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Diffstat (limited to 'eeschema/lib_pin.h')
-rw-r--r-- | eeschema/lib_pin.h | 561 |
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diff --git a/eeschema/lib_pin.h b/eeschema/lib_pin.h new file mode 100644 index 0000000..6cf6801 --- /dev/null +++ b/eeschema/lib_pin.h @@ -0,0 +1,561 @@ +/* + * This program source code file is part of KiCad, a free EDA CAD application. + * + * Copyright (C) 2015 Jean-Pierre Charras, jaen-pierre.charras at wanadoo.fr + * Copyright (C) 2015 Wayne Stambaugh <stambaughw@verizon.net> + * Copyright (C) 2004-2015 KiCad Developers, see change_log.txt for contributors. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, you may find one here: + * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html + * or you may search the http://www.gnu.org website for the version 2 license, + * or you may write to the Free Software Foundation, Inc., + * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA + */ + +/** + * @file class_libentry.h + * @brief Class LIB_PIN definition. + */ +#ifndef CLASS_PIN_H +#define CLASS_PIN_H + +#include <lib_draw_item.h> + + +#define TARGET_PIN_RADIUS 12 // Circle diameter drawn at the active end of pins + +/** + * The component library pin object electrical types used in ERC tests. + */ +enum ElectricPinType { + PIN_INPUT, + PIN_OUTPUT, + PIN_BIDI, + PIN_TRISTATE, + PIN_PASSIVE, + PIN_UNSPECIFIED, + PIN_POWER_IN, + PIN_POWER_OUT, + PIN_OPENCOLLECTOR, + PIN_OPENEMITTER, + PIN_NC, /* No connect */ + PIN_NMAX /* End of List (no used as pin type) */ +}; + + +/* Pin visibility flag bit. */ +#define PIN_INVISIBLE 1 /* Set makes pin invisible */ + + +/** + * The component library pin object drawing shapes. + */ +enum DrawPinShape { + NONE = 0, + INVERT = 1, + CLOCK = 2, + LOWLEVEL_IN = 4, + LOWLEVEL_OUT = 8, + CLOCK_FALL = 0x10, /* this is common form for inverted clock in Eastern Block */ + NONLOGIC = 0x20 +}; + + +/** + * The component library pin object orientations. + */ +enum DrawPinOrient { + PIN_RIGHT = 'R', + PIN_LEFT = 'L', + PIN_UP = 'U', + PIN_DOWN = 'D' +}; + +enum LibPinDrawFlags { + PIN_DRAW_TEXTS = 1, + PIN_DRAW_DANGLING = 2, // Draw this pin with a 'dangling' indicator + PIN_DANGLING_HIDDEN = 4, // Draw (only!) the dangling indicator if the pin is hidden +}; + + +class LIB_PIN : public LIB_ITEM +{ + wxPoint m_position; ///< Position of the pin. + int m_length; ///< Length of the pin. + int m_orientation; ///< Pin orientation (Up, Down, Left, Right) + int m_shape; ///< Bitwise ORed of pin shapes (see enum DrawPinShape) + int m_width; ///< Line width of the pin. + int m_type; ///< Electrical type of the pin. See enum ElectricPinType. + int m_attributes; ///< Set bit 0 to indicate pin is invisible. + wxString m_name; + long m_number; ///< Pin number defined as 4 ASCII characters like "12", "anod", + ///< "G6", or "12". It is stored as "12\0\0" and does not + ///< depend on endian type. + int m_numTextSize; + int m_nameTextSize; ///< Pin num and Pin name sizes + + /** + * Draw a pin, with or without the pin texts + * + * @param aPanel DrawPanel to use (can be null) mainly used for clipping purposes. + * @param aDC Device Context (can be null) + * @param aOffset Offset to draw + * @param aColor -1 to use the normal body item color, or use this color if >= 0 + * @param aDrawMode GR_OR, GR_XOR, ... + * @param aData = used here as uintptr_t containing bitwise OR'd flags: + * PIN_DRAW_TEXTS, -- false to draw only pin shape, useful for fast mode + * PIN_DRAW_DANGLING, -- true to draw the pin with its target + * PIN_DANGLING_HIDDEN -- draw the target even if the pin is hidden + * @param aTransform Transform Matrix (rotation, mirror ..) + */ + void drawGraphic( EDA_DRAW_PANEL* aPanel, wxDC* aDC, const wxPoint& aOffset, + EDA_COLOR_T aColor, GR_DRAWMODE aDrawMode, void* aData, + const TRANSFORM& aTransform ); + +public: + LIB_PIN( LIB_PART* aParent ); + + // Do not create a copy constructor. The one generated by the compiler is adequate. + + ~LIB_PIN() { } + + wxString GetClass() const + { + return wxT( "LIB_PIN" ); + } + +#if defined(DEBUG) + void Show( int nestLevel, std::ostream& os ) const; // virtual override +#endif + + bool Save( OUTPUTFORMATTER& aFormatter ); + + bool Load( LINE_READER& aLineReader, wxString& aErrorMsg ); + + bool HitTest( const wxPoint& aPosition ) const; + + bool HitTest( const wxPoint &aPosRef, int aThreshold, const TRANSFORM& aTransform ) const; + + void GetMsgPanelInfo( std::vector< MSG_PANEL_ITEM >& aList ); + + bool Matches( wxFindReplaceData& aSearchData, void* aAuxData, wxPoint* aFindLocation ); + + const EDA_RECT GetBoundingBox() const; // Virtual + + /** + * Function PinEndPoint + * + * @return The pin end position for a component in the normal orientation. + */ + wxPoint PinEndPoint() const; + + /** + * Function PinDrawOrient + * returns the pin real orientation (PIN_UP, PIN_DOWN, PIN_RIGHT, PIN_LEFT), + * according to its orientation and the matrix transform (rot, mirror) \a aTransform + * + * @param aTransform Transform matrix + */ + int PinDrawOrient( const TRANSFORM& aTransform ) const; + + /** + * Fill a string buffer with pin number. + * + * Pin numbers are coded as a long or 4 ASCII characters. Used to print + * or draw the pin number. + * + * @param aStringBuffer - the wxString to store the pin num as an unicode string + */ + void PinStringNum( wxString& aStringBuffer ) const; + + long GetNumber() const { return m_number; } + + wxString GetNumberString() const { return PinStringNum( m_number ); } + + /** + * Function PinStringNum (static function) + * Pin num is coded as a long or 4 ascii chars + * @param aPinNum = a long containing a pin num + * @return aStringBuffer = the wxString to store the pin num as an + * unicode string + */ + static wxString PinStringNum( long aPinNum ); + + /** + * Function SetPinNumFromString + * fill the pin number buffer with \a aBuffer. + */ + void SetPinNumFromString( wxString& aBuffer ); + + wxString GetName() const { return m_name; } + + /** + * Set the pin name. + * + * This will also all of the pin names marked by EnableEditMode(). + * + * @param aName New pin name. + */ + void SetName( const wxString& aName ); + + /** + * Set the \a aSize of the pin name text. + * + * This will also update the text size of the name of the pins marked + * by EnableEditMode(). + * + * @param aSize The text size of the pin name in schematic units ( mils ). + */ + void SetNameTextSize( int aSize ); + + int GetNameTextSize() const { return m_nameTextSize; } + + /** + * Set the pin number. + * + * Others pin numbers marked by EnableEditMode() are not modified + * because each pin has its own number + * @param aNumber New pin number. + */ + void SetNumber( const wxString& aNumber ); + + /** + * Set the size of the pin number text. + * + * This will also update the text size of the number of the pins marked + * by EnableEditMode(). + * + * @param aSize The text size of the pin number in schematic units ( mils ). + */ + void SetNumberTextSize( int aSize ); + + int GetNumberTextSize() const { return m_numTextSize; } + + int GetOrientation() const { return m_orientation; } + + /** + * Set orientation on the pin. + * + * This will also update the orientation of the pins marked by EnableEditMode(). + * + * @param aOrientation - The orientation of the pin. + */ + void SetOrientation( int aOrientation ); + + void Rotate(); + + int GetShape() const { return m_shape; } + + /** + * Set the shape of the pin to \a aShape. + * + * This will also update the draw style of the pins marked by EnableEditMode(). + * + * @param aShape - The draw shape of the pin. See enum DrawPinShape. + */ + void SetShape( int aShape ); + + /** + * Get the electrical type of the pin. + * + * @return The electrical type of the pin (see enun ElectricPinType for values). + */ + int GetType() const { return m_type; } + + /** + * return a string giving the electrical type of a pin. + * Can be used when a known, not translated name is needed (for instance in net lists) + * @param aType is the electrical type (see enum ElectricPinType ) + * @return The electrical name for a pin type (see enun MsgPinElectricType for names). + */ + static const wxString GetCanonicalElectricalTypeName( unsigned aType ); + + /** + * return a string giving the electrical