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authorsaurabhb172020-02-26 15:57:49 +0530
committersaurabhb172020-02-26 15:57:49 +0530
commitaa35045840b78d3f48212db45da59a2e5c69b223 (patch)
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+/*
+ * This program source code file is part of KiCad, a free EDA CAD application.
+ *
+ * Copyright (C) 2013-2016 CERN
+ * @author Tomasz Wlostowski <tomasz.wlostowski@cern.ch>
+ * @author Maciej Suminski <maciej.suminski@cern.ch>
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, you may find one here:
+ * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
+ * or you may search the http://www.gnu.org website for the version 2 license,
+ * or you may write to the Free Software Foundation, Inc.,
+ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
+ */
+
+#ifndef __SELECTION_TOOL_H
+#define __SELECTION_TOOL_H
+
+#include <math/vector2d.h>
+#include <tool/tool_interactive.h>
+#include <tool/context_menu.h>
+#include <class_undoredo_container.h>
+
+#include "selection_conditions.h"
+#include "conditional_menu.h"
+
+class PCB_BASE_FRAME;
+class SELECTION_AREA;
+class BOARD_ITEM;
+class GENERAL_COLLECTOR;
+class SELECT_MENU;
+class ZOOM_MENU;
+class GRID_MENU;
+
+namespace KIGFX
+{
+class VIEW_GROUP;
+}
+
+struct SELECTION
+{
+ /// Set of selected items
+ PICKED_ITEMS_LIST items;
+
+ /// VIEW_GROUP that holds currently selected items
+ KIGFX::VIEW_GROUP* group;
+
+ /// Checks if there is anything selected
+ bool Empty() const
+ {
+ return ( items.GetCount() == 0 );
+ }
+
+ /// Returns the number of selected parts
+ int Size() const
+ {
+ return items.GetCount();
+ }
+
+ /// Alias to make code shorter and clearer
+ template <typename T>
+ T* Item( unsigned int aIndex ) const
+ {
+ return static_cast<T*>( items.GetPickedItem( aIndex ) );
+ }
+
+ /// Returns the center point of the selection area bounding box.
+ VECTOR2I GetCenter() const;
+
+ /// Runs a function on all selected items.
+ template <typename T>
+ void ForAll( boost::function<void (T*)> aFunction ) const
+ {
+ for( unsigned int i = 0; i < items.GetCount(); ++i )
+ aFunction( Item<T>( i ) );
+ }
+
+private:
+ /// Clears both the VIEW_GROUP and set of selected items. Please note that it does not
+ /// change properties of selected items (e.g. selection flag).
+ void clear();
+
+ friend class SELECTION_TOOL;
+};
+
+enum SELECTION_LOCK_FLAGS
+{
+ SELECTION_UNLOCKED = 0,
+ SELECTION_LOCK_OVERRIDE = 1,
+ SELECTION_LOCKED = 2
+};
+
+/**
+ * Class SELECTION_TOOL
+ *
+ * Our sample selection tool: currently supports:
+ * - pick single objects (click LMB)
+ * - add objects to existing selection (Shift+LMB)
+ * - draw selection box (drag LMB)
+ * - handles MODULEs properly (i.e. selects either MODULE or its PADs, TEXTs, etc.)
+ * - takes into account high-contrast & layer visibility settings
+ * - invokes InteractiveEdit tool when user starts to drag selected items
+ */
+class SELECTION_TOOL : public TOOL_INTERACTIVE
+{
+public:
+ SELECTION_TOOL();
+ ~SELECTION_TOOL();
+
+ /// @copydoc TOOL_BASE::Init()
+ bool Init();
+
+ /// @copydoc TOOL_BASE::Reset()
+ void Reset( RESET_REASON aReason );
+
+ /**
+ * Function Main()
+ *
+ * The main loop.
+ */
+ int Main( const TOOL_EVENT& aEvent );
+
+ /**
+ * Function GetSelection()
+ *
+ * Returns the set of currently selected items.
+ */
+ const SELECTION& GetSelection();
+
+ /**
+ * Function EditModules()
+ *
+ * Toggles edit module mode. When enabled, one may select parts of modules individually
+ * (graphics, pads, etc.), so they can be modified.
+ * @param aEnabled decides if the mode should be enabled.
+ */
+ inline void EditModules( bool aEnabled )
+ {
+ m_editModules = aEnabled;
+ }
+
+ inline CONDITIONAL_MENU& GetMenu()
+ {
+ return m_menu;
+ }
+
+ ///> Checks if the user has agreed to modify locked items for the given selection.
+ SELECTION_LOCK_FLAGS CheckLock();
+
+ ///> Select a single item under cursor event handler.
+ int CursorSelection( const TOOL_EVENT& aEvent );
+
+ ///> Clear current selection event handler.
+ int ClearSelection( const TOOL_EVENT& aEvent );
+
+ ///> Makes sure a group selection does not contain items that would cause
+ ///> conflicts when moving/rotating together (e.g. a footprint and one of the same footprint's pads)
+ bool SanitizeSelection();
+
+ ///> Item selection event handler.
+ int SelectItem( const TOOL_EVENT& aEvent );
+
+ ///> Item unselection event handler.
+ int UnselectItem( const TOOL_EVENT& aEvent );
+
+ ///> Event sent after an item is selected.
+ static const TOOL_EVENT SelectedEvent;
+
+ ///> Event sent after an item is unselected.
+ static const TOOL_EVENT UnselectedEvent;
+
+ ///> Event sent after selection is cleared.
+ static const TOOL_EVENT ClearedEvent;
+
+ ///> Sets up handlers for various events.
