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+/*
+ * This program source code file is part of KiCad, a free EDA CAD application.
+ *
+ * Copyright (C) 2013 Jean-Pierre Charras, jpierre.charras at wanadoo
+ * Copyright (C) 2013-2015 Wayne Stambaugh <stambaughw@verizon.net>
+ * Copyright (C) 1992-2015 KiCad Developers, see AUTHORS.txt for contributors.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, you may find one here:
+ * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
+ * or you may search the http://www.gnu.org website for the version 2 license,
+ * or you may write to the Free Software Foundation, Inc.,
+ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
+ */
+
+/**
+ * @file draw_gerber_screen.cpp
+ */
+
+
+#include <fctsys.h>
+#include <gr_basic.h>
+#include <common.h>
+#include <class_drawpanel.h>
+#include <drawtxt.h>
+#include <base_units.h>
+
+#include <gerbview.h>
+#include <gerbview_frame.h>
+#include <colors_selection.h>
+#include <class_gerber_draw_item.h>
+#include <class_GERBER.h>
+#include <printout_controler.h>
+
+
+void GERBVIEW_FRAME::PrintPage( wxDC* aDC, LSET aPrintMasklayer,
+ bool aPrintMirrorMode, void* aData )
+{
+ wxCHECK_RET( aData != NULL, wxT( "aData cannot be NULL." ) );
+
+ // Save current draw options, because print mode has specific options:
+ GBR_DISPLAY_OPTIONS imgDisplayOptions = m_DisplayOptions;
+ std::bitset <GERBER_DRAWLAYERS_COUNT> printLayersMask = GetGerberLayout()->GetPrintableLayers();
+
+ // Set draw options for printing:
+ m_DisplayOptions.m_DisplayFlashedItemsFill = true;
+ m_DisplayOptions.m_DisplayLinesFill = true;
+ m_DisplayOptions.m_DisplayPolygonsFill = true;
+ m_DisplayOptions.m_DisplayDCodes = false;
+ m_DisplayOptions.m_IsPrinting = true;
+
+ PRINT_PARAMETERS* printParameters = (PRINT_PARAMETERS*) aData;
+
+ // Find the layer to be printed
+ int page = printParameters->m_Flags; // contains the page number (not necessarily layer number)
+ int layer = 0;
+
+ // Find the layer number for the printed page (search through the mask and count bits)
+ while( page > 0 )
+ {
+ if( printLayersMask[layer++] )
+ --page;
+ }
+ --layer;
+
+ std::bitset <GERBER_DRAWLAYERS_COUNT> printCurrLayerMask;
+ printCurrLayerMask.reset();
+ printCurrLayerMask.set( layer );
+ GetGerberLayout()->SetPrintableLayers( printCurrLayerMask );
+ m_canvas->SetPrintMirrored( aPrintMirrorMode );
+ bool printBlackAndWhite = printParameters->m_Print_Black_and_White;
+
+ GetGerberLayout()->Draw( m_canvas, aDC, (GR_DRAWMODE) 0,
+ wxPoint( 0, 0 ), printBlackAndWhite );
+
+ m_canvas->SetPrintMirrored( false );
+
+ // Restore draw options:
+ GetGerberLayout()->SetPrintableLayers( printLayersMask );
+ m_DisplayOptions = imgDisplayOptions;
+}
+
+
+void GERBVIEW_FRAME::RedrawActiveWindow( wxDC* DC, bool EraseBg )
+{
+ GBR_SCREEN* screen = (GBR_SCREEN*) GetScreen();
+
+ if( !GetGerberLayout() )
+ return;
+
+ wxBusyCursor dummy;
+
+ GR_DRAWMODE drawMode = UNSPECIFIED_DRAWMODE;
+
+ switch( GetDisplayMode() )
+ {
+ default:
+ case 0:
+ break;
+
+ case 1:
+ drawMode = GR_COPY;
+ break;
+
+ case 2:
+ drawMode = GR_OR;
+ break;
+ }
+
+ // Draw according to the current setting. This needs to be GR_COPY or GR_OR.
