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Diffstat (limited to 'gerbview/draw_gerber_screen.cpp')
-rw-r--r-- | gerbview/draw_gerber_screen.cpp | 457 |
1 files changed, 457 insertions, 0 deletions
diff --git a/gerbview/draw_gerber_screen.cpp b/gerbview/draw_gerber_screen.cpp new file mode 100644 index 0000000..2ae6f4a --- /dev/null +++ b/gerbview/draw_gerber_screen.cpp @@ -0,0 +1,457 @@ +/* + * This program source code file is part of KiCad, a free EDA CAD application. + * + * Copyright (C) 2013 Jean-Pierre Charras, jpierre.charras at wanadoo + * Copyright (C) 2013-2015 Wayne Stambaugh <stambaughw@verizon.net> + * Copyright (C) 1992-2015 KiCad Developers, see AUTHORS.txt for contributors. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, you may find one here: + * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html + * or you may search the http://www.gnu.org website for the version 2 license, + * or you may write to the Free Software Foundation, Inc., + * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA + */ + +/** + * @file draw_gerber_screen.cpp + */ + + +#include <fctsys.h> +#include <gr_basic.h> +#include <common.h> +#include <class_drawpanel.h> +#include <drawtxt.h> +#include <base_units.h> + +#include <gerbview.h> +#include <gerbview_frame.h> +#include <colors_selection.h> +#include <class_gerber_draw_item.h> +#include <class_GERBER.h> +#include <printout_controler.h> + + +void GERBVIEW_FRAME::PrintPage( wxDC* aDC, LSET aPrintMasklayer, + bool aPrintMirrorMode, void* aData ) +{ + wxCHECK_RET( aData != NULL, wxT( "aData cannot be NULL." ) ); + + // Save current draw options, because print mode has specific options: + GBR_DISPLAY_OPTIONS imgDisplayOptions = m_DisplayOptions; + std::bitset <GERBER_DRAWLAYERS_COUNT> printLayersMask = GetGerberLayout()->GetPrintableLayers(); + + // Set draw options for printing: + m_DisplayOptions.m_DisplayFlashedItemsFill = true; + m_DisplayOptions.m_DisplayLinesFill = true; + m_DisplayOptions.m_DisplayPolygonsFill = true; + m_DisplayOptions.m_DisplayDCodes = false; + m_DisplayOptions.m_IsPrinting = true; + + PRINT_PARAMETERS* printParameters = (PRINT_PARAMETERS*) aData; + + // Find the layer to be printed + int page = printParameters->m_Flags; // contains the page number (not necessarily layer number) + int layer = 0; + + // Find the layer number for the printed page (search through the mask and count bits) + while( page > 0 ) + { + if( printLayersMask[layer++] ) + --page; + } + --layer; + + std::bitset <GERBER_DRAWLAYERS_COUNT> printCurrLayerMask; + printCurrLayerMask.reset(); + printCurrLayerMask.set( layer ); + GetGerberLayout()->SetPrintableLayers( printCurrLayerMask ); + m_canvas->SetPrintMirrored( aPrintMirrorMode ); + bool printBlackAndWhite = printParameters->m_Print_Black_and_White; + + GetGerberLayout()->Draw( m_canvas, aDC, (GR_DRAWMODE) 0, + wxPoint( 0, 0 ), printBlackAndWhite ); + + m_canvas->SetPrintMirrored( false ); + + // Restore draw options: + GetGerberLayout()->SetPrintableLayers( printLayersMask ); + m_DisplayOptions = imgDisplayOptions; +} + + +void GERBVIEW_FRAME::RedrawActiveWindow( wxDC* DC, bool EraseBg ) +{ + GBR_SCREEN* screen = (GBR_SCREEN*) GetScreen(); + + if( !GetGerberLayout() ) + return; + + wxBusyCursor dummy; + + GR_DRAWMODE drawMode = UNSPECIFIED_DRAWMODE; + + switch( GetDisplayMode() ) + { + default: + case 0: + break; + + case 1: + drawMode = GR_COPY; + break; + + case 2: + drawMode = GR_OR; + break; + } + + // Draw according to the current setting. This needs to be GR_COPY or GR_OR. + GetGerberLayout()->Draw( m_canvas, DC, drawMode, wxPoint( 0, 0 ) ); + + // Draw the "background" now, i.e. grid and axis after gerber layers + // because most of time the actual background is erased by successive drawings of each gerber + // layer mainly in COPY mode + m_canvas->DrawBackGround( DC ); + + if( IsElementVisible( DCODES_VISIBLE ) ) + DrawItemsDCodeID( DC, GR_COPY ); + + DrawWorkSheet( DC, screen, 0, IU_PER_MILS, wxEmptyString ); + +#ifdef USE_WX_OVERLAY + if( IsShown() ) + { + m_overlay.Reset(); + wxDCOverlay overlaydc( m_overlay, (wxWindowDC*)DC ); + overlaydc.Clear(); + } +#endif + + if( m_canvas->IsMouseCaptured() ) + m_canvas->CallMouseCapture( DC, wxDefaultPosition, false ); + + m_canvas->DrawCrossHair( DC ); + + // Display the filename and the layer name (found in the gerber files, if any) + // relative to the active layer + UpdateTitleAndInfo(); +} + + +/* + * Redraw All GerbView layers, using a buffered mode or not + */ +void GBR_LAYOUT::Draw( EDA_DRAW_PANEL* aPanel, wxDC* aDC, GR_DRAWMODE aDrawMode, + const wxPoint& aOffset, bool aPrintBlackAndWhite ) +{ + GERBVIEW_FRAME* gerbFrame = (GERBVIEW_FRAME*) aPanel->GetParent(); + + // Because Images can be negative (i.e with background filled in color) items are drawn + // graphic layer per graphic layer, after the background is filled + // to a temporary bitmap + // at least when aDrawMode = GR_COPY or aDrawMode = GR_OR + // If aDrawMode = UNSPECIFIED_DRAWMODE, items are drawn to the main screen, and therefore + // artifacts can happen with negative items or negative images + + wxColour bgColor = MakeColour( gerbFrame->GetDrawBgColor() ); + wxBrush bgBrush( bgColor, wxBRUSHSTYLE_SOLID ); + + int bitmapWidth, bitmapHeight; + wxDC* plotDC = aDC; + + aPanel->GetClientSize( &bitmapWidth, &bitmapHeight ); + + wxBitmap* layerBitmap = NULL; + wxBitmap* screenBitmap = NULL; + wxMemoryDC layerDC; // used sequentially for each gerber layer + wxMemoryDC screenDC; + + // When each image must be drawn using GR_OR (transparency mode) + // or GR_COPY (stacked mode) we must use a temporary bitmap + // to draw gerber images. + // this is due to negative objects (drawn using background color) that create artifacts + // on other images when drawn on screen + bool useBufferBitmap = false; + +#ifndef __WXMAC__ + // Can't work with MAC + // Don't try this with retina display + if( (aDrawMode == GR_COPY) || ( aDrawMode == GR_OR ) ) + useBufferBitmap = true; +#endif + + // these parameters are saved here, because they are modified + // and restored later + EDA_RECT drawBox = *aPanel->GetClipBox(); + double scale; + aDC->GetUserScale(&scale, &scale); + wxPoint dev_org = aDC->GetDeviceOrigin(); + wxPoint logical_org = aDC->GetLogicalOrigin( ); + + + if( useBufferBitmap ) + { + layerBitmap = new wxBitmap( bitmapWidth, bitmapHeight ); + screenBitmap = new wxBitmap( bitmapWidth, bitmapHeight ); + layerDC.SelectObject( *layerBitmap ); + aPanel->DoPrepareDC( layerDC ); + aPanel->SetClipBox( drawBox ); + layerDC.SetBackground( bgBrush ); + layerDC.SetBackgroundMode( wxSOLID ); + layerDC.Clear(); + + screenDC.SelectObject( *screenBitmap ); + screenDC.SetBackground( bgBrush ); + screenDC.SetBackgroundMode( wxSOLID ); + screenDC.Clear(); + + plotDC = &layerDC; + } + + bool doBlit = false; // this flag requests an image transfer to actual screen when true. + + bool end = false; + + // Draw layers from bottom to top, and active layer last + // in non transparent modes, the last layer drawn mask mask previously drawn layer + for( int layer = GERBER_DRAWLAYERS_COUNT-1; !end; --layer ) + { + int active_layer = gerbFrame->getActiveLayer(); + + if( layer == active_layer ) // active layer will be drawn after other layers + continue; + + if( layer < 0 ) // last loop: draw active layer + { + end = true; + layer = active_layer; + } + + if( !gerbFrame->IsLayerVisible( layer ) ) + continue; + + GERBER_IMAGE* gerber = g_GERBER_List.GetGbrImage( layer ); + + if( gerber == NULL ) // Graphic layer not yet used + continue; + + EDA_COLOR_T color = gerbFrame->GetLayerColor( layer ); + + // Force black and white draw mode on request: + if( aPrintBlackAndWhite ) + gerbFrame->SetLayerColor( layer, gerbFrame->GetDrawBgColor() == BLACK ? WHITE : BLACK ); + + if( useBufferBitmap ) + { + // Draw each layer into a bitmap first. Negative Gerber + // layers are drawn in background color. + if( gerber->HasNegativeItems() && doBlit ) + { + // Set Device origin, logical origin and scale to default values + // This is needed by Blit function when using a mask. + // Beside, for Blit call, both layerDC and screenDc must have the same settings + layerDC.SetDeviceOrigin(0,0); + layerDC.SetLogicalOrigin( 0, 0 ); + layerDC.SetUserScale( 1, 1 ); + + if( aDrawMode == GR_COPY ) + { + // Use the layer bitmap itself as a mask when blitting. The bitmap + // cannot be referenced by a device context when setting the mask. + layerDC.SelectObject( wxNullBitmap ); + layerBitmap->SetMask( new wxMask( *layerBitmap, bgColor ) ); + layerDC.SelectObject( *layerBitmap ); + screenDC.Blit( 0, 0, bitmapWidth, bitmapHeight, &layerDC, 0, 0, wxCOPY, true ); + } + else if( aDrawMode == GR_OR ) + { + // On Linux with a large screen, this version is much faster and without + // flicker, but gives a Pcbnew look where layer colors blend together. + // Plus it works only because the background color is black. But it may + // be more usable for some. The difference is due in part because of + // the cpu cycles needed to create the monochromatic bitmap above, and + // the extra time needed to do bit indexing into the monochromatic bitmap + // on the blit above. + screenDC.Blit( 0, 0, bitmapWidth, bitmapHeight, &layerDC, 0, 0, wxOR ); + } + // Restore actual values and clear bitmap for next drawing + layerDC.SetDeviceOrigin( dev_org.x, dev_org.y ); + layerDC.SetLogicalOrigin( logical_org.x, logical_org.y ); + layerDC.SetUserScale( scale, scale ); + layerDC.SetBackground( bgBrush ); + layerDC.SetBackgroundMode( wxSOLID ); + layerDC.Clear(); + + doBlit = false; + } + + } + + if( gerber->m_ImageNegative ) + { + // Draw background negative (i.e. in graphic layer color) for negative images. + EDA_COLOR_T color = gerbFrame->GetLayerColor( layer ); + + GRSetDrawMode( &layerDC, GR_COPY ); + GRFilledRect( &drawBox, plotDC, drawBox.GetX(), drawBox.GetY(), + drawBox.GetRight(), drawBox.GetBottom(), + 0, color, color ); + + GRSetDrawMode( plotDC, GR_COPY ); + doBlit = true; + } + + int dcode_highlight = 0; + + if( layer == gerbFrame->getActiveLayer() ) + dcode_highlight = gerber->m_Selected_Tool; + + GR_DRAWMODE layerdrawMode = GR_COPY; + + if( aDrawMode == GR_OR && !gerber->HasNegativeItems() ) + layerdrawMode = GR_OR; + + // Now we can draw the current layer to the bitmap buffer + // When needed, the previous bitmap is already copied to the screen buffer. + for( GERBER_DRAW_ITEM* item = gerbFrame->GetItemsList(); item; item = item->Next() ) + { + if( item->GetLayer() != layer ) + continue; + + GR_DRAWMODE drawMode = layerdrawMode; + + if( dcode_highlight && dcode_highlight == item->m_DCode ) + DrawModeAddHighlight( &drawMode); + + item->Draw( aPanel, plotDC, drawMode, wxPoint(0,0) ); + doBlit = true; + } + + if( aPrintBlackAndWhite ) + gerbFrame->SetLayerColor( layer, color ); + } + + if( doBlit && useBufferBitmap ) // Blit is used only if aDrawMode >= 0 + { + // For this Blit call, layerDC and screenDC must have the same settings + // So we set device origin, logical origin and scale to default values + // in layerDC + layerDC.SetDeviceOrigin(0,0); + layerDC.SetLogicalOrigin( 0, 0 ); + layerDC.SetUserScale( 1, 1 ); + + // this is the last transfer to screenDC. If there are no negative items, this is + // the only one + if( aDrawMode == GR_COPY ) + { + layerDC.SelectObject( wxNullBitmap ); + layerBitmap->SetMask( new wxMask( *layerBitmap, bgColor ) ); + layerDC.SelectObject( *layerBitmap ); + screenDC.Blit( 0, 0, bitmapWidth, bitmapHeight, &layerDC, 0, 0, wxCOPY, true ); + + } + else if( aDrawMode == GR_OR ) + { + screenDC.Blit( 0, 0, bitmapWidth, bitmapHeight, &layerDC, 0, 0, wxOR ); + } + } + + if( useBufferBitmap ) + { + // For this Blit call, aDC and screenDC must have the same settings + // So we set device origin, logical origin and scale to default values + // in aDC + aDC->SetDeviceOrigin( 0, 0); + aDC->SetLogicalOrigin( 0, 0 ); + aDC->SetUserScale( 1, 1 ); + + aDC->Blit( 0, 0, bitmapWidth, bitmapHeight, &screenDC, 0, 0, wxCOPY ); + + // Restore aDC values + aDC->SetDeviceOrigin(dev_org.x, dev_org.y); + aDC->SetLogicalOrigin( logical_org.x, logical_org.y ); + aDC->SetUserScale( scale, scale ); + + layerDC.SelectObject( wxNullBitmap ); + screenDC.SelectObject( wxNullBitmap ); + delete layerBitmap; + delete screenBitmap; + } +} + + +void GERBVIEW_FRAME::DrawItemsDCodeID( wxDC* aDC, GR_DRAWMODE aDrawMode ) +{ + wxPoint pos; + int width; + double orient; + wxString Line; + + GRSetDrawMode( aDC, aDrawMode ); + + for( GERBER_DRAW_ITEM* item = GetItemsList(); item != NULL; item = item->Next() ) + { + if( IsLayerVisible( item->GetLayer() ) == false ) + continue; + + if( item->m_DCode <= 0 ) + continue; + + if( item->m_Flashed || item->m_Shape == GBR_ARC ) + { + pos = item->m_Start; + } + else + { + pos.x = (item->m_Start.x + item->m_End.x) / 2; + pos.y = (item->m_Start.y + item->m_End.y) / 2; + } + + pos = item->GetABPosition( pos ); + + Line.Printf( wxT( "D%d" ), item->m_DCode ); + + if( item->GetDcodeDescr() ) + width = item->GetDcodeDescr()->GetShapeDim( item ); + else + width = std::min( item->m_Size.x, item->m_Size.y ); + + orient = TEXT_ORIENT_HORIZ; + + if( item->m_Flashed ) + { + // A reasonable size for text is width/3 because most of time this text has 3 chars. + width /= 3; + } + else // this item is a line + { + wxPoint delta = item->m_Start - item->m_End; + + if( abs( delta.x ) < abs( delta.y ) ) + orient = TEXT_ORIENT_VERT; + + // A reasonable size for text is width/2 because text needs margin below and above it. + // a margin = width/4 seems good + width /= 2; + } + + int color = GetVisibleElementColor( DCODES_VISIBLE ); + + DrawGraphicText( m_canvas->GetClipBox(), aDC, pos, (EDA_COLOR_T) color, Line, + orient, wxSize( width, width ), + GR_TEXT_HJUSTIFY_CENTER, GR_TEXT_VJUSTIFY_CENTER, + 0, false, false ); + } +} |