+ void SetTransitions();
+
+private:
+ /**
+ * Function selectPoint()
+ * Selects an item pointed by the parameter aWhere. If there is more than one item at that
+ * place, there is a menu displayed that allows to choose the item.
+ *
+ * @param aWhere is the place where the item should be selected.
+ * @param aAllowDisambiguation decides what to do in case of disambiguation. If true, then
+ * a menu is shown, otherise function finishes without selecting anything.
+ * @return True if an item was selected, false otherwise.
+ */
+ bool selectPoint( const VECTOR2I& aWhere, bool aOnDrag = false );
+
+ /**
+ * Function selectCursor()
+ * Selects an item under the cursor unless there is something already selected or aSelectAlways
+ * is true.
+ * @param aSelectAlways forces to select an item even if there is an item already selected.
+ * @return true if eventually there is an item selected, false otherwise.
+ */
+ bool selectCursor( bool aSelectAlways = false );
+
+ /**
+ * Function selectMultiple()
+ * Handles drawing a selection box that allows to select many items at the same time.
+ *
+ * @return true if the function was cancelled (i.e. CancelEvent was received).
+ */
+ bool selectMultiple();
+
+ ///> Selects a trivial connection (between two junctions).
+ int selectConnection( const TOOL_EVENT& aEvent );
+
+ ///> Selects a continuous copper connection.
+ int selectCopper( const TOOL_EVENT& aEvent );
+
+ ///> Selects all copper connections belonging to a single net.
+ int selectNet( const TOOL_EVENT& aEvent );
+
+ ///> Find dialog callback.
+ void findCallback( BOARD_ITEM* aItem );
+
+ ///> Find an item.
+ int find( const TOOL_EVENT& aEvent );
+
+ ///> Find an item and start moving.
+ int findMove( const TOOL_EVENT& aEvent );
+
+ /**
+ * Function clearSelection()
+ * Clears the current selection.
+ */
+ void clearSelection();
+
+ /**
+ * Function disambiguationMenu()
+ * Handles the menu that allows to select one of many items in case there is more than one
+ * item at the selected point (@see selectCursor()).
+ *
+ * @param aItems contains list of items that are displayed to the user.
+ */
+ BOARD_ITEM* disambiguationMenu( GENERAL_COLLECTOR* aItems );
+
+ /**
+ * Function pickSmallestComponent()
+ * Allows to find the smallest (in terms of bounding box area) item from the list.
+ *
+ * @param aCollector containes the list of items.
+ */
+ BOARD_ITEM* pickSmallestComponent( GENERAL_COLLECTOR* aCollector );
+
+ /**
+ * Function toggleSelection()
+ * Changes selection status of a given item.
+ *
+ * @param aItem is the item to have selection status changed.
+ */
+ void toggleSelection( BOARD_ITEM* aItem );
+
+ /**
+ * Function selectable()
+ * Checks conditions for an item to be selected.
+ *
+ * @return True if the item fulfills conditions to be selected.
+ */
+ bool selectable( const BOARD_ITEM* aItem ) const;
+
+ /**
+ * Function modifiable()
+ * Checks if an item might be modified. This function is used to filter out items
+ * from the selection when it is passed to other tools.
+ *
+ * @return True if the item fulfills conditions to be modified.
+ */
+ bool modifiable( const BOARD_ITEM* aItem ) const;
+
+ /**
+ * Function select()
+ * Takes necessary action mark an item as selected.
+ *
+ * @param aItem is an item to be selected.
+ */
+ void select( BOARD_ITEM* aItem );
+
+ /**
+ * Function unselect()
+ * Takes necessary action mark an item as unselected.
+ *
+ * @param aItem is an item to be unselected.
+ */
+ void unselect( BOARD_ITEM* aItem );
+
+ /**
+ * Function selectVisually()
+ * Marks item as selected, but does not add it to the ITEMS_PICKED_LIST.
+ * @param aItem is an item to be be marked.
+ */
+ void selectVisually( BOARD_ITEM* aItem ) const;
+
+ /**
+ * Function unselectVisually()
+ * Marks item as selected, but does not add it to the ITEMS_PICKED_LIST.
+ * @param aItem is an item to be be marked.
+ */
+ void unselectVisually( BOARD_ITEM* aItem ) const;
+
+ /**
+ * Function selectionContains()
+ * Checks if the given point is placed within any of selected items' bounding box.
+ *
+ * @return True if the given point is contained in any of selected items' bouding box.
+ */
+ bool selectionContains( const VECTOR2I& aPoint ) const;
+
+ /**
+ * Function guessSelectionCandidates()
+ * Tries to guess best selection candidates in case multiple items are clicked, by
+ * doing some braindead heuristics.
+ * @param aCollector is the collector that has a list of items to be queried.
+ */
+ void guessSelectionCandidates( GENERAL_COLLECTOR& aCollector ) const;
+
+ /// Pointer to the parent frame.
+ PCB_BASE_FRAME* m_frame;
+
+ /// Current state of selection.
+ SELECTION m_selection;
+
+ /// Flag saying if items should be added to the current selection or rather replace it.
+ bool m_additive;
+
+ /// Flag saying if multiple selection mode is active.
+ bool m_multiple;
+
+ /// Edit module mode flag.
+ bool m_editModules;
+
+ /// Can other tools modify locked items.
+ bool m_locked;
+
+ /// Determines if the selection is preliminary or final.
+ bool m_preliminary;
+
+ /// Menu displayed by the tool.
+ CONDITIONAL_MENU m_menu;
+
+ /// Pointers to context menus
+ CONTEXT_MENU* m_contextMenu;
+ SELECT_MENU* m_selectMenu;
+ ZOOM_MENU* m_zoomMenu;
+ GRID_MENU* m_gridMenu;
+};
+
+#endif