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author | saurabhb17 | 2020-02-26 16:14:17 +0530 |
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committer | GitHub | 2020-02-26 16:14:17 +0530 |
commit | 003d02608917e7a69d1a98438837e94ccf68352a (patch) | |
tree | 1392c90227aeea231c1d86371131e04c40382918 /include/kiway_player.h | |
parent | 886d9cb772e81d2e5262284bc3082664f084337f (diff) | |
parent | e255d0622297488c1c52755be670733418c994cf (diff) | |
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Merge pull request #3 from saurabhb17/master
secondary files
Diffstat (limited to 'include/kiway_player.h')
-rw-r--r-- | include/kiway_player.h | 309 |
1 files changed, 309 insertions, 0 deletions
diff --git a/include/kiway_player.h b/include/kiway_player.h new file mode 100644 index 0000000..7b63bd3 --- /dev/null +++ b/include/kiway_player.h @@ -0,0 +1,309 @@ +#ifndef KIWAY_PLAYER_H_ +#define KIWAY_PLAYER_H_ + +/* + * This program source code file is part of KiCad, a free EDA CAD application. + * + * Copyright (C) 2014 SoftPLC Corporation, Dick Hollenbeck <dick@softplc.com> + * Copyright (C) 2014 KiCad Developers, see change_log.txt for contributors. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, you may find one here: + * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html + * or you may search the http://www.gnu.org website for the version 2 license, + * or you may write to the Free Software Foundation, Inc., + * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA + */ + +#include <wx/frame.h> +#include <vector> +#include <wxstruct.h> + + +class KIWAY; +class PROJECT; +struct KIFACE; +class KIFACE_I; + +#define VTBL_ENTRY virtual + + +/** + * Class KIWAY_HOLDER + * is a mix in class which holds the location of a wxWindow's KIWAY. It allows + * calls to Kiway() and SetKiway(). + * + * Known to be used in at least DIALOG_SHIM and KIWAY_PLAYER classes. + */ +class KIWAY_HOLDER +{ +public: + KIWAY_HOLDER( KIWAY* aKiway ) : + m_kiway( aKiway ) + {} + + /** + * Function Kiway + * returns a reference to the KIWAY that this object has an opportunity + * to participate in. A KIWAY_HOLDER is not necessarily a KIWAY_PLAYER. + */ + KIWAY& Kiway() const + { + wxASSERT( m_kiway ); // smoke out bugs in Debug build, then Release runs fine. + return *m_kiway; + } + + /** + * Function Prj + * returns a reference to the PROJECT "associated with" this KIWAY. + */ + PROJECT& Prj() const; + + /** + * Function SetKiway + * + * @param aDest is the recipient of aKiway pointer. + * It is only used for debugging, since "this" is not a wxWindow*. "this" is + * a KIWAY_HOLDER mix-in. + * + * @param aKiway is often from a parent window, or from KIFACE::CreateWindow(). + */ + void SetKiway( wxWindow* aDest, KIWAY* aKiway ); + +private: + // private, all setting is done through SetKiway(). + KIWAY* m_kiway; // no ownership. +}; + + +class KIWAY_EXPRESS; + +#define WX_EVENT_LOOP wxGUIEventLoop + + +class WX_EVENT_LOOP; + + +/** + * Class KIWAY_PLAYER + * is a wxFrame capable of the OpenProjectFiles function, meaning it can load + * a portion of a KiCad project. Because this class provides a dummy implementation, + * it is not a certainty that all classes which inherit from this clas intend to + * participate in a KIWAY. Those that do must actually interact with the provided + * KIWAY*. + * <p> + * EDA_BASE_FRAME would not have sufficed because BM2CMP_FRAME_BASE is not + * derived from it. + */ +class KIWAY_PLAYER : public EDA_BASE_FRAME, public KIWAY_HOLDER +{ +public: + KIWAY_PLAYER( KIWAY* aKiway, wxWindow* aParent, FRAME_T aFrameType, + const wxString& aTitle, const wxPoint& aPos, const wxSize& aSize, + long aStyle, const wxString& aWdoName = wxFrameNameStr ); + + /// Don't use this one, only wxformbuilder uses it, and it must be augmented with + /// a SetKiway() early in derived constructor. + KIWAY_PLAYER( wxWindow* aParent, wxWindowID aId, const wxString& aTitle, + const wxPoint& aPos, const wxSize& aSize, long aStyle, + const wxString& aWdoName = wxFrameNameStr ); + + ~KIWAY_PLAYER(); + + //----<Cross Module API>----------------------------------------------------- + + // For the aCtl argument of OpenProjectFiles() +#define KICTL_EAGLE_BRD (1<<0) ///< chosen *.brd file is Eagle according to user. +#define KICTL_CREATE (1<<1) ///< caller thinks requested project files may not exist + + /** + * Function OpenProjectFiles + * is abstract, and opens a project or set of files given by @a aFileList. + * This is generalized in the direction of worst case. In a typical case + * @a aFileList will only hold a single file, like "myboard.kicad_pcb", + * because any KIWAY_PLAYER is only in one KIWAY and the KIWAY owns the + * PROJECT. Therefore opening files from multiple projects into the same + * KIWAY_PLAYER is precluded. + * <p> + * Each derived class should handle this in a way specific to its needs. + * No filename prompting is done inside here for any file or project. There should + * be no need to call this with aFileList which is empty. However, calling it with + * a single filename which does not exist should