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+
+/*
+ * This program source code file is part of KiCad, a free EDA CAD application.
+ *
+ * Copyright (C) 2015 Jean-Pierre Charras, jp.charras at wanadoo.fr
+ * Copyright (C) 1992-2015 KiCad Developers, see AUTHORS.txt for contributors.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, you may find one here:
+ * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
+ * or you may search the http://www.gnu.org website for the version 2 license,
+ * or you may write to the Free Software Foundation, Inc.,
+ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
+ */
+
+/**
+ * @file class_zone.h
+ * @brief Classes to handle copper zones
+ */
+
+#ifndef CLASS_ZONE_H_
+#define CLASS_ZONE_H_
+
+
+#include <vector>
+#include <gr_basic.h>
+#include <class_board_item.h>
+#include <class_board_connected_item.h>
+#include <layers_id_colors_and_visibility.h>
+#include <PolyLine.h>
+#include <class_zone_settings.h>
+
+
+class EDA_RECT;
+class LINE_READER;
+class EDA_DRAW_PANEL;
+class PCB_EDIT_FRAME;
+class BOARD;
+class ZONE_CONTAINER;
+class MSG_PANEL_ITEM;
+
+
+/**
+ * Struct SEGMENT
+ * is a simple container used when filling areas with segments
+ */
+struct SEGMENT
+{
+ wxPoint m_Start; // starting point of a segment
+ wxPoint m_End; // ending point of a segment
+
+ SEGMENT() {}
+
+ SEGMENT( const wxPoint& aStart, const wxPoint& aEnd )
+ {
+ m_Start = aStart;
+ m_End = aEnd;
+ }
+};
+
+
+/**
+ * Class ZONE_CONTAINER
+ * handles a list of polygons defining a copper zone.
+ * A zone is described by a main polygon, a time stamp, a layer, and a net name.
+ * Other polygons inside the main polygon are holes in the zone.
+ */
+class ZONE_CONTAINER : public BOARD_CONNECTED_ITEM
+{
+public:
+
+ ZONE_CONTAINER( BOARD* parent );
+
+ ZONE_CONTAINER( const ZONE_CONTAINER& aZone );
+
+ ~ZONE_CONTAINER();
+
+ /**
+ * Function GetPosition
+ * @return a wxPoint, position of the first point of the outline
+ */
+ const wxPoint& GetPosition() const; // was overload
+ void SetPosition( const wxPoint& aPos ) {} // was overload
+
+ /**
+ * Function SetPriority
+ * @param aPriority = the priority level
+ */
+ void SetPriority( unsigned aPriority ) { m_priority = aPriority; }
+
+ /**
+ * Function GetPriority
+ * @return the priority level of this zone
+ */
+ unsigned GetPriority() const { return m_priority; }
+
+ /**
+ * Function copy
+ * copy useful data from the source.
+ * flags and linked list pointers are NOT copied
+ */
+ void Copy( ZONE_CONTAINER* src );
+
+ void GetMsgPanelInfo( std::vector< MSG_PANEL_ITEM >& aList );
+
+ /**
+ * Function Draw
+ * Draws the zone outline.
+ * @param panel = current Draw Panel
+ * @param DC = current Device Context
+ * @param aDrawMode = GR_OR, GR_XOR, GR_COPY ..
+ * @param offset = Draw offset (usually wxPoint(0,0))
+ */
+ void Draw( EDA_DRAW_PANEL* panel,
+ wxDC* DC,
+ GR_DRAWMODE aDrawMode,
+ const wxPoint& offset = ZeroOffset );
+
+ /**
+ * Function DrawDrawFilledArea
+ * Draws the filled area for this zone (polygon list .m_FilledPolysList)
+ * @param panel = current Draw Panel
+ * @param DC = current Device Context
+ * @param offset = Draw offset (usually wxPoint(0,0))
+ * @param aDrawMode = GR_OR, GR_XOR, GR_COPY ..