type of the pin. + * Can be used when a known, not translated name is needed (for instance in net lists) + * @return The canonical electrical name of the pin. + */ + wxString const GetCanonicalElectricalTypeName() const + { + return GetCanonicalElectricalTypeName( m_type ); + } + + /** + * return a translated string for messages giving the electrical type of a pin. + * @param aType is the electrical type (see enum ElectricPinType ) + * @return The electrical name of the pin (see enun MsgPinElectricType for names). + */ + static const wxString GetElectricalTypeName( unsigned aType ); + + /** + * return a translated string for messages giving the electrical type of the pin. + * @return The electrical name of the pin. + */ + wxString const GetElectricalTypeName() const + { + return GetElectricalTypeName( m_type ); + } + + /** + * Set the electrical type of the pin. + * + * This will also update the electrical type of the pins marked by + * EnableEditMode(). + * + * @param aType - The electrical type of the pin(see enun ElectricPinType for values). + */ + void SetType( int aType ); + + /** + * Set the pin length. + * + * This will also update the length of the pins marked by EnableEditMode(). + * + * @param aLength - The length of the pin in mils. + */ + void SetLength( int aLength ); + + int GetLength() { return m_length; } + + /** + * Set the pin part number. + * + * If the pin is changed from not common to common to all parts, any + * linked pins will be removed from the parent component. + * + * @param aPart - Number of the part the pin belongs to. Set to zero to + * make pin common to all parts in a multi-part component. + */ + void SetPartNumber( int aPart ); + + /** Get the pin part number. */ + int GetPartNumber() const { return m_Unit; } + + /** + * Set the body style (conversion) of the pin. + * + * If the pin is changed from not common to common to all body styles, any + * linked pins will be removed from the parent component. + * + * @param aConversion - Body style of the pin. Set to zero to make pin + * common to all body styles. + */ + void SetConversion( int aConversion ); + + /** + * Set or clear the visibility flag for the pin. + * + * This will also update the visibility of the pins marked by + * EnableEditMode(). + * + * @param aVisible - True to make the pin visible or false to hide the pin. + */ + void SetVisible( bool aVisible ); + + /** + * Enable or clear pin editing mode. + * + * The pin editing mode marks or unmarks all pins common to this + * pin object for further editing. If any of the pin modification + * methods are called after enabling the editing mode, all pins + * marked for editing will have the same attribute changed. The + * only case were this is not true making this pin common to all + * parts or body styles in the component. See SetCommonToAllParts() + * and SetCommonToAllBodyStyles() for more information. + * + * @param aEnable True marks all common pins for editing mode. False + * clears the editing mode. + * @param aEditPinByPin Enables the edit pin by pin mode. + */ + void EnableEditMode( bool aEnable, bool aEditPinByPin = false ); + + /** + * Return the visibility status of the draw object. + * + * @return True if draw object is visible otherwise false. + */ + bool IsVisible() const { return ( m_attributes & PIN_INVISIBLE ) == 0; } + + /** + * Return whether this pin forms an implicit power connection: i.e., is hidden + * and of type POWER_IN. + */ + bool IsPowerConnection() const { return !IsVisible() && GetType() == PIN_POWER_IN; } + + int GetPenSize() const; + + /** + * Function DrawPinSymbol + * Draw the pin symbol without text. + * If \a aColor != 0, draw with \a aColor, else with the normal pin color. + */ + void DrawPinSymbol( EDA_DRAW_PANEL* aPanel, wxDC* aDC, const wxPoint& aPosition, + int aOrientation, GR_DRAWMODE aDrawMode, + EDA_COLOR_T aColor = UNSPECIFIED_COLOR, + bool aDrawDangling = true, + bool aOnlyTarget = false ); + + /** + * Function DrawPinTexts + * puts the pin number and pin text info, given the pin line coordinates. + * The line must be vertical or horizontal. + * If DrawPinName == false the pin name is not