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authorsaurabhb172020-02-26 16:04:40 +0530
committersaurabhb172020-02-26 16:04:40 +0530
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+///////////////////////////////////////////////////////////////////////////////////////////////////
+// OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Created : 2005-12-30
+// Updated : 2008-10-05
+// Licence : This source is under MIT License
+// File : glm/gtx/closest_point.inl
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+#ifndef glm_gtx_closest_point
+#define glm_gtx_closest_point
+
+namespace glm
+{
+ template <typename valType>
+ GLM_FUNC_QUALIFIER detail::tvec3<valType> closestPointOnLine
+ (
+ detail::tvec3<valType> const & point,
+ detail::tvec3<valType> const & a,
+ detail::tvec3<valType> const & b
+ )
+ {
+ valType LineLength = distance(a, b);
+ detail::tvec3<valType> Vector = point - a;
+ detail::tvec3<valType> LineDirection = (b - a) / LineLength;
+
+ // Project Vector to LineDirection to get the distance of point from a
+ valType Distance = dot(Vector, LineDirection);
+
+ if(Distance <= valType(0)) return a;
+ if(Distance >= LineLength) return b;
+ return a + LineDirection * Distance;
+ }
+}//namespace glm
+
+#endif//glm_gtx_closest_point