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diff --git a/pcbnew/router/pns_solid.h b/pcbnew/router/pns_solid.h
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+/*
+ * KiRouter - a push-and-(sometimes-)shove PCB router
+ *
+ * Copyright (C) 2013 CERN
+ * Author: Tomasz Wlostowski <tomasz.wlostowski@cern.ch>
+ *
+ * This program is free software: you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License as published by the
+ * Free Software Foundation, either version 3 of the License, or (at your
+ * option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but
+ * WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License along
+ * with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef __PNS_SOLID_H
+#define __PNS_SOLID_H
+
+#include <math/vector2d.h>
+
+#include <geometry/seg.h>
+#include <geometry/shape.h>
+#include <geometry/shape_line_chain.h>
+
+#include "pns_item.h"
+
+class PNS_SOLID : public PNS_ITEM
+{
+public:
+ PNS_SOLID() : PNS_ITEM( SOLID ), m_shape( NULL )
+ {
+ m_movable = false;
+ }
+
+ ~PNS_SOLID()
+ {
+ delete m_shape;
+ }
+
+ PNS_SOLID( const PNS_SOLID& aSolid ) :
+ PNS_ITEM( aSolid )
+ {
+ m_shape = aSolid.m_shape->Clone();
+ m_pos = aSolid.m_pos;
+ }
+
+ static inline bool ClassOf( const PNS_ITEM* aItem )
+ {
+ return aItem && SOLID == aItem->Kind();
+ }
+
+ PNS_ITEM* Clone() const;
+
+ const SHAPE* Shape() const { return m_shape; }
+
+ const SHAPE_LINE_CHAIN Hull( int aClearance = 0, int aWalkaroundThickness = 0 ) const;
+
+ void SetShape( SHAPE* shape )
+ {
+ if( m_shape )
+ delete m_shape;
+
+ m_shape = shape;
+ }
+
+ const VECTOR2I& Pos() const
+ {
+ return m_pos;
+ }
+
+ void SetPos( const VECTOR2I& aCenter )
+ {
+ m_pos = aCenter;
+ }
+
+ virtual VECTOR2I Anchor( int aN ) const
+ {
+ return m_pos;
+ }
+
+ virtual int AnchorCount() const
+ {
+ return 1;
+ }
+
+ VECTOR2I Offset() const
+ {
+ return m_offset;
+ }
+
+ void SetOffset( const VECTOR2I& aOffset )
+ {
+ m_offset = aOffset;
+ }
+
+private:
+ VECTOR2I m_pos;
+ SHAPE* m_shape;
+ VECTOR2I m_offset;
+};
+
+#endif