+ */
+ void DrawFilledArea( EDA_DRAW_PANEL* panel,
+ wxDC* DC,
+ GR_DRAWMODE aDrawMode,
+ const wxPoint& offset = ZeroOffset );
+
+ /**
+ * Function DrawWhileCreateOutline
+ * Draws the zone outline when it is created.
+ * The moving edges are in XOR graphic mode, old segment in draw_mode graphic mode
+ * (usually GR_OR). The closing edge has its own shape.
+ * @param panel = current Draw Panel
+ * @param DC = current Device Context
+ * @param draw_mode = draw mode: OR, XOR ..
+ */
+ void DrawWhileCreateOutline( EDA_DRAW_PANEL* panel, wxDC* DC,
+ GR_DRAWMODE draw_mode = GR_OR );
+
+ /** Function GetBoundingBox (virtual)
+ * @return an EDA_RECT that is the bounding box of the zone outline
+ */
+ const EDA_RECT GetBoundingBox() const;
+
+ int GetClearance( BOARD_CONNECTED_ITEM* aItem = NULL ) const;
+
+ /**
+ * Function TestForCopperIslandAndRemoveInsulatedIslands
+ * Remove insulated copper islands found in m_FilledPolysList.
+ * @param aPcb = the board to analyze
+ */
+ void TestForCopperIslandAndRemoveInsulatedIslands( BOARD* aPcb );
+
+ /**
+ * Function IsOnCopperLayer
+ * @return true if this zone is on a copper layer, false if on a technical layer
+ */
+ bool IsOnCopperLayer() const
+ {
+ return IsCopperLayer( GetLayer() );
+ }
+
+ /// How to fill areas: 0 = use filled polygons, 1 => fill with segments.
+ void SetFillMode( int aFillMode ) { m_FillMode = aFillMode; }
+ int GetFillMode() const { return m_FillMode; }
+
+ void SetThermalReliefGap( int aThermalReliefGap ) { m_ThermalReliefGap = aThermalReliefGap; }
+ int GetThermalReliefGap( D_PAD* aPad = NULL ) const;
+
+ void SetThermalReliefCopperBridge( int aThermalReliefCopperBridge )
+ {
+ m_ThermalReliefCopperBridge = aThermalReliefCopperBridge;
+ }
+ int GetThermalReliefCopperBridge( D_PAD* aPad = NULL ) const;
+
+ void SetArcSegmentCount( int aArcSegCount ) { m_ArcToSegmentsCount = aArcSegCount; }
+ int GetArcSegmentCount() const { return m_ArcToSegmentsCount; }
+
+ bool IsFilled() const { return m_IsFilled; }
+ void SetIsFilled( bool isFilled ) { m_IsFilled = isFilled; }
+
+ int GetZoneClearance() const { return m_ZoneClearance; }
+ void SetZoneClearance( int aZoneClearance ) { m_ZoneClearance = aZoneClearance; }
+
+ ZoneConnection GetPadConnection( D_PAD* aPad = NULL ) const;
+ void SetPadConnection( ZoneConnection aPadConnection ) { m_PadConnection = aPadConnection; }
+
+ int GetMinThickness() const { return m_ZoneMinThickness; }
+ void SetMinThickness( int aMinThickness ) { m_ZoneMinThickness = aMinThickness; }
+
+ int GetSelectedCorner() const { return m_CornerSelection; }
+ void SetSelectedCorner( int aCorner ) { m_CornerSelection = aCorner; }
+
+ ///
+ // Like HitTest but selects the current corner to be operated on
+ void SetSelectedCorner( const wxPoint& aPosition );
+
+ int GetLocalFlags() const { return m_localFlgs; }
+ void SetLocalFlags( int aFlags ) { m_localFlgs = aFlags; }
+
+ std::vector <SEGMENT>& FillSegments() { return m_FillSegmList; }
+ const std::vector <SEGMENT>& FillSegments() const { return m_FillSegmList; }
+
+ CPolyLine* Outline() { return m_Poly; }
+ const CPolyLine* Outline() const { return const_cast< CPolyLine* >( m_Poly ); }
+
+ void SetOutline( CPolyLine* aOutline ) { m_Poly = aOutline; }
+
+ /**
+ * Function HitTest
+ * tests if a point is near an outline edge or a corner of this zone.