indicate to the implementor + * that a new session is being started and that the given name is the desired + * name for the data file at time of save. + * <p> + * This function does not support "appending". Use a different function for that. + * Any prior project data tree should be cleared before loading the new stuff. + * <p> + * Therefore, one of the first things an implementation should do is test for + * existence of the first file in the list, and if it does not exist, treat + * it as a new session, possibly with a UI notification to that effect. + * <p> + * After loading the window should update its Title as part of this operation. + * If the KIWAY_PLAYER needs to, it can load the *.pro file as part of this operation. + * <p> + * If the KIWAY_PLAYER cannot load any of the file(s) in the list, then it + * should say why through some GUI interface, and return false. + * + * @param aFileList includes files that this frame should open + * according to the knowledge in the derived wxFrame. In almost every case, + * the list will have only a single file in it. + * + * @param aCtl is a set of bit flags ORed together from the set of KICTL_* \#defined above. + * + * @return bool - true if all requested files were opened OK, else false. + */ + VTBL_ENTRY bool OpenProjectFiles( const std::vector<wxString>& aFileList, int aCtl = 0 ) + { + // overload me for your wxFrame type. + + // Any overload should probably do this also: + // Prj().MaybeLoadProjectSettings(); + + // Then update the window title. + + return false; + } + + /** + * Function ShowModal + * puts up this wxFrame as if it were a modal dialog, with all other instantiated + * wxFrames disabled until this KIWAY_PLAYER derivative calls DismissModal(). + * That is, behavior is similar to a modal dialog window. Not all KIWAY_PLAYERs + * use this interface, so don't call this unless the implementation knows how + * to call DismissModal() on a button click or double click or some special + * event which ends the modal behavior. + * + * @param aResult if not NULL, indicates a place to put a resultant string. + * @param aResultantFocusWindow if not NULL, indicates what window to pass focus to on return. + * + * @return bool - true if frame implementation called KIWAY_PLAYER::DismissModal() + * with aRetVal of true. + */ + VTBL_ENTRY bool ShowModal( wxString* aResult = NULL, wxWindow* aResultantFocusWindow = NULL ); + + //----</Cross Module API>---------------------------------------------------- + + + /** + * Function KiwayMailIn + * receives KIWAY_EXPRESS messages from other players. Merely override it + * in derived classes. + */ + virtual void KiwayMailIn( KIWAY_EXPRESS& aEvent ); + + /** + * Our version of Destroy() which is virtual from wxWidgets + */ + bool Destroy(); + +protected: + + bool IsModal() { return m_modal; } + void SetModal( bool IsModal ) { m_modal = IsModal; } + + /** + * Function IsDismissed + * returns false only if both the frame is acting in modal mode and it has not been + * dismissed yet with DismissModal(). IOW, it will return true if the dialog is + * not modal or if it is modal and has been dismissed. + */ + bool IsDismissed(); + + void DismissModal( bool aRetVal, const wxString& aResult = wxEmptyString ); + + /// event handler, routes to derivative specific virtual KiwayMailIn() + void kiway_express( KIWAY_EXPRESS& aEvent ); + + /** + * Function language_change + * is an event handler called on a language menu selection. + */ + void language_change( wxCommandEvent& event ); + + // variables for modal behavior support, only used by a few derivatives. + bool m_modal; // true if frame is intended to be modal, not modeless + WX_EVENT_LOOP* m_modal_loop; // points to nested event_loop, NULL means not modal and dismissed + wxWindow* m_modal_resultant_parent; // the window caller in modal mode + wxString m_modal_string; + bool m_modal_ret_val; // true if a selection was made + + DECLARE_EVENT_TABLE() +}; + + +// psuedo code for OpenProjectFiles +#if 0 + +bool OpenProjectFiles( const std::vector<wxString>& aFileList, int aCtl = 0 ) +{ + if( aFileList.size() != 1 ) + { + complain via UI. + return false + } + + assert( aFileList[0] is absolute ) // bug in single_top.cpp or project manager. + + if( !Pgm().LockFile( fullFileName ) ) + { + DisplayError( this, _( "This file is already open." ) ); + return false; + } + + if current open project files have been modified + { + ask if user wants to save them and if yes save. + } + + unload any currently open project files. + + Prj().SetProjectFullName( ) + + if( aFileList[0] does not exist ) + { + notify user file does not exist and ask if he wants to create it + if( yes ) + { + create empty project file(s) + mark file as modified. + + use the default project config file. + } + else + return false + } + else + { + load aFileList[0] + + use the project config file for project given by aFileList[0]s full path. + } + + UpdateFileHistory( g_RootSheet->GetScreen()->GetFileName() ); + + /* done in ReDraw typically: + UpdateTitle(); + */ + + show contents. +} + + + +#endif + + + + +#endif // KIWAY_PLAYER_H_ |