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Diffstat (limited to 'include/gal/opengl/glm/gtx/transform2.hpp')
-rw-r--r-- | include/gal/opengl/glm/gtx/transform2.hpp | 135 |
1 files changed, 135 insertions, 0 deletions
diff --git a/include/gal/opengl/glm/gtx/transform2.hpp b/include/gal/opengl/glm/gtx/transform2.hpp new file mode 100644 index 0000000..4c6bd15 --- /dev/null +++ b/include/gal/opengl/glm/gtx/transform2.hpp @@ -0,0 +1,135 @@ +/////////////////////////////////////////////////////////////////////////////////// +/// OpenGL Mathematics (glm.g-truc.net) +/// +/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net) +/// Permission is hereby granted, free of charge, to any person obtaining a copy +/// of this software and associated documentation files (the "Software"), to deal +/// in the Software without restriction, including without limitation the rights +/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +/// copies of the Software, and to permit persons to whom the Software is +/// furnished to do so, subject to the following conditions: +/// +/// The above copyright notice and this permission notice shall be included in +/// all copies or substantial portions of the Software. +/// +/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +/// THE SOFTWARE. +/// +/// @ref gtx_transform2 +/// @file glm/gtx/transform2.hpp +/// @date 2005-12-21 / 2011-06-07 +/// @author Christophe Riccio +/// +/// @see core (dependence) +/// @see gtx_transform (dependence) +/// +/// @defgroup gtx_transform2 GLM_GTX_transform2 +/// @ingroup gtx +/// +/// @brief Add extra transformation matrices +/// +/// <glm/gtx/transform2.hpp> need to be included to use these functionalities. +/////////////////////////////////////////////////////////////////////////////////// + +#ifndef GLM_GTX_transform2 +#define GLM_GTX_transform2 GLM_VERSION + +// Dependency: +#include "../glm.hpp" +#include "../gtx/transform.hpp" + +#if(defined(GLM_MESSAGES) && !defined(glm_ext)) +# pragma message("GLM: GLM_GTX_transform2 extension included") +#endif + +namespace glm +{ + /// @addtogroup gtx_transform2 + /// @{ + + //! Transforms a matrix with a shearing on X axis. + //! From GLM_GTX_transform2 extension. + template <typename T> + detail::tmat3x3<T> shearX2D( + detail::tmat3x3<T> const & m, + T y); + + //! Transforms a matrix with a shearing on Y axis. + //! From GLM_GTX_transform2 extension. + template <typename T> + detail::tmat3x3<T> shearY2D( + detail::tmat3x3<T> const & m, + T x); + + //! Transforms a matrix with a shearing on X axis + //! From GLM_GTX_transform2 extension. + template <typename T> + detail::tmat4x4<T> shearX3D( + const detail::tmat4x4<T> & m, + T y, + T z); + + //! Transforms a matrix with a shearing on Y axis. + //! From GLM_GTX_transform2 extension. + template <typename T> + detail::tmat4x4<T> shearY3D( + const detail::tmat4x4<T> & m, + T x, + T z); + + //! Transforms a matrix with a shearing on Z axis. + //! From GLM_GTX_transform2 extension. + template <typename T> + detail::tmat4x4<T> shearZ3D( + const detail::tmat4x4<T> & m, + T x, + T y); + + //template <typename T> GLM_FUNC_QUALIFIER detail::tmat4x4<T> shear(const detail::tmat4x4<T> & m, shearPlane, planePoint, angle) + // Identity + tan(angle) * cross(Normal, OnPlaneVector) 0 + // - dot(PointOnPlane, normal) * OnPlaneVector 1 + + // Reflect functions seem to don't work + //template <typename T> detail::tmat3x3<T> reflect2D(const detail::tmat3x3<T> & m, const detail::tvec3<T>& normal){return reflect2DGTX(m, normal);} //!< \brief Build a reflection matrix (from GLM_GTX_transform2 extension) + //template <typename T> detail::tmat4x4<T> reflect3D(const detail::tmat4x4<T> & m, const detail::tvec3<T>& normal){return reflect3DGTX(m, normal);} //!< \brief Build a reflection matrix (from GLM_GTX_transform2 extension) + + //! Build planar projection matrix along normal axis. + //! From GLM_GTX_transform2 extension. + template <typename T> + detail::tmat3x3<T> proj2D( + const detail::tmat3x3<T> & m, + const detail::tvec3<T>& normal); + + //! Build planar projection matrix along normal axis. + //! From GLM_GTX_transform2 extension. + template <typename T> + detail::tmat4x4<T> proj3D( + const detail::tmat4x4<T> & m, + const detail::tvec3<T>& normal); + + //! Build a scale bias matrix. + //! From GLM_GTX_transform2 extension. + template <typename valType> + detail::tmat4x4<valType> scaleBias( + valType scale, + valType bias); + + //! Build a scale bias matrix. + //! From GLM_GTX_transform2 extension. + template <typename valType> + detail::tmat4x4<valType> scaleBias( + detail::tmat4x4<valType> const & m, + valType scale, + valType bias); + + /// @} +}// namespace glm + +#include "transform2.inl" + +#endif//GLM_GTX_transform2 |