+ * @param aPosition the wxPoint to test
+ * @return bool - true if a hit, else false
+ */
+ virtual bool HitTest( const wxPoint& aPosition ) const;
+
+ /**
+ * Function HitTest
+ * tests if a point is inside the zone area, i.e. inside the main outline
+ * and outside holes.
+ * @param aPosition : the wxPoint to test
+ * @return bool - true if a hit, else false
+ */
+ bool HitTestInsideZone( const wxPoint& aPosition ) const
+ {
+ return m_Poly->TestPointInside( aPosition.x, aPosition.y );
+ }
+
+ /**
+ * Function HitTestFilledArea
+ * tests if the given wxPoint is within the bounds of a filled area of this zone.
+ * @param aRefPos A wxPoint to test
+ * @return bool - true if a hit, else false
+ */
+ bool HitTestFilledArea( const wxPoint& aRefPos ) const;
+
+ /**
+ * Function TransformSolidAreasShapesToPolygonSet
+ * Convert solid areas full shapes to polygon set
+ * (the full shape is the polygon area with a thick outline)
+ * Used in 3D view
+ * Arcs (ends of segments) are approximated by segments
+ * @param aCornerBuffer = a buffer to store the polygons
+ * @param aCircleToSegmentsCount = the number of segments to approximate a circle
+ * @param aCorrectionFactor = the correction to apply to arcs radius to roughly
+ * keep arc radius when approximated by segments
+ */
+ void TransformSolidAreasShapesToPolygonSet( SHAPE_POLY_SET& aCornerBuffer,
+ int aCircleToSegmentsCount,
+ double aCorrectionFactor );
+ /**
+ * Function BuildFilledSolidAreasPolygons
+ * Build the filled solid areas data from real outlines (stored in m_Poly)
+ * The solid areas can be more than one on copper layers, and do not have holes
+ ( holes are linked by overlapping segments to the main outline)
+ * in order to have drawable (and plottable) filled polygons
+ * @return true if OK, false if the solid polygons cannot be built
+ * @param aPcb: the current board (can be NULL for non copper zones)
+ * @param aCornerBuffer: A reference to a buffer to store polygon corners, or NULL
+ * if NULL (default:
+ * - m_FilledPolysList is used to store solid areas polygons.
+ * - on copper layers, tracks and other items shapes of other nets are
+ * removed from solid areas
+ * if not null:
+ * Only the zone outline (with holes, if any) is stored in aOutlineBuffer
+ * with holes linked. Therefore only one polygon is created
+ *
+ * When aOutlineBuffer is not null, his function calls
+ * AddClearanceAreasPolygonsToPolysList() to add holes for pads and tracks
+ * and other items not in net.
