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author | saurabhb17 | 2020-02-26 16:37:17 +0530 |
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committer | GitHub | 2020-02-26 16:37:17 +0530 |
commit | 07a8c86216b6b1f694b136ec64c281d62941952e (patch) | |
tree | ad18839d8b4eb1f13419d07878cc4ec4c9b70032 /utils/idftools/vrml_layer.h | |
parent | e255d0622297488c1c52755be670733418c994cf (diff) | |
parent | 1fa449fed953fa11f6bd0ea82cc2d3b115ee0781 (diff) | |
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Merge pull request #2 from saurabhb17/develop
Remaining files transfered
Diffstat (limited to 'utils/idftools/vrml_layer.h')
-rw-r--r-- | utils/idftools/vrml_layer.h | 461 |
1 files changed, 461 insertions, 0 deletions
diff --git a/utils/idftools/vrml_layer.h b/utils/idftools/vrml_layer.h new file mode 100644 index 0000000..92b5891 --- /dev/null +++ b/utils/idftools/vrml_layer.h @@ -0,0 +1,461 @@ +/* + * file: vrml_layer.h + * + * This program source code file is part of KiCad, a free EDA CAD application. + * + * Copyright (C) 2013 Cirilo Bernardo + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, you may find one here: + * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html + * or you may search the http://www.gnu.org website for the version 2 license, + * or you may write to the Free Software Foundation, Inc., + * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA + */ + +/** + * @file vrml_layer.h + */ + +/* + * Classes and structures to support the tesselation of a + * PCB for VRML output. + */ + +#ifndef VRML_LAYER_H +#define VRML_LAYER_H + + +#include <wx/glcanvas.h> // CALLBACK definition, needed on Windows + // alse needed on OSX to define __DARWIN__ + +#ifdef __WXMAC__ +# ifdef __DARWIN__ +# include <OpenGL/glu.h> +# else +# include <glu.h> +# endif +#else +# include <GL/glu.h> +#endif + +#include <fstream> +#include <vector> +#include <list> +#include <utility> + +#ifndef M_PI2 +#define M_PI2 ( M_PI / 2.0 ) +#endif + +#ifndef M_PI4 +#define M_PI4 ( M_PI / 4.0 ) +#endif + + +struct VERTEX_3D +{ + double x; + double y; + int i; // vertex index + int o; // vertex order + bool pth; // true for plate-through hole +}; + +struct TRIPLET_3D +{ + int i1, i2, i3; + + TRIPLET_3D( int p1, int p2, int p3 ) + { + i1 = p1; + i2 = p2; + i3 = p3; + } +}; + + +class VRML_LAYER +{ +private: + // Arc parameters + int maxArcSeg; // maximum number of arc segments in a small circle + double minSegLength; // min. segment length + double maxSegLength; // max. segment length + + // Vertex offsets to work around a suspected GLU tesselator bug + double offsetX; + double offsetY; + + bool fix; // when true, no more vertices may be added by the user + int idx; // vertex index (number of contained vertices) + int ord; // vertex order (number of ordered vertices) + std::vector<VERTEX_3D*> vertices; // vertices of all contours + std::vector<std::list<int>*> contours; // lists of vertices for each contour + std::vector<bool>pth; // indicates whether a 'contour' is a PTH or not + std::vector<bool>solid; // indicates whether a 'contour' is a solid or a hole + std::vector< double > areas; // area of the contours (positive if winding is CCW) + std::list<TRIPLET_3D> triplets; // output facet triplet list (triplet of ORDER values) + std::list<std::list<int>*> outline; // indices for outline outputs (index by ORDER values) + std::vector<int> ordmap; // mapping of ORDER to INDEX + + std::string error; // error message + + int hidx; // number of vertices in the holes + int eidx; // index for extra vertices + std::vector<VERTEX_3D*> extra_verts; // extra vertices added for outlines and facets + std::vector<VERTEX_3D*> vlist; // vertex list for the GL command in progress + VRML_LAYER* pholes; // pointer to another layer object used for tesselation; + // this object is normally expected to hold only holes + + GLUtesselator* tess; // local instance of the GLU tesselator + + GLenum glcmd; // current GL command type ( fan, triangle, tri-strip, loop ) + + void clearTmp( void ); // clear ephemeral data used by the tesselation routine + + // add a triangular facet (triplet) to the output index list + bool addTriplet( VERTEX_3D* p0, VERTEX_3D* p1, VERTEX_3D* p2 ); + + // retrieve a vertex given its index; the vertex may be contained in the + // vertices vector, extra_verts vector, or foreign VRML_LAYER object + VERTEX_3D* getVertexByIndex( int aPointIndex, VRML_LAYER* holes ); + + void processFan( void ); // process a GL_TRIANGLE_FAN list + void processStrip( void ); // process a GL_TRIANGLE_STRIP list + void processTri( void ); // process a GL_TRIANGLES list + + void pushVertices( bool holes ); // push the internal vertices + bool pushOutline( VRML_LAYER* holes ); // push the outline vertices + + // calculate number of sides on an arc (angle is in radians) + int calcNSides( double aRadius, double aAngle ); + + // returns the number of solid or hole contours + int checkNContours( bool holes ); + +public: + /// set to true when a fault is encountered during tesselation + bool Fault; + + VRML_LAYER(); + virtual ~VRML_LAYER(); + + /** + * Function GetArcParams + * retieves the parameters used in calculating the number of vertices in an arc + * + * @param aMaxSeg is the maximum number of segments for an arc with cords of length aMinLength + * @param aMinLength is the minimum length of cords in an arc + * @param aMaxLength is the maximum length of cords in an arc + */ + void GetArcParams( int& aMaxSeg, double& aMinLength, double& aMaxLength ); + + /** + * Function SetArcParams + * sets the parameters used in calculating the number of vertices in an arc. + * The default settings are reasonable for rendering for unit lengths of 1mm + * + * @param aMaxSeg is the maximum number of segments for an arc with cords of length aMinLength + * @param aMinLength is the minimum length of cords in an arc + * @param aMaxLength is the maximum length of cords in an arc + * + * @return bool: true if the parameters were accepted + */ + bool SetArcParams( int aMaxSeg, double aMinLength, double aMaxLength ); + + /** + * Function Clear + * erases all data except for arc parameters. + */ + void Clear( void ); + + /** + * Function GetSize + * returns the total number of vertices indexed + */ + int GetSize( void ); + + /** + * Function GetNConours + * returns the number of stored contours + */ + int GetNContours( void ) + { + return contours.size(); + } + + /** + * Function NewContour + * creates a new list of vertices and returns an index to the list + * + * @param aPlatedHole is true if the new contour will represent a plated hole + * + * @return int: index to the list or -1 if the operation failed + */ + int NewContour( bool aPlatedHole = false ); + + /** + * Function AddVertex + * adds a point to the requested contour + * + * @param aContour is an index previously returned by a call to NewContour() + * @param aXpos is the X coordinate of the vertex + * @param aYpos is the Y coordinate of the vertex + * + * @return bool: true if the vertex was added + */ + bool AddVertex( int aContourID, double aXpos, double aYpos ); + + /** + * Function EnsureWinding + * checks the winding of a contour and ensures that it is a hole or + * a solid depending on the value of @param hole + * + * @param aContour is an index to a contour as returned by NewContour() + * @param aHoleFlag determines if the contour must be a hole + * + * @return bool: true if the operation suceeded + */ + bool EnsureWinding( int aContourID, bool aHoleFlag ); + + /** + * Function AppendCircle + * adds a circular contour to the specified (empty) contour + * + * @param aXpos is the X coordinate of the hole center + * @param aYpos is the Y coordinate of the hole center + * @param aRadius is the radius of the hole + * @param aContourID is the contour index + * @param aHoleFlag determines if the contour to be created is a cutout + * + * @return bool: true if the new contour was successfully created + */ + bool AppendCircle( double aXpos, double aYpos, double aRadius, + int aContourID, bool aHoleFlag = false ); + + /** + * Function AddCircle + * creates a circular contour and adds it to the internal list + * + * @param aXpos is the X coordinate of the hole center + * @param aYpos is the Y coordinate of the hole center + * @param aRadius is the radius of the hole + * @param aHoleFlag determines if the contour to be created is a cutout + * @param aPlatedHole is true if this is a plated hole + * + * @return bool: true if the new contour was successfully created + */ + bool AddCircle( double aXpos, double aYpos, double aRadius, + bool aHoleFlag = false, bool aPlatedHole = false ); + + /** + * Function AddSlot + * creates and adds a slot feature to the list of contours + * + * @param aCenterX is the X coordinate of the slot's center + * @param aCenterY is the Y coordinate of the slot's center + * @param aSlotLength is the length of the slot along the major axis + * @param aSlotWidth is the width of the slot along the minor axis + * @param aAngle (degrees) is the orientation of the slot + * @param aHoleFlag determines whether the slot is a hole or a solid + * @param aPlatedHole is true if this is a plated slot + * + * @return bool: true if the slot was successfully created + */ + bool AddSlot( double aCenterX, double aCenterY, double aSlotLength, double aSlotWidth, + double aAngle, bool aHoleFlag = false, bool aPlatedHole = false ); + + /** + * Function AppendArc + * adds an arc to the specified contour + * + * @param aCenterX is the X coordinate of the arc's center + * @param aCenterY is the Y coordinate of the arc's center + * @param aRadius is the radius of the arc + * @param aStartAngle (degrees) is the starting angle of the arc + * @param aAngle (degrees) is the measure of the arc + * @param aContourID is the contour's index + * + * @return bool: true if the slot was successfully created + */ + bool AppendArc( double aCenterX, double aCenterY, double aRadius, + double aStartAngle, double aAngle, int aContourID ); + + /** + * Function AddArc + * creates a slotted arc and adds it to the internal list of contours + * + * @param aCenterX is the X coordinate of the arc's center + * @param aCenterY is the Y coordinate of the arc's center + * @param aStartX is the X coordinate of the