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+/*
+ * This program source code file is part of KiCad, a free EDA CAD application.
+ *
+ * Copyright (C) 2013 CERN
+ * @author Jacobo Aragunde PĂ©rez
+ * @author Tomasz Wlostowski <tomasz.wlostowski@cern.ch>
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, you may find one here:
+ * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
+ * or you may search the http://www.gnu.org website for the version 2 license,
+ * or you may write to the Free Software Foundation, Inc.,
+ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
+ */
+
+#ifndef __SHAPE_INDEX_H
+#define __SHAPE_INDEX_H
+
+#include <vector>
+#include <geometry/shape.h>
+#include <geometry/rtree.h>
+
+
+/**
+ * shapeFunctor template function
+ *
+ * It is used by SHAPE_INDEX to get a SHAPE* from another type.
+ * By default relies on T::GetShape() method, should be specialized if the T object
+ * doesn't allow that method.
+ * @param aItem generic T object
+ * @return a SHAPE* object equivalent to object.
+ */
+template <class T>
+static const SHAPE* shapeFunctor( T aItem )
+{
+ return aItem->Shape();
+}
+
+/**
+ * boundingBox template method
+ *
+ * It is used by SHAPE_INDEX to get the bounding box of a generic T object.
+ * By default relies on T::BBox() method, should be specialized if the T object
+ * doesn't allow that method.
+ * @param aObject generic T object
+ * @return a BOX2I object containing the bounding box of the T object.
+ */
+template <class T>
+BOX2I boundingBox( T aObject )
+{
+ return shapeFunctor( aObject )->BBox();
+}
+
+/**
+ * acceptVisitor template method
+ *
+ * It is used by SHAPE_INDEX to implement Accept().
+ * By default relies on V::operation() redefinition, should be specialized if V class
+ * doesn't have its () operation defined to accept T objects.
+ * @param aObject generic T object
+ * @param aVisitor V visitor object
+ */
+template <class T, class V>
+void acceptVisitor( T aObject, V aVisitor )
+{
+ aVisitor( aObject );
+}
+
+/**
+ * collide template method
+ *
+ * It is used by SHAPE_INDEX to implement Query().
+ * By default relies on T::Collide(U) method, should be specialized if the T object
+ * doesn't allow that method.
+ * @param aObject generic T object
+ * @param aAnotherObject generic U object
+ * @param aMinDistance minimum collision distance
+ * @return if object and anotherObject collide
+ */
+template <class T, class U>
+bool collide( T aObject, U aAnotherObject, int aMinDistance )
+{
+ return shapeFunctor( aObject )->Collide( aAnotherObject, aMinDistance );
+}
+
+template <class T, class V>
+bool queryCallback( T aShape, void* aContext )
+{
+ V* visitor = (V*) aContext;
+
+ acceptVisitor<T, V>( aShape, *visitor );
+
+ return true;
+}
+
+template <class T = SHAPE*>
+class SHAPE_INDEX
+{
+ public:
+ class Iterator
+ {
+ private:
+ typedef typename RTree<T, int, 2, float>::Iterator RTreeIterator;
+ RTreeIterator iterator;
+
+ /**
+ * Function Init()
+ *
+ * Setup the internal tree iterator.
+ * @param aTree pointer to a RTREE object
+ */
+ void Init( RTree<T, int, 2, float>* aTree )
+ {
+ aTree->GetFirst( iterator );
+ }
+
+ public:
+ /**
+ * Iterator constructor
+ *
+ * Creates an iterator for the index object
+ * @param aIndex SHAPE_INDEX object to iterate
+ */
+ Iterator( SHAPE_INDEX* aIndex )
+ {
+ Init( aIndex->m_tree );
+ }
+
+ /**
+ * Operator * (prefix)
+ *
+ * Returns the next data element.
+ */
+ T operator*()
+ {
+ return *iterator;
+ }
+
+ /**
+ * Operator ++ (prefix)
+ *
+ * Shifts the iterator to the next element.
+ */
+ bool operator++()
+ {
+ return ++iterator;
+ }
+
+ /**
+ * Operator ++ (postfix)
+ *
+ * Shifts the iterator to the next element.
+ */
+ bool operator++( int )
+ {
+ return ++iterator;
+ }
+
+ /**
+ * Function IsNull()
+ *
+ * Checks if the iterator has reached the end.
+ * @return true if it is in an invalid position (data finished)
+ */
+ bool IsNull()
+ {
+ return iterator.IsNull();
+ }
+
+ /**
+ * Function IsNotNull()
+ *
+ * Checks if the iterator has not reached the end.