+ */
+ bool BuildFilledSolidAreasPolygons( BOARD* aPcb, SHAPE_POLY_SET* aOutlineBuffer = NULL );
+
+ /**
+ * Function AddClearanceAreasPolygonsToPolysList
+ * Add non copper areas polygons (pads and tracks with clearance)
+ * to a filled copper area
+ * used in BuildFilledSolidAreasPolygons when calculating filled areas in a zone
+ * Non copper areas are pads and track and their clearance area
+ * The filled copper area must be computed before
+ * BuildFilledSolidAreasPolygons() call this function just after creating the
+ * filled copper area polygon (without clearance areas
+ * @param aPcb: the current board
+ * _NG version uses SHAPE_POLY_SET instead of Boost.Polygon
+ */
+ void AddClearanceAreasPolygonsToPolysList( BOARD* aPcb );
+ void AddClearanceAreasPolygonsToPolysList_NG( BOARD* aPcb );
+
+
+ /**
+ * Function TransformOutlinesShapeWithClearanceToPolygon
+ * Convert the outlines shape to a polygon with no holes
+ * inflated (optional) by max( aClearanceValue, the zone clearance)
+ * (holes are linked to external outline by overlapping segments)
+ * Used in filling zones calculations
+ * Circles (vias) and arcs (ends of tracks) are approximated by segments
+ * @param aCornerBuffer = a buffer to store the polygon
+ * @param aMinClearanceValue = the min clearance around outlines
+ * @param aUseNetClearance = true to use a clearance which is the max value between
+ * aMinClearanceValue and the net clearance
+ * false to use aMinClearanceValue only
+ * if both aMinClearanceValue = 0 and aUseNetClearance = false: create the zone outline polygon.
+ */
+ void TransformOutlinesShapeWithClearanceToPolygon( SHAPE_POLY_SET& aCornerBuffer,
+ int aMinClearanceValue,
+ bool aUseNetClearance );
+ /**
+ * Function HitTestForCorner
+ * tests if the given wxPoint near a corner
+ * Set m_CornerSelection to -1 if nothing found, or index of corner
+ * @return true if found
+ * @param refPos : A wxPoint to test
+ */
+ int HitTestForCorner( const wxPoint& refPos ) const;
+
+ /**
+ * Function HitTestForEdge
+ * tests if the given wxPoint is near a segment defined by 2 corners.
+ * Set m_CornerSelection to -1 if nothing found, or index of the starting corner of vertice
+ * @return true if found
+ * @param refPos : A wxPoint to test
+ */
+ int HitTestForEdge( const wxPoint& refPos ) const;
+
+ /** @copydoc BOARD_ITEM::HitTest(const EDA_RECT& aRect,
+ * bool aContained = true, int aAccuracy ) const
+ */
+ bool HitTest( const EDA_RECT& aRect, bool aContained = true, int aAccuracy = 0 ) const;
+
+ /**
+ * Function FillZoneAreasWithSegments
+ * Fill sub areas in a zone with segments with m_ZoneMinThickness width
+ * A scan is made line per line, on the whole filled areas, with a step of m_ZoneMinThickness.
+ * all intersecting points with the horizontal infinite line and polygons to fill are calculated
+ * a list of SEGZONE items is built, line per line
+ * @return number of segments created
+ */
+ int FillZoneAreasWithSegments();
+
+ /**
+ * Function UnFill
+ * Removes the zone filling
+ * @return true if a previous filling is removed, false if no change
+ * (when no filling found)
+ */
+ bool UnFill();
+
+ /* Geometric transformations: */
+
+ /**
+ * Function Move
+ * Move the outlines
+ * @param offset = moving vector
+ */
+ void Move( const wxPoint& offset );
+
+ /**
+ * Function MoveEdge
+ * Move the outline Edge
+ * @param offset = moving vector
+ * @param aEdge = start point of the outline edge
+ */
+ void MoveEdge( const wxPoint& offset, int aEdge );
+
+ /**
+ * Function Rotate
+ * Move the outlines
+ * @param centre = rot centre
+ * @param angle = in 0.1 degree
+ */
+ void Rotate( const wxPoint& centre, double angle );
+
+ /**
+ * Function Flip
+ * Flip this object, i.e. change the board side for this object
+ * (like Mirror() but changes layer)
+ * @param aCentre - the rotation point.
+ */
+ virtual void Flip( const wxPoint& aCentre );
+
+ /**
+ * Function Mirror
+ * Mirror the outlines , relative to a given horizontal axis
+ * the layer is not changed
+ * @param mirror_ref = vertical axis position
+ */
+ void Mirror( const wxPoint& mirror_ref );
+
+ /**
+ * Function GetClass
+ * returns the class name.
