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authorsaurabhb172020-02-26 16:00:53 +0530
committerGitHub2020-02-26 16:00:53 +0530
commit886d9cb772e81d2e5262284bc3082664f084337f (patch)
tree6acee185a4dc19113fcbf0f9a3d6941085dedaf7 /pcbnew/autorouter/dist.cpp
parent0db48f6533517ecebfd9f0693f89deca28408b76 (diff)
parentaa35045840b78d3f48212db45da59a2e5c69b223 (diff)
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Merge pull request #1 from saurabhb17/develop
Added main functions
Diffstat (limited to 'pcbnew/autorouter/dist.cpp')
-rw-r--r--pcbnew/autorouter/dist.cpp171
1 files changed, 171 insertions, 0 deletions
diff --git a/pcbnew/autorouter/dist.cpp b/pcbnew/autorouter/dist.cpp
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+/**
+ * @file dist.cpp
+ * @brief Routines to calculate PCB editor auto routing distances.
+ */
+
+/*
+ * This program source code file is part of KiCad, a free EDA CAD application.
+ *
+ * Copyright (C) 1992-2012 KiCad Developers, see AUTHORS.txt for contributors.
+ *
+ * First copyright (C) Randy Nevin, 1989 (see PCBCA package)
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, you may find one here:
+ * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
+ * or you may search the http://www.gnu.org website for the version 2 license,
+ * or you may write to the Free Software Foundation, Inc.,
+ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
+ */
+#include <autorout.h>
+#include <cell.h>
+
+
+/* The tables of distances and keep out areas are established on the basis of a
+ * 50 units grid size (the pitch between the cells is 50 units).
+ * The actual distance could be computed by a scaling factor, but this is
+ * not needed, we can use only reduced values
+ */
+
+ /* calculate approximate distance (manhattan distance)
+ */
+int MATRIX_ROUTING_HEAD::GetApxDist( int r1, int c1, int r2, int c2 )
+{
+ int d1, d2; /* row and column deltas */
+
+ if( ( d1 = r1 - r2 ) < 0 ) /* get absolute row delta */
+ d1 = -d1;
+
+ if( ( d2 = c1 - c2 ) < 0 ) /* get absolute column delta */
+ d2 = -d2;
+
+ return ( d1+d2 ) * 50;
+}
+
+
+/* distance to go thru a cell (en mils) */
+static const int dist[10][10] =
+{ /* OT=Otherside, OR=Origin (source) cell */
+/*..........N, NE, E, SE, S, SW, W, NW, OT, OR */
+/* N */ { 50, 60, 35, 60, 99, 60, 35, 60, 12, 12 },
+/* NE */ { 60, 71, 60, 71, 60, 99, 60, 71, 23, 23 },
+/* E */ { 35, 60, 50, 60, 35, 60, 99, 60, 12, 12 },
+/* SE */ { 60, 71, 60, 71, 60, 71, 60, 99, 23, 23 },
+/* S */ { 99, 60, 35, 60, 50, 60, 35, 60, 12, 12 },
+/* SW */ { 60, 99, 60, 71, 60, 71, 60, 71, 23, 23 },
+/* W */ { 35, 60, 99, 60, 35, 60, 50, 60, 12, 12 },
+/* NW */ { 60, 71, 60, 99, 60, 71, 60, 71, 23, 23 },
+
+/* OT */ { 12, 23, 12, 23, 12, 23, 12, 23, 99, 99 },
+/* OR */ { 99, 99, 99, 99, 99, 99, 99, 99, 99, 99 }
+};
+
+/* penalty for extraneous holes and corners, scaled by sharpness of turn */