+ * @return true if it is in an valid position (data not finished)
+ */
+ bool IsNotNull()
+ {
+ return iterator.IsNotNull();
+ }
+
+ /**
+ * Function Next()
+ *
+ * Returns the current element of the iterator and moves to the next
+ * position.
+ * @return SHAPE object pointed by the iterator before moving to the next position.
+ */
+ T Next()
+ {
+ T object = *iterator;
+ ++iterator;
+
+ return object;
+ }
+ };
+
+ SHAPE_INDEX();
+
+ ~SHAPE_INDEX();
+
+ /**
+ * Function Add()
+ *
+ * Adds a SHAPE to the index.
+ * @param aShape is the new SHAPE.
+ */
+ void Add( T aShape );
+
+ /**
+ * Function Remove()
+ *
+ * Removes a SHAPE to the index.
+ * @param aShape is the new SHAPE.
+ */
+ void Remove( T aShape );
+
+ /**
+ * Function RemoveAll()
+ *
+ * Removes all the contents of the index.
+ */
+ void RemoveAll();
+
+ /**
+ * Function Accept()
+ *
+ * Accepts a visitor for every SHAPE object contained in this INDEX.
+ * @param aVisitor Visitor object to be run
+ */
+ template <class V>
+ void Accept( V aVisitor )
+ {
+ Iterator iter = this->Begin();
+
+ while( !iter.IsNull() )
+ {
+ T shape = *iter;
+ acceptVisitor( shape, aVisitor );
+ iter++;
+ }
+ }
+
+ /**
+ * Function Reindex()
+ *
+ * Rebuilds the index. This should be used if the geometry of the objects
+ * contained by the index has changed.
+ */
+ void Reindex();
+
+ /**
+ * Function Query()
+ *
+ * Runs a callback on every SHAPE object contained in the bounding box of (shape).
+ * @param aShape shape to search against
+ * @param aMinDistance distance threshold
+ * @param aVisitor object to be invoked on every object contained in the search area.
+ */
+ template <class V>
+ int Query( const SHAPE *aShape, int aMinDistance, V& aVisitor, bool aExact )
+ {
+ BOX2I box = aShape->BBox();
+ box.Inflate( aMinDistance );
+
+ int min[2] = { box.GetX(), box.GetY() };
+ int max[2] = { box.GetRight(), box.GetBottom() };
+
+ return this->m_tree->Search( min, max, aVisitor );
+ }
+
+ /**
+ * Function Begin()
+ *
+ * Creates an iterator for the current index object
+ * @return iterator
+ */
+ Iterator Begin();
+
+ private:
+ RTree<T, int, 2, float>* m_tree;
+};
+
+/*
+ * Class members implementation
+ */
+
+template <class T>
+SHAPE_INDEX<T>::SHAPE_INDEX()
+{
+ this->m_tree = new RTree<T, int, 2, float>();
+}
+
+template <class T>
+SHAPE_INDEX<T>::~SHAPE_INDEX()
+{
+ delete this->m_tree;
+}
+
+template <class T>
+void SHAPE_INDEX<T>::Add( T aShape )
+{
+ BOX2I box = boundingBox( aShape );
+ int min[2] = { box.GetX(), box.GetY() };
+ int max[2] = { box.GetRight(), box.GetBottom() };
+
+ this->m_tree->Insert( min, max, aShape );
+}
+
+template <class T>
+void SHAPE_INDEX<T>::Remove( T aShape )
+{
+ BOX2I box = boundingBox( aShape );
+ int min[2] = { box.GetX(), box.GetY() };
+ int max[2] = { box.GetRight(), box.GetBottom() };
+
+ this->m_tree->Remove( min, max, aShape );
+}
+
+template <class T>
+void SHAPE_INDEX<T>::RemoveAll()
+{
+ this->m_tree->RemoveAll();
+}
+
+template <class T>
+void SHAPE_INDEX<T>::Reindex()
+{
+ RTree<T, int, 2, float>* newTree;
+ newTree = new RTree<T, int, 2, float>();
+
+ Iterator iter = this->Begin();
+
+ while( !iter.IsNull() )
+ {
+ T shape = *iter;
+ BOX2I box = boundingBox( shape );
+ int min[2] = { box.GetX(), box.GetY() };
+ int max[2] = { box.GetRight(), box.GetBottom() };
+ newTree->Insert( min, max, shape );
+ iter++;
+ }
+
+ delete this->m_tree;
+ this->m_tree = newTree;
+}
+
+template <class T>
+typename SHAPE_INDEX<T>::Iterator SHAPE_INDEX<T>::Begin()
+{
+ return Iterator( this );
+}
+
+#endif