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authorsaurabhb172020-02-26 16:01:28 +0530
committerGitHub2020-02-26 16:01:28 +0530
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+/*
+ * This program source code file is part of KiCad, a free EDA CAD application.
+ *
+ * Copyright (C) 2009 Jean-Pierre Charras, jaen-pierre.charras@gipsa-lab.inpg.com
+ * Copyright (C) 2011 Wayne Stambaugh <stambaughw@verizon.net>
+ * Copyright (C) 1992-2011 KiCad Developers, see AUTHORS.txt for contributors.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, you may find one here:
+ * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
+ * or you may search the http://www.gnu.org website for the version 2 license,
+ * or you may write to the Free Software Foundation, Inc.,
+ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
+ */
+
+/**
+ * @file sch_sheet_path.h
+ * @brief Definition of the SCH_SHEET_PATH and SCH_SHEET_LIST classes for Eeschema.
+ */
+
+#ifndef CLASS_DRAWSHEET_PATH_H
+#define CLASS_DRAWSHEET_PATH_H
+
+#include <base_struct.h>
+
+
+/** Info about complex hierarchies handling:
+ * A hierarchical schematic uses sheets (hierarchical sheets) included in a
+ * given sheet. Each sheet corresponds to a schematic drawing handled by a
+ * SCH_SCREEN structure. A SCH_SCREEN structure contains drawings, and have
+ * a filename to write it's data. Also a SCH_SCREEN display a sheet number
+ * and the name of the sheet.
+ *
+ * In simple (and flat) hierarchies a sheet is linked to a SCH_SCREEN,
+ * and a SCH_SCREEN is used by only one hierarchical sheet.
+ *
+ * In complex hierarchies the same SCH_SCREEN (and its data) is shared between
+ * more than one sheet. Therefore subsheets (like subsheets in a SCH_SCREEN
+ * shared by many sheets) can be also shared. So the same SCH_SCREEN must
+ * handle different components references and parts selection depending on
+ * which sheet is currently selected, and how a given subsheet is selected.
+ * 2 sheets share the same SCH_SCREEN (the same drawings) if they have the
+ * same filename.
+ *
+ * In KiCad each component and sheet receives (when created) an unique
+ * identification called Time Stamp. So each sheet has 2 ids: its time stamp
+ * (that cannot change) and its name ( that can be edited and therefore is
+ * not reliable for strong identification). KiCad uses Time Stamp ( a unique
+ * 32 bit id), to identify sheets in hierarchies.
+ * A given sheet in a hierarchy is fully labeled by its path (or sheet path)
+ * that is the list of time stamp found to access it through the hierarchy
+ * the root sheet is /. All other sheets have a path like /1234ABCD or
+ * /4567FEDC/AA2233DD/. This path can be displayed as human readable sheet
+ * name like: / or /sheet1/include_sheet/ or /sheet2/include_sheet/
+ *
+ * So to know for a given SCH_SCREEN (a given schematic drawings) we must:
+ * 1) Handle all references possibilities.
+ * 2) When acceded by a given selected sheet, display (update) the
+ * corresponding references and sheet path
+ *
+ * The class SCH_SHEET_PATH handles paths used to access a sheet. The class
+ * SCH_SHEET_LIST allows to handle the full (or partial) list of sheets and
+ * their paths in a complex hierarchy. The class EDA_ScreenList allow to
+ * handle the list of SCH_SCREEN. It is useful to clear or save data,
+ * but is not suitable to handle the full complex hierarchy possibilities
+ * (usable in flat and simple hierarchies).
+ */
+
+
+class wxFindReplaceData;
+class SCH_SCREEN;
+class SCH_MARKER;
+class SCH_SHEET;
+class SCH_ITEM;
+class SCH_REFERENCE_LIST;
+class PART_LIBS;
+
+#define SHEET_NOT_FOUND -1
+
+
+/**
+ * Type SCH_MULTI_UNIT_REFERENCE_MAP
+ * is used to create a map of reference designators for multi-unit parts.
+ */
+typedef std::map<wxString, SCH_REFERENCE_LIST> SCH_MULTI_UNIT_REFERENCE_MAP;
+
+/**
+ * Class SCH_SHEET_PATH
+ * handles access to a sheet by way of a path.
+ * <p>
+ * The member m_sheets stores the list of sheets from the first (usually
+ * g_RootSheet) to a given sheet in last position.
+ * The _last_ sheet is usually the sheet we want to select or reach (which is
+ * what the function Last() returns).
+ * Others sheets constitute the "path" from the first to the last sheet.
+ * </p>
+ */
+class SCH_SHEET_PATH
+{
+#define DSLSZ 32 // Max number of levels for a sheet path
+
+ SCH_SHEET* m_sheets[ DSLSZ ];
+ unsigned m_numSheets;
+
+public:
+ SCH_SHEET_PATH();
+
+ void Clear()
+ {
+ m_numSheets = 0;
+ }
+
+ unsigned GetCount()
+ {
+ return m_numSheets;
+ }
+
+ SCH_SHEET* GetSheet( unsigned index )
+ {
+ if( index < m_numSheets )
+ return m_sheets[index];
+
+ return NULL;
+ }
+
+ /**
+ * Function Cmp
+ * Compare if this is the same sheet path as aSheetPathToTest
+ * @param aSheetPathToTest = sheet path to compare
+ * @return 1 if this sheet path has more sheets than aSheetPathToTest,
+ * -1 if this sheet path has fewer sheets than aSheetPathToTest,
+ * or 0 if same
+ */
+ int Cmp( const SCH_SHEET_PATH& aSheetPathToTest ) const;
+
+ /**
+ * Function Last
+ * returns a pointer to the last sheet of the list
+ * One can see the others sheet as the "path" to reach this last sheet
+ */
+ SCH_