printed. + * If DrawPinNum = false the pin number is not printed. + * If TextInside then the text is been put inside,otherwise all is drawn outside. + * Pin Name: substring between '~' is negated + * DrawMode = GR_OR, XOR ... + */ + void DrawPinTexts( EDA_DRAW_PANEL* aPanel, wxDC* aDC, wxPoint& aPosition, + int aOrientation, int TextInside, bool DrawPinNum, bool DrawPinName, + EDA_COLOR_T aColor, GR_DRAWMODE aDrawMode ); + + /** + * Function PlotPinTexts + * plots the pin number and pin text info, given the pin line coordinates. + * Same as DrawPinTexts((), but output is the plotter + * The line must be vertical or horizontal. + * If TextInside then the text is been put inside (moving from x1, y1 in + * the opposite direction to x2,y2), otherwise all is drawn outside. + */ + void PlotPinTexts( PLOTTER *aPlotter, + wxPoint& aPosition, + int aOrientation, + int aTextInside, + bool aDrawPinNum, + bool aDrawPinName, + int aWidth ); + + void PlotSymbol( PLOTTER* aPlotter, const wxPoint& aPosition, int aOrientation ); + + /** + * Get a list of pin orientation names. + * + * @return List of valid pin orientation names. + */ + static wxArrayString GetOrientationNames(); + + /** + * Get a list of pin orientation bitmaps for menus and dialogs. + * + * @return List of valid pin orientation bitmaps symbols in .xpm format + */ + static const BITMAP_DEF* GetOrientationSymbols(); + + /** + * Get the orientation code by index used to set the pin orientation. + * + * @param aIndex - The index of the orientation code to look up. + * @return Orientation code if index is valid. Returns right + * orientation on index error. + */ + static int GetOrientationCode( int aIndex ); + + /** + * Get the index of the orientation code. + * + * @param aCode - The orientation code to look up. + * @return The index of the orientation code if found. Otherwise, + * return wxNOT_FOUND. + */ + static int GetOrientationCodeIndex( int aCode ); + + /** + * Get a list of pin draw style names. + * + * @return List of valid pin draw style names. + */ + static wxArrayString GetStyleNames(); + + /** + * Get a list of pin styles bitmaps for menus and dialogs. + * + * @return List of valid pin electrical type bitmaps symbols in .xpm format. + */ + static const BITMAP_DEF* GetStyleSymbols(); + + /** + * Get the pin draw style code by index used to set the pin draw style. + * + * @param aIndex - The index of the pin draw style code to look up. + * @return Pin draw style code if index is valid. Returns NONE + * style on index error. + */ + static int GetStyleCode( int aIndex ); + + /** + * Get the index of the pin draw style code. + * + * @param aCode - The pin draw style code to look up. + * @return The index of the pin draw style code if found. Otherwise, + * return wxNOT_FOUND. + */ + static int GetStyleCodeIndex( int aCode ); + + /** + * Get a list of pin electrical type names. + * + * @return List of valid pin electrical type names. + */ + static wxArrayString GetElectricalTypeNames(); + + /** + * Get a list of pin electrical bitmaps for menus and dialogs. + * + * @return List of valid pin electrical type bitmaps symbols in .xpm format + */ + static const BITMAP_DEF* GetElectricalTypeSymbols(); + + void SetOffset( const wxPoint& aOffset ); + + bool Inside( EDA_RECT& aRect ) const; + + void Move( const wxPoint& aPosition ); + + wxPoint GetPosition() const { return m_position; } + + void MirrorHorizontal( const wxPoint& aCenter ); + + void MirrorVertical( const wxPoint& aCenter ); + + void Rotate( const wxPoint& aCenter, bool aRotateCCW = true ); + + void Plot( PLOTTER* aPlotter, const wxPoint& aOffset, bool aFill, + const TRANSFORM& aTransform ); + + int GetWidth() const { return m_width; } + + void SetWidth( int aWidth ); + + BITMAP_DEF GetMenuImage() const; + + wxString GetSelectMenuText() const; + + EDA_ITEM* Clone() const; + +private: + + /** + * @copydoc LIB_ITEM::compare() + * + * The pin specific sort order is as follows: + * - Pin number. + * - Pin name, case insensitive compare. + * - Pin horizontal (X) position. + * - Pin vertical (Y) position. + */ + int compare( const LIB_ITEM& aOther ) const; +}; + + +#endif // CLASS_PIN_H |