertions, 0 deletions
diff --git a/pcbnew/tools/edit_constraints.cpp b/pcbnew/tools/edit_constraints.cpp
new file mode 100644
index 0000000..b73ac0c
--- /dev/null
+++ b/pcbnew/tools/edit_constraints.cpp
@@ -0,0 +1,191 @@
+/*
+ * This program source code file is part of KICAD, a free EDA CAD application.
+ *
+ * Copyright (C) 2014 CERN
+ * @author Maciej Suminski <maciej.suminski@cern.ch>
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, you may find one here:
+ * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
+ * or you may search the http://www.gnu.org website for the version 2 license,
+ * or you may write to the Free Software Foundation, Inc.,
+ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
+ */
+
+#include "edit_constraints.h"
+#include "edit_points.h"
+
+#include <geometry/seg.h>
+
+#include <common.h>
+
+void EC_VERTICAL::Apply( EDIT_POINT& aHandle )
+{
+ VECTOR2I point = aHandle.GetPosition();
+ point.x = m_constrainer.GetPosition().x;
+ aHandle.SetPosition( point );
+}
+
+
+void EC_HORIZONTAL::Apply( EDIT_POINT& aHandle )
+{
+ VECTOR2I point = aHandle.GetPosition();
+ point.y = m_constrainer.GetPosition().y;
+ aHandle.SetPosition( point );
+}
+
+
+void EC_45DEGREE::Apply( EDIT_POINT& aHandle )
+{
+ // Current line vector
+ VECTOR2I lineVector( aHandle.GetPosition() - m_constrainer.GetPosition() );
+ double angle = lineVector.Angle();
+
+ // Find the closest angle, which is a multiple of 45 degrees
+ double newAngle = KiROUND( angle / ( M_PI / 4.0 ) ) * M_PI / 4.0;
+ VECTOR2I newLineVector = lineVector.Rotate( newAngle - angle );
+
+ aHandle.SetPosition( m_constrainer.GetPosition() + newLineVector );
+}
+
+
+EC_LINE::EC_LINE( EDIT_POINT& aConstrained, const EDIT_POINT& aConstrainer ) :
+ EDIT_CONSTRAINT<EDIT_POINT>( aConstrained ), m_constrainer( aConstrainer )
+{
+ m_line = m_constrained.GetPosition() - m_constrainer.GetPosition();
+}
+
+
+void EC_LINE::Apply( EDIT_POINT& aHandle )
+{
+ SEG main( m_constrainer.GetPosition(), m_constrainer.GetPosition() + m_line );
+ SEG projection( aHandle.GetPosition(), aHandle.GetPosition() + m_line.Perpendicular() );
+
+ if( OPT_VECTOR2I intersect = projection.IntersectLines( main ) )
+ aHandle.SetPosition( *intersect );
+}
+
+
+void EC_CIRCLE::Apply( EDIT_POINT& aHandle )
+{
+ VECTOR2I centerToEnd = m_end.GetPosition() - m_center.GetPosition();
+ VECTOR2I centerToPoint = aHandle.GetPosition() - m_center.GetPosition();
+
+ int radius = centerToEnd.EuclideanNorm();
+ double angle = centerToPoint.Angle();
+
+ VECTOR2I newLine( radius, 0 );
+ newLine = newLine.Rotate( angle );
+
+ aHandle.SetPosition( m_center.GetPosition() + newLine );
+}
+
+
+EC_CONVERGING::EC_CONVERGING( EDIT_LINE& aLine, EDIT_POINTS& aPoints ) :
+ EDIT_CONSTRAINT<EDIT_LINE>( aLine ),
+ m_colinearConstraint( NULL ), m_editPoints( aPoints )
+{
+ // Dragged segment endings
+ EDIT_POINT& origin = aLine.GetOrigin();
+ EDIT_POINT& end = aLine.GetEnd();
+
+ // Previous and next points, to make constraining lines (adjacent to the dragged line)
+ EDIT_POINT& prevOrigin = *aPoints.Previous( origin, false );