+ * @return wxString
+ */
+ wxString GetClass() const
+ {
+ return wxT( "ZONE_CONTAINER" );
+ }
+
+ /** Access to m_Poly parameters
+ */
+
+
+ int GetNumCorners( void ) const
+ {
+ return m_Poly->GetCornersCount();
+ }
+
+ void RemoveAllContours( void )
+ {
+ m_Poly->RemoveAllContours();
+ }
+
+ const wxPoint& GetCornerPosition( int aCornerIndex ) const
+ {
+ return m_Poly->GetPos( aCornerIndex );
+ }
+
+ void SetCornerPosition( int aCornerIndex, wxPoint new_pos )
+ {
+ m_Poly->SetX( aCornerIndex, new_pos.x );
+ m_Poly->SetY( aCornerIndex, new_pos.y );
+ }
+
+ void AppendCorner( wxPoint position )
+ {
+ m_Poly->AppendCorner( position.x, position.y );
+ }
+
+ int GetHatchStyle() const
+ {
+ return m_Poly->GetHatchStyle();
+ }
+
+ void SetHatchStyle( CPolyLine::HATCH_STYLE aStyle )
+ {
+ m_Poly->SetHatchStyle( aStyle );
+ }
+
+ /**
+ * Function IsSame
+ * tests if 2 zones are equivalent:
+ * 2 zones are equivalent if they have same parameters and same outlines
+ * info, filling is not taken into account
+ * @param aZoneToCompare = zone to compare with "this"
+ */
+ bool IsSame( const ZONE_CONTAINER &aZoneToCompare );
+
+ /**
+ * Function ClearFilledPolysList
+ * clears the list of filled polygons.
+ */
+ void ClearFilledPolysList()
+ {
+ m_FilledPolysList.RemoveAllContours();
+ }
+
+ /**
+ * Function GetFilledPolysList
+ * returns a reference to the list of filled polygons.
+ * @return Reference to the list of filled polygons.
+ */
+ const SHAPE_POLY_SET& GetFilledPolysList() const
+ {
+ return m_FilledPolysList;
+ }
+
+ /**
+ * Function AddFilledPolysList
+ * sets the list of filled polygons.
+ */
+ void AddFilledPolysList( SHAPE_POLY_SET& aPolysList )
+ {
+ m_FilledPolysList = aPolysList;
+ }
+
+ /**
+ * Function GetSmoothedPoly
+ * returns a pointer to the corner-smoothed version of
+ * m_Poly if it exists, otherwise it returns m_Poly.
+ * @return CPolyLine* - pointer to the polygon.
+ */
+ CPolyLine* GetSmoothedPoly() const
+ {
+ if( m_smoothedPoly )
+ return m_smoothedPoly;
+ else
+ return m_Poly;
+ };
+
+ void SetCornerSmoothingType( int aType ) { m_cornerSmoothingType = aType; };
+
+ int GetCornerSmoothingType() const { return m_cornerSmoothingType; };
+
+ void SetCornerRadius( unsigned int aRadius );
+
+ unsigned int GetCornerRadius() const { return m_cornerRadius; };
+
+ void AddPolygon( std::vector< wxPoint >& aPolygon );
+
+ void AddFilledPolygon( SHAPE_POLY_SET& aPolygon )
+ {
+ m_FilledPolysList.Append( aPolygon );
+ }
+
+ void AddFillSegments( std::vector< SEGMENT >& aSegments )
+ {
+ m_FillSegmList.insert( m_FillSegmList.end(), aSegments.begin(), aSegments.end() );
+ }
+
+ virtual wxString GetSelectMenuText() const;
+
+ virtual BITMAP_DEF GetMenuImage() const { return add_zone_xpm; }
+
+ virtual EDA_ITEM* Clone() const;
+
+ /**
+ * Accessors to parameters used in Keepout zones:
+ */
+ bool GetIsKeepout() const { return m_isKeepout; }
+ bool GetDoNotAllowCopperPour() const { return m_doNotAllowCopperPour; }
+ bool GetDoNotAllowVias() const { return m_doNotAllowVias; }
+ bool GetDoNotAllowTracks() const { return m_doNotAllowTracks; }
+
+ void SetIsKeepout( bool aEnable ) { m_isKeepout = aEnable; }
+ void SetDoNotAllowCopperPour( bool aEnable ) { m_doNotAllowCopperPour = aEnable; }
+ void SetDoNotAllowVias( bool aEnable ) { m_doNotAllowVias = aEnable; }
+ void SetDoNotAllowTracks( bool aEnable ) { m_doNotAllowTracks = aEnable; }
+
+#if defined(DEBUG)
+ virtual void Show( int nestLevel, std::ostream& os ) const { ShowDummy( os ); } // override
+#endif
+
+
+
+private:
+ void buildFeatureHoleList( BOARD* aPcb, SHAPE_POLY_SET& aFeatures );
+
+ CPolyLine* m_Poly; ///< Outline of the zone.