+ GetGerberLayout()->Draw( m_canvas, DC, drawMode, wxPoint( 0, 0 ) );
+
+ // Draw the "background" now, i.e. grid and axis after gerber layers
+ // because most of time the actual background is erased by successive drawings of each gerber
+ // layer mainly in COPY mode
+ m_canvas->DrawBackGround( DC );
+
+ if( IsElementVisible( DCODES_VISIBLE ) )
+ DrawItemsDCodeID( DC, GR_COPY );
+
+ DrawWorkSheet( DC, screen, 0, IU_PER_MILS, wxEmptyString );
+
+#ifdef USE_WX_OVERLAY
+ if( IsShown() )
+ {
+ m_overlay.Reset();
+ wxDCOverlay overlaydc( m_overlay, (wxWindowDC*)DC );
+ overlaydc.Clear();
+ }
+#endif
+
+ if( m_canvas->IsMouseCaptured() )
+ m_canvas->CallMouseCapture( DC, wxDefaultPosition, false );
+
+ m_canvas->DrawCrossHair( DC );
+
+ // Display the filename and the layer name (found in the gerber files, if any)
+ // relative to the active layer
+ UpdateTitleAndInfo();
+}
+
+
+/*
+ * Redraw All GerbView layers, using a buffered mode or not
+ */
+void GBR_LAYOUT::Draw( EDA_DRAW_PANEL* aPanel, wxDC* aDC, GR_DRAWMODE aDrawMode,
+ const wxPoint& aOffset, bool aPrintBlackAndWhite )
+{
+ GERBVIEW_FRAME* gerbFrame = (GERBVIEW_FRAME*) aPanel->GetParent();
+
+ // Because Images can be negative (i.e with background filled in color) items are drawn
+ // graphic layer per graphic layer, after the background is filled
+ // to a temporary bitmap
+ // at least when aDrawMode = GR_COPY or aDrawMode = GR_OR
+ // If aDrawMode = UNSPECIFIED_DRAWMODE, items are drawn to the main screen, and therefore
+ // artifacts can happen with negative items or negative images
+
+ wxColour bgColor = MakeColour( gerbFrame->GetDrawBgColor() );
+ wxBrush bgBrush( bgColor, wxBRUSHSTYLE_SOLID );
+
+ int bitmapWidth, bitmapHeight;
+ wxDC* plotDC = aDC;
+
+ aPanel->GetClientSize( &bitmapWidth, &bitmapHeight );
+
+ wxBitmap* layerBitmap = NULL;
+ wxBitmap* screenBitmap = NULL;
+ wxMemoryDC layerDC; // used sequentially for each gerber layer
+ wxMemoryDC screenDC;
+
+ // When each image must be drawn using GR_OR (transparency mode)
+ // or GR_COPY (stacked mode) we must use a temporary bitmap
+ // to draw gerber images.
+ // this is due to negative objects (drawn using background color) that create artifacts
+ // on other images when drawn on screen
+ bool useBufferBitmap = false;
+
+#ifndef __WXMAC__
+ // Can't work with MAC
+ // Don't try this with retina display
+ if( (aDrawMode == GR_COPY) || ( aDrawMode == GR_OR ) )
+ useBufferBitmap = true;
+#endif
+
+ // these parameters are saved here, because they are modified
+ // and restored later
+ EDA_RECT drawBox = *aPanel->GetClipBox();
+ double scale;
+ aDC->GetUserScale(&scale, &scale);
+ wxPoint dev_org = aDC->GetDeviceOrigin();
+ wxPoint logical_org = aDC->GetLogicalOrigin( );
+
+
+ if( useBufferBitmap )
+ {
+ layerBitmap = new wxBitmap( bitmapWidth, bitmapHeight );
+ screenBitmap = new wxBitmap( bitmapWidth, bitmapHeight );
+ layerDC.SelectObject( *layerBitmap );
+ aPanel->DoPrepareDC( layerDC );
+ aPanel->SetClipBox( drawBox );
+ layerDC.SetBackground( bgBrush );
+ layerDC.SetBackgroundMode( wxSOLID );
+ layerDC.Clear();
+
+ screenDC.SelectObject( *screenBitmap );
+ screenDC.SetBackground( bgBrush );
+ screenDC.SetBackgroundMode( wxSOLID );
+ screenDC.Clear();
+
+ plotDC = &layerDC;
+ }
+
+ bool doBlit = false; // this flag requests an image transfer to actual screen when true.
+
+ bool end = false;
+
+ // Draw layers from bottom to top, and active layer last
+ // in non transparent modes, the last layer drawn mask mask previously drawn layer
+ for( int layer = GERBER_DRAWLAYERS_COUNT-1; !end; --layer )
+ {
+ int active_layer = gerbFrame->getActiveLayer();
+
+ if( layer == active_layer ) // active layer will be drawn after other layers
+ continue;
+
+ if( layer < 0 ) // last loop: draw active layer
+ {
+ end = true;
+ layer = active_layer;
+ }
+
+ if( !gerbFrame->IsLayerVisible( layer ) )
+ continue;
+
+ GERBER_IMAGE* gerber = g_GERBER_List.GetGbrImage( layer );
+
+ if( gerber == NULL ) // Graphic layer not yet used
+ continue;
+
+ EDA_COLOR_T color = gerbFrame->GetLayerColor( layer );
+
+ // Force black and white draw mode on request:
+ if( aPrintBlackAndWhite )
+ gerbFrame->SetLayerColor( layer, gerbFrame->GetDrawBgColor() == BLACK ? WHITE : BLACK );
+
+ if( useBufferBitmap )
+ {
+ // Draw each layer into a bitmap first. Negative Gerber
+ // layers are drawn in background color.
+ if( gerber->HasNegativeItems() && doBlit )
+ {
+ // Set Device origin, logical origin and scale to default values
+ // This is needed by Blit function when using a mask.
+ // Beside, for Blit call, both layerDC and screenDc must have the same settings
+ layerDC.SetDeviceOrigin(0,0);
+ layerDC.SetLogicalOrigin( 0, 0 );
+ layerDC.SetUserScale( 1, 1 );
+
+ if( aDrawMode == GR_COPY )
+ {
+ // Use the layer bitmap itself as a mask when blitting. The bitmap
+ // cannot be referenced by a device context when setting the mask.
+ layerDC.SelectObject( wxNullBitmap );
+ layerBitmap->SetMask( new wxMask( *layerBitmap, bgColor ) );
+ layerDC.SelectObject( *layerBitmap );
+ screenDC.Blit( 0, 0, bitmapWidth, bitmapHeight, &layerDC, 0, 0, wxCOPY, true );
+ }
+ else if( aDrawMode == GR_OR )
+ {
+ // On Linux with a large screen, this version is much faster and without
+ // flicker, but gives a Pcbnew look where layer colors blend together.
+ // Plus it works only because the background color is black. But it may
+ // be more usable for some. The difference is due in part because of
+ // the cpu cycles needed to create the monochromatic bitmap above, and
+ // the extra time needed to do bit indexing into the monochromatic bitmap
+ // on the blit above.
+ screenDC.Blit( 0, 0, bitmapWidth, bitmapHeight, &layerDC, 0, 0, wxOR );
+ }
+ // Restore actual values and clear bitmap for next drawing
+ layerDC.SetDeviceOrigin( dev_org.x, dev_org.y );
+ layerDC.SetLogicalOrigin( logical_org.x, logical_org.y );
+ layerDC.SetUserScale( scale, scale );
+ layerDC.SetBackground( bgBrush );
+ layerDC.SetBackgroundMode( wxSOLID );
+ layerDC.Clear();
+
+ doBlit = false;
+ }
+
+ }
+
+ if( gerber->m_ImageNegative )
+ {
+ // Draw background negative (i.e. in graphic layer color) for negative images.
+ EDA_COLOR_T color = gerbFrame->GetLayerColor( layer );
+
+ GRSetDrawMode( &layerDC, GR_COPY );
+ GRFilledRect( &drawBox, plotDC, drawBox.GetX(), drawBox.GetY(),
+ drawBox.GetRight(), drawBox.GetBottom(),
+ 0, color, color );
+
+ GRSetDrawMode( plotDC, GR_COPY );
+ doBlit = true;
+ }
+
+ int dcode_highlight = 0;
+
+ if( layer == gerbFrame->getActiveLayer() )
+ dcode_highlight = gerber->m_Selected_Tool;
+
+ GR_DRAWMODE layerdrawMode = GR_COPY;
+
+ if( aDrawMode == GR_OR && !gerber->HasNegativeItems() )
+ layerdrawMode = GR_OR;
+
+ // Now we can draw the current layer to the bitmap buffer
+ // When needed, the previous bitmap is already copied to the screen buffer.
+ for( GERBER_DRAW_ITEM* item = gerbFrame->GetItemsList(); item; item = item->Next() )
+ {
+ if( item->GetLayer() != layer )
+ continue;
+
+ GR_DRAWMODE drawMode = layerdrawMode;
+
+ if( dcode_highlight && dcode_highlight == item->m_DCode )
+ DrawModeAddHighlight( &drawMode);
+
+ item->Draw( aPanel, plotDC, drawMode, wxPoint(0,0) );
+ doBlit = true;
+ }
+
+ if( aPrintBlackAndWhite )
+ gerbFrame->SetLayerColor( layer, color );
+ }
+
+ if( doBlit && useBufferBitmap ) // Blit is used only if aDrawMode >= 0
+ {
+ // For this Blit call, layerDC and screenDC must have the same settings
+ // So we set device origin, logical origin and scale to default values
+ // in layerDC
+ layerDC.SetDeviceOrigin(0,0);
+ layerDC.SetLogicalOrigin( 0, 0 );
+ layerDC.SetUserScale( 1, 1 );
+
+ // this is the last transfer to screenDC. If there are no negative items, this is
+ // the only one
+ if( aDrawMode == GR_COPY )
+ {
+ layerDC.SelectObject( wxNullBitmap );
+ layerBitmap->SetMask( new wxMask( *layerBitmap, bgColor ) );
+ layerDC.SelectObject( *layerBitmap );
+ screenDC.Blit( 0, 0, bitmapWidth, bitmapHeight, &layerDC, 0, 0, wxCOPY, true );
+
+ }
+ else if( aDrawMode == GR_OR )
+ {
+ screenDC.Blit( 0, 0, bitmapWidth, bitmapHeight, &layerDC, 0, 0, wxOR );
+ }
+ }
+
+ if( useBufferBitmap )
+ {
+ // For this Blit call, aDC and screenDC must have the same settings
+ // So we set device origin, logical origin and scale to default values
+ // in aDC
+ aDC->SetDeviceOrigin( 0, 0);
+ aDC->SetLogicalOrigin( 0, 0 );
+ aDC->SetUserScale( 1, 1 );
+
+ aDC->Blit( 0, 0, bitmapWidth, bitmapHeight, &screenDC, 0, 0, wxCOPY );
+
+ // Restore aDC values
+ aDC->SetDeviceOrigin(dev_org.x, dev_org.y);
+ aDC->SetLogicalOrigin( logical_org.x, logical_org.y );
+ aDC->SetUserScale( scale, scale );
+
+ layerDC.SelectObject( wxNullBitmap );
+ screenDC.SelectObject( wxNullBitmap );
+ delete layerBitmap;
+ delete screenBitmap;
+ }
+}
+
+
+void GERBVIEW_FRAME::DrawItemsDCodeID( wxDC* aDC, GR_DRAWMODE aDrawMode )
+{
+ wxPoint pos;
+ int width;
+ double orient;
+ wxString Line;
+
+ GRSetDrawMode( aDC, aDrawMode );
+
+ for( GERBER_DRAW_ITEM* item = GetItemsList(); item != NULL; item = item->Next() )
+ {
+ if( IsLayerVisible( item->GetLayer() ) == false )
+ continue;
+
+ if( item->m_DCode <= 0 )
+ continue;
+
+ if( item->m_Flashed || item->m_Shape == GBR_ARC )
+ {
+ pos = item->m_Start;
+ }
+ else
+ {
+ pos.x = (item->m_Start.x + item->m_End.x) / 2;
+ pos.y = (item->m_Start.y + item->m_End.y) / 2;
+ }
+
+ pos = item->GetABPosition( pos );
+
+ Line.Printf( wxT( "D%d" ), item->m_DCode );
+
+ if( item->GetDcodeDescr() )
+ width = item->GetDcodeDescr()->GetShapeDim( item );
+ else
+ width = std::min( item->m_Size.x, item->m_Size.y );
+
+ orient = TEXT_ORIENT_HORIZ;
+
+ if( item->m_Flashed )
+ {
+ // A reasonable size for text is width/3 because most of time this text has 3 chars.
+ width /= 3;
+ }
+ else // this item is a line
+ {
+ wxPoint delta = item->m_Start - item->m_End;
+
+ if( abs( delta.x ) < abs( delta.y ) )
+ orient = TEXT_ORIENT_VERT;
+
+ // A reasonable size for text is width/2 because text needs margin below and above it.
+ // a margin = width/4 seems good
+ width /= 2;
+ }
+
+ int color = GetVisibleElementColor( DCODES_VISIBLE );
+
+ DrawGraphicText( m_canvas->GetClipBox(), aDC, pos, (EDA_COLOR_T) color, Line,
+ orient, wxSize( width, width ),
+ GR_TEXT_HJUSTIFY_CENTER, GR_TEXT_VJUSTIFY_CENTER,
+ 0, false, false );
+ }
+}