+ EDIT_POINT& nextEnd = *aPoints.Next( end, false );
+
+ // Constraints for segments adjacent to the dragged one
+ m_originSideConstraint = new EC_LINE( origin, prevOrigin );
+ m_endSideConstraint = new EC_LINE( end, nextEnd );
+
+ // Store the current vector of the line
+ m_draggedVector = end.GetPosition() - origin.GetPosition();
+
+ // Check for colinearity
+ SEG originSide( origin.GetPosition(), prevOrigin.GetPosition() );
+ SEG endSide( end.GetPosition(), nextEnd.GetPosition() );
+ SEG dragged( origin.GetPosition(), end.GetPosition() );
+
+ if( dragged.Collinear( originSide ) )
+ m_colinearConstraint = m_originSideConstraint;
+ else if( dragged.Collinear( endSide ) )
+ m_colinearConstraint = m_endSideConstraint;
+}
+
+
+EC_CONVERGING::~EC_CONVERGING()
+{
+ delete m_originSideConstraint;
+ delete m_endSideConstraint;
+ // m_colinearConstraint should not be freed, it is a pointer to one of the above
+}
+
+
+void EC_CONVERGING::Apply( EDIT_LINE& aHandle )
+{
+ // The dragged segment endpoints
+ EDIT_POINT& origin = aHandle.GetOrigin();
+ EDIT_POINT& end = aHandle.GetEnd();
+
+ if( m_colinearConstraint )
+ {
+ m_colinearConstraint->Apply( origin );
+ m_colinearConstraint->Apply( end );
+ }
+
+ // The dragged segment
+ SEG dragged( origin.GetPosition(), origin.GetPosition() + m_draggedVector );
+
+ // Do not allow points on the adjacent segments move freely
+ m_originSideConstraint->Apply();
+ m_endSideConstraint->Apply();
+
+ EDIT_POINT& prevOrigin = *m_editPoints.Previous( origin, false );
+ EDIT_POINT& nextEnd = *m_editPoints.Next( end, false );
+
+ // Two segments adjacent to the dragged segment
+ SEG originSide = SEG( origin.GetPosition(), prevOrigin.GetPosition() );
+ SEG endSide = SEG( end.GetPosition(), nextEnd.GetPosition() );
+
+ // First intersection point (dragged segment against origin side)
+ if( OPT_VECTOR2I originIntersect = dragged.IntersectLines( originSide ) )
+ origin.SetPosition( *originIntersect );
+
+ // Second intersection point (dragged segment against end side)
+ if( OPT_VECTOR2I endIntersect = dragged.IntersectLines( endSide ) )
+ end.SetPosition( *endIntersect );
+
+ // Check if adjacent segments intersect (did we dragged the line to the point that it may
+ // create a selfintersecting polygon?)
+ originSide = SEG( origin.GetPosition(), prevOrigin.GetPosition() );
+ endSide = SEG( end.GetPosition(), nextEnd.GetPosition() );
+
+ if( OPT_VECTOR2I originEndIntersect = endSide.Intersect( originSide ) )
+ {
+ origin.SetPosition( *originEndIntersect );
+ end.SetPosition( *originEndIntersect );
+ }
+}
+
+
+EC_SNAPLINE::EC_SNAPLINE( EDIT_LINE& aLine, V2D_TRANSFORM_FUN aSnapFun ) :
+ EDIT_CONSTRAINT<EDIT_LINE>( aLine ), m_snapFun( aSnapFun )
+{}
+
+
+void EC_SNAPLINE::Apply( EDIT_LINE& aHandle )
+{
+ VECTOR2D delta = aHandle.GetEnd().GetPosition() - aHandle.GetOrigin().GetPosition();
+
+ aHandle.GetOrigin().SetPosition( m_snapFun( aHandle.GetOrigin().GetPosition() ) );
+ aHandle.GetEnd().SetPosition( aHandle.GetOrigin().GetPosition() + delta );
+}