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Diffstat (limited to 'pcbnew/tools/edit_constraints.cpp')
-rw-r--r-- | pcbnew/tools/edit_constraints.cpp | 191 |
1 files changed, 191 insertions, 0 deletions
diff --git a/pcbnew/tools/edit_constraints.cpp b/pcbnew/tools/edit_constraints.cpp new file mode 100644 index 0000000..b73ac0c --- /dev/null +++ b/pcbnew/tools/edit_constraints.cpp @@ -0,0 +1,191 @@ +/* + * This program source code file is part of KICAD, a free EDA CAD application. + * + * Copyright (C) 2014 CERN + * @author Maciej Suminski <maciej.suminski@cern.ch> + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, you may find one here: + * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html + * or you may search the http://www.gnu.org website for the version 2 license, + * or you may write to the Free Software Foundation, Inc., + * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA + */ + +#include "edit_constraints.h" +#include "edit_points.h" + +#include <geometry/seg.h> + +#include <common.h> + +void EC_VERTICAL::Apply( EDIT_POINT& aHandle ) +{ + VECTOR2I point = aHandle.GetPosition(); + point.x = m_constrainer.GetPosition().x; + aHandle.SetPosition( point ); +} + + +void EC_HORIZONTAL::Apply( EDIT_POINT& aHandle ) +{ + VECTOR2I point = aHandle.GetPosition(); + point.y = m_constrainer.GetPosition().y; + aHandle.SetPosition( point ); +} + + +void EC_45DEGREE::Apply( EDIT_POINT& aHandle ) +{ + // Current line vector + VECTOR2I lineVector( aHandle.GetPosition() - m_constrainer.GetPosition() ); + double angle = lineVector.Angle(); + + // Find the closest angle, which is a multiple of 45 degrees + double newAngle = KiROUND( angle / ( M_PI / 4.0 ) ) * M_PI / 4.0; + VECTOR2I newLineVector = lineVector.Rotate( newAngle - angle ); + + aHandle.SetPosition( m_constrainer.GetPosition() + newLineVector ); +} + + +EC_LINE::EC_LINE( EDIT_POINT& aConstrained, const EDIT_POINT& aConstrainer ) : + EDIT_CONSTRAINT<EDIT_POINT>( aConstrained ), m_constrainer( aConstrainer ) +{ + m_line = m_constrained.GetPosition() - m_constrainer.GetPosition(); +} + + +void EC_LINE::Apply( EDIT_POINT& aHandle ) +{ + SEG main( m_constrainer.GetPosition(), m_constrainer.GetPosition() + m_line ); + SEG projection( aHandle.GetPosition(), aHandle.GetPosition() + m_line.Perpendicular() ); + + if( OPT_VECTOR2I intersect = projection.IntersectLines( main ) ) + aHandle.SetPosition( *intersect ); +} + + +void EC_CIRCLE::Apply( EDIT_POINT& aHandle ) +{ + VECTOR2I centerToEnd = m_end.GetPosition() - m_center.GetPosition(); + VECTOR2I centerToPoint = aHandle.GetPosition() - m_center.GetPosition(); + + int radius = centerToEnd.EuclideanNorm(); + double angle = centerToPoint.Angle(); + + VECTOR2I newLine( radius, 0 ); + newLine = newLine.Rotate( angle ); + + aHandle.SetPosition( m_center.GetPosition() + newLine ); +} + + +EC_CONVERGING::EC_CONVERGING( EDIT_LINE& aLine, EDIT_POINTS& aPoints ) : + EDIT_CONSTRAINT<EDIT_LINE>( aLine ), + m_colinearConstraint( NULL ), m_editPoints( aPoints ) +{ + // Dragged segment endings + EDIT_POINT& origin = aLine.GetOrigin(); + EDIT_POINT& end = aLine.GetEnd(); + + // Previous and next points, to make constraining lines (adjacent to the dragged line) + EDIT_POINT& prevOrigin = *aPoints.Previous( origin, false ); + EDIT_POINT& nextEnd = *aPoints.Next( end, false ); + + // Constraints for segments adjacent to the dragged one + m_originSideConstraint = new EC_LINE( origin, prevOrigin ); + m_endSideConstraint = new EC_LINE( end, nextEnd ); + + // Store the current vector of the line + m_draggedVector = end.GetPosition() - origin.GetPosition(); + + // Check for colinearity + SEG originSide( origin.GetPosition(), prevOrigin.GetPosition() ); + SEG endSide( end.GetPosition(), nextEnd.GetPosition() ); + SEG dragged( origin.GetPosition(), end.GetPosition() ); + + if( dragged.Collinear( originSide ) ) + m_colinearConstraint = m_originSideConstraint; + else if( dragged.Collinear( endSide ) ) + m_colinearConstraint = m_endSideConstraint; +} + + +EC_CONVERGING::~EC_CONVERGING() +{ + delete m_originSideConstraint; + delete m_endSideConstraint; + // m_colinearConstraint should not be freed, it is a pointer to one of the above +} + + +void EC_CONVERGING::Apply( EDIT_LINE& aHandle ) +{ + // The dragged segment endpoints + EDIT_POINT& origin = aHandle.GetOrigin(); + EDIT_POINT& end = aHandle.GetEnd(); + + if( m_colinearConstraint ) + { + m_colinearConstraint->Apply( origin ); + m_colinearConstraint->Apply( end ); + } + + // The dragged segment + SEG dragged( origin.GetPosition(), origin.GetPosition() + m_draggedVector ); + + // Do not allow points on the adjacent segments move freely + m_originSideConstraint->Apply(); + m_endSideConstraint->Apply(); + + EDIT_POINT& prevOrigin = *m_editPoints.Previous( origin, false ); + EDIT_POINT& nextEnd = *m_editPoints.Next( end, false ); + + // Two segments adjacent to the dragged segment + SEG originSide = SEG( origin.GetPosition(), prevOrigin.GetPosition() ); + SEG endSide = SEG( end.GetPosition(), nextEnd.GetPosition() ); + + // First intersection point (dragged segment against origin side) + if( OPT_VECTOR2I originIntersect = dragged.IntersectLines( originSide ) ) + origin.SetPosition( *originIntersect ); + + // Second intersection point (dragged segment against end side) + if( OPT_VECTOR2I endIntersect = dragged.IntersectLines( endSide ) ) + end.SetPosition( *endIntersect ); + + // Check if adjacent segments intersect (did we dragged the line to the point that it may + // create a selfintersecting polygon?) + originSide = SEG( origin.GetPosition(), prevOrigin.GetPosition() ); + endSide = SEG( end.GetPosition(), nextEnd.GetPosition() ); + + if( OPT_VECTOR2I originEndIntersect = endSide.Intersect( originSide ) ) + { + origin.SetPosition( *originEndIntersect ); + end.SetPosition( *originEndIntersect ); + } +} + + +EC_SNAPLINE::EC_SNAPLINE( EDIT_LINE& aLine, V2D_TRANSFORM_FUN aSnapFun ) : + EDIT_CONSTRAINT<EDIT_LINE>( aLine ), m_snapFun( aSnapFun ) +{} + + +void EC_SNAPLINE::Apply( EDIT_LINE& aHandle ) +{ + VECTOR2D delta = aHandle.GetEnd().GetPosition() - aHandle.GetOrigin().GetPosition(); + + aHandle.GetOrigin().SetPosition( m_snapFun( aHandle.GetOrigin().GetPosition() ) ); + aHandle.GetEnd().SetPosition( aHandle.GetOrigin().GetPosition() + delta ); +} |