+ CPolyLine* m_smoothedPoly; // Corner-smoothed version of m_Poly
+ int m_cornerSmoothingType;
+ unsigned int m_cornerRadius;
+
+ /* Priority: when a zone outline is inside and other zone, if its priority is higher
+ * the other zone priority, it will be created inside.
+ * if priorities are equal, a DRC error is set
+ */
+ unsigned m_priority;
+
+ /* A zone outline can be a keepout zone.
+ * It will be never filled, and DRC should test for pads, tracks and vias
+ */
+ bool m_isKeepout;
+
+ /* For keepout zones only:
+ * what is not allowed inside the keepout ( pads, tracks and vias )
+ */
+ bool m_doNotAllowCopperPour;
+ bool m_doNotAllowVias;
+ bool m_doNotAllowTracks;
+
+ ZoneConnection m_PadConnection;
+ int m_ZoneClearance; ///< Clearance value in internal units.
+ int m_ZoneMinThickness; ///< Minimum thickness value in filled areas.
+
+ /** The number of segments to convert a circle to a polygon. Valid values are
+ #ARC_APPROX_SEGMENTS_COUNT_LOW_DEF or #ARC_APPROX_SEGMENTS_COUNT_HIGHT_DEF. */
+ int m_ArcToSegmentsCount;
+
+ /** True when a zone was filled, false after deleting the filled areas. */
+ bool m_IsFilled;
+
+ ///< Width of the gap in thermal reliefs.
+ int m_ThermalReliefGap;
+
+ ///< Width of the copper bridge in thermal reliefs.
+ int m_ThermalReliefCopperBridge;
+
+
+ /// How to fill areas: 0 => use filled polygons, 1 => fill with segments.
+ int m_FillMode;
+
+ /// The index of the corner being moved or -1 if no corner is selected.
+ int m_CornerSelection;
+
+ /// Variable used in polygon calculations.
+ int m_localFlgs;
+
+ /** Segments used to fill the zone (#m_FillMode ==1 ), when fill zone by segment is used.
+ * In this case the segments have #m_ZoneMinThickness width.
+ */
+ std::vector <SEGMENT> m_FillSegmList;
+
+ /* set of filled polygons used to draw a zone as a filled area.
+ * from outlines (m_Poly) but unlike m_Poly these filled polygons have no hole
+ * (they are all in one piece) In very simple cases m_FilledPolysList is same
+ * as m_Poly. In less simple cases (when m_Poly has holes) m_FilledPolysList is
+
+
+
+ * a polygon equivalent to m_Poly, without holes but with extra outline segment
+ * connecting "holes" with external main outline. In complex cases an outline
+ * described by m_Poly can have many filled areas
+ */
+ SHAPE_POLY_SET m_FilledPolysList;
+};
+
+
+#endif // CLASS_ZONE_H_