+static const int penalty[10][10] =
+{ /* OT=Otherside, OR=Origin (source) cell */
+/*......... N, NE, E, SE, S, SW, W, NW, OT, OR */
+/* N */ { 0, 5, 10, 15, 20, 15, 10, 5, 50, 0 },
+/* NE */ { 5, 0, 5, 10, 15, 20, 15, 10, 50, 0 },
+/* E */ { 10, 5, 0, 5, 10, 15, 20, 15, 50, 0 },
+/* SE */ { 15, 10, 5, 0, 5, 10, 15, 20, 50, 0 },
+/* S */ { 20, 15, 10, 5, 0, 5, 10, 15, 50, 0 },
+/* SW */ { 15, 20, 15, 10, 5, 0, 5, 10, 50, 0 },
+/* W */ { 10, 15, 20, 15, 10, 5, 0, 5, 50, 0 },
+/* NW */ { 5, 10, 15, 20, 15, 10, 5, 0, 50, 0 },
+
+/* OT */ { 50, 50, 50, 50, 50, 50, 50, 50, 100, 0 },
+/* OR */ { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }
+};
+
+/* penalty pour directions preferencielles */
+#define PN 20
+static const int dir_penalty_TOP[10][10] =
+{
+/* OT=Otherside, OR=Origin (source) cell */
+/*......... N, NE, E, SE, S, SW, W, NW, OT, OR */
+/* N */ { PN, 0, 0, 0, PN, 0, 0, 0, 0, 0 },
+/* NE */ { PN, 0, 0, 0, PN, 0, 0, 0, 0, 0 },
+/* E */ { PN, 0, 0, 0, PN, 0, 0, 0, 0, 0 },
+/* SE */ { PN, 0, 0, 0, PN, 0, 0, 0, 0, 0 },
+/* S */ { PN, 0, 0, 0, PN, 0, 0, 0, 0, 0 },
+/* SW */ { PN, 0, 0, 0, PN, 0, 0, 0, 0, 0 },
+/* W */ { PN, 0, 0, 0, PN, 0, 0, 0, 0, 0 },
+/* NW */ { PN, 0, 0, 0, PN, 0, 0, 0, 0, 0 },
+
+/* OT */ { PN, 0, 0, 0, PN, 0, 0, 0, 0, 0 },
+/* OR */ { PN, 0, 0, 0, PN, 0, 0, 0, 0, 0 }
+};
+
+static int dir_penalty_BOTTOM[10][10] =
+{
+/* OT=Otherside, OR=Origin (source) cell */
+/*......... N, NE, E, SE, S, SW, W, NW, OT, OR */
+/* N */ { 0, 0, PN, 0, 0, 0, PN, 0, 0, 0 },
+/* NE */ { 0, 0, PN, 0, 0, 0, PN, 0, 0, 0 },
+/* E */ { 0, 0, PN, 0, 0, 0, PN, 0, 0, 0 },
+/* SE */ { 0, 0, PN, 0, 0, 0, PN, 0, 0, 0 },
+/* S */ { 0, 0, PN, 0, 0, 0, PN, 0, 0, 0 },
+/* SW */ { 0, 0, PN, 0, 0, 0, PN, 0, 0, 0 },
+/* W */ { 0, 0, PN, 0, 0, 0, PN, 0, 0, 0 },
+/* NW */ { 0, 0, PN, 0, 0, 0, PN, 0, 0, 0 },
+
+/* OT */ { 0, 0, PN, 0, 0, 0, PN, 0, 0, 0 },
+/* OR */ { 0, 0, PN, 0, 0, 0, PN, 0, 0, 0 }
+};
+
+/*
+** x is the direction to enter the cell of interest.
+** y is the direction to exit the cell of interest.
+** z is the direction to really exit the cell, if y=FROM_OTHERSIDE.
+**
+** return the distance of the trace through the cell of interest.
+** the calculation is driven by the tables above.
+*/
+
+
+/* calculate distance (with penalty) of a trace through a cell
+*/
+int MATRIX_ROUTING_HEAD::CalcDist(int x,int y,int z ,int side )
+{
+ int adjust, ldist;
+
+ adjust = 0; /* set if hole is encountered */
+
+ if( x == EMPTY )
+ x = 10;
+
+ if( y == EMPTY )
+ {
+ y = 10;
+ }
+ else if( y == FROM_OTHERSIDE )
+ {
+ if( z == EMPTY )
+ z = 10;
+
+ adjust = penalty[x-1][z-1];
+ }
+
+ ldist = dist[x-1][y-1] + penalty[x-1][y-1] + adjust;
+
+ if( m_RouteCount > 1 )
+ {
+ if( side == BOTTOM )
+ ldist += dir_penalty_TOP[x-1][y-1];
+
+ if( side == TOP )
+ ldist += dir_penalty_BOTTOM[x-1][y-1];
+ }
+
+ return ldist * 10;
+}