starting point + * @param aStartY is the Y coordinate of the starting point + * @param aArcWidth is the width of the arc + * @param aAngle is the included angle (degrees) + * @param aHoleFlag determines whether the arc is to be a hole or a solid + * @param aPlatedHole is true if this is a plated slotted arc + * + * @return bool: true if the feature was successfully created + */ + bool AddArc( double aCenterX, double aCenterY, + double aStartX, double aStartY, + double aArcWidth, double aAngle, + bool aHoleFlag = false, bool aPlatedHole = false ); + + /** + * Function Tesselate + * creates a list of outline vertices as well as the + * vertex sets required to render the surface. + * + * @param holes is an optional pointer to cutouts to be imposed on the + * surface. + * @param aHolesOnly is true if the outline contains only holes + * + * @return bool: true if the operation succeeded + */ + bool Tesselate( VRML_LAYER* holes = NULL, bool aHolesOnly = false ); + + /** + * Function WriteVertices + * writes out the list of vertices required to render a + * planar surface. + * + * @param aZcoord is the Z coordinate of the plane + * @param aOutFile is the file to write to + * @param aPrecision is the precision of the output coordinates + * + * @return bool: true if the operation succeeded + */ + bool WriteVertices( double aZcoord, std::ofstream& aOutFile, int aPrecision ); + + /** + * Function Write3DVertices + * writes out the list of vertices required to render an extruded solid + * + * @param aTopZ is the Z coordinate of the top plane + * @param aBottomZ is the Z coordinate of the bottom plane + * @param aOutFile is the file to write to + * @param aPrecision is the precision of the output coordinates + * + * @return bool: true if the operation succeeded + */ + bool Write3DVertices( double aTopZ, double aBottomZ, std::ofstream& aOutFile, int aPrecision ); + + /** + * Function WriteIndices + * writes out the vertex sets required to render a planar + * surface. + * + * @param aTopFlag is true if the surface is to be visible from above; + * if false the surface will be visible from below. + * @param aOutFile is the file to write to + * + * @return bool: true if the operation succeeded + */ + bool WriteIndices( bool aTopFlag, std::ofstream& aOutFile ); + + /** + * Function Write3DIndices + * writes out the vertex sets required to render an extruded solid + * + * @param aOutFile is the file to write to + * @param aIncludePlatedHoles is true if holes marked as plated should + * be rendered. Default is false since the user will usually + * render these holes in a different color + * + * @return bool: true if the operation succeeded + */ + bool Write3DIndices( std::ofstream& aOutFile, bool aIncludePlatedHoles = false ); + + /** + * Function AddExtraVertex + * adds an extra vertex as required by the GLU tesselator. + * + * @param aXpos is the X coordinate of the newly created point + * @param aYpos is the Y coordinate of the newly created point + * @param aPlatedHole is true if this point is part of a plated hole + * + * @return VERTEX_3D*: is the new vertex or NULL if a vertex + * could not be created. + */ + VERTEX_3D* AddExtraVertex( double aXpos, double aYpos, bool aPlatedHole ); + + /** + * Function glStart + * is invoked by the GLU tesselator callback to notify this object + * of the type of GL command which is applicable to the upcoming + * vertex list. + * + * @param cmd is the GL command + */ + void glStart( GLenum cmd ); + + /** + * Function glPushVertex + * is invoked by the GLU tesselator callback; the supplied vertex is + * added to the internal list of vertices awaiting processing upon + * execution of glEnd() + * + * @param vertex is a vertex forming part of the GL command as previously + * set by glStart + */ + void glPushVertex( VERTEX_3D* vertex ); + + /** + * Function glEnd + * is invoked by the GLU tesselator callback to notify this object + * that the vertex list is complete and ready for processing + */ + void glEnd( void ); + + /** + * Function SetGLError + * sets the error message according to the specified OpenGL error + */ + void SetGLError( GLenum error_id ); + + /** + * Function Import + * inserts all contours into the given tesselator; this + * results in the renumbering of all vertices from @param start. + * Take care when using this call since tesselators cannot work on + * the internal data concurrently. + * + * @param start is the starting number for vertex indices + * @param tess is a pointer to a GLU Tesselator object + * + * @return int: the number of vertices exported + */ + int Import( int start, GLUtesselator* tess ); + + /** + * Function GetVertexByIndex + * returns a pointer to the requested vertex or + * NULL if no such vertex exists. + * + * @param aPointIndex is a vertex index + * + * @return VERTEX_3D*: the requested vertex or NULL + */ + VERTEX_3D* GetVertexByIndex( int aPointIndex ); + + /* + * Function GetError + * Returns the error message related to the last failed operation + */ + const std::string& GetError( void ); + + void SetVertexOffsets( double aXoffset, double aYoffset ); +}; + +#endif // VRML_LAYER_H |