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+/*
+ * This program source code file is part of KiCad, a free EDA CAD application.
+ *
+ * Copyright (C) 2010 Wayne Stambaugh <stambaughw@verizon.net>
+ * Copyright (C) 2015 KiCad Developers, see CHANGELOG.TXT for contributors.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, you may find one here:
+ * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
+ * or you may search the http://www.gnu.org website for the version 2 license,
+ * or you may write to the Free Software Foundation, Inc.,
+ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
+ */
+
+#include <macros.h>
+#include <trigo.h>
+#include <transform.h>
+#include <common.h>
+#include <class_eda_rect.h>
+
+
+TRANSFORM& TRANSFORM::operator=( const TRANSFORM& aTransform )
+{
+ if( this == &aTransform ) // Check for self assingnemt;
+ return *this;
+
+ x1 = aTransform.x1;
+ y1 = aTransform.y1;
+ x2 = aTransform.x2;
+ y2 = aTransform.y2;
+ return *this;
+}
+
+
+bool TRANSFORM::operator==( const TRANSFORM& aTransform ) const
+{
+ return ( x1 == aTransform.x1 &&
+ y1 == aTransform.y1 &&
+ x2 == aTransform.x2 &&
+ y2 == aTransform.y2 );
+}
+
+
+wxPoint TRANSFORM::TransformCoordinate( const wxPoint& aPoint ) const
+{
+ return wxPoint( ( x1 * aPoint.x ) + ( y1 * aPoint.y ),
+ ( x2 * aPoint.x ) + ( y2 * aPoint.y ) );
+}
+
+EDA_RECT TRANSFORM::TransformCoordinate( const EDA_RECT& aRect ) const
+{
+ EDA_RECT rect;
+ rect.SetOrigin( TransformCoordinate( aRect.GetOrigin() ) );
+ rect.SetEnd( TransformCoordinate( aRect.GetEnd() ) );
+ return rect;
+}
+
+/*
+* Calculate the Inverse mirror/rotation transform.
+*/
+TRANSFORM TRANSFORM::InverseTransform( ) const
+{
+ int invx1;
+ int invx2;
+ int invy1;
+ int invy2;
+
+ /* Calculates the inverse matrix coeffs:
+ * for a matrix m{x1, x2, y1, y2}
+ * the inverse matrix is 1/(x1*y2 -x2*y1) m{y2,-x2,-y1,x1)
+ */
+ int det = x1*y2 -x2*y1; // Is never null, because the inverse matrix exists
+ invx1 = y2/det;
+ invx2 = -x2/det;
+ invy1 = -y1/det;
+ invy2 = x1/det;
+
+ TRANSFORM invtransform( invx1, invy1, invx2, invy2 );
+ return invtransform;
+}
+
+
+bool TRANSFORM::MapAngles( int* aAngle1, int* aAngle2 ) const
+{
+ wxCHECK_MSG( aAngle1 != NULL && aAngle2 != NULL, false,
+ wxT( "Cannot map NULL point angles." ) );
+
+ int Angle, Delta;
+ double x, y, t;
+ bool swap = false;
+
+ Delta = *aAngle2 - *aAngle1;
+ if( Delta >= 1800 )
+ {
+ *aAngle1 -= 1;
+ *aAngle2 += 1;
+ }
+
+ x = cos( DECIDEG2RAD( *aAngle1 ) );
+ y = sin( DECIDEG2RAD( *aAngle1 ) );
+ t = x * x1 + y * y1;
+ y = x * x2 + y * y2;
+ x = t;
+ *aAngle1 = KiROUND( RAD2DECIDEG( atan2( y, x ) ) );
+
+ x = cos( DECIDEG2RAD( *aAngle2 ) );
+ y = sin( DECIDEG2RAD( *aAngle2 ) );
+ t = x * x1 + y * y1;
+ y = x * x2 + y * y2;
+ x = t;
+ *aAngle2 = KiROUND( RAD2DECIDEG( atan2( y, x ) ) );
+
+ NORMALIZE_ANGLE_POS( *aAngle1 );
+ NORMALIZE_ANGLE_POS( *aAngle2 );
+ if( *aAngle2 < *aAngle1 )
+ *aAngle2 += 3600;
+
+ if( *aAngle2 - *aAngle1 > 1800 ) // Need to swap the two angles
+ {
+ Angle = (*aAngle1);
+ *aAngle1 = (*aAngle2);
+ *aAngle2 = Angle;
+
+ NORMALIZE_ANGLE_POS( *aAngle1 );
+ NORMALIZE_ANGLE_POS( *aAngle2 );
+ if( *aAngle2 < *aAngle1 )
+ *aAngle2 += 3600;
+ swap = true;
+ }
+
+ if( Delta >= 1800 )
+ {
+ *aAngle1 += 1;
+ *aAngle2 -= 1;
+ }
+
+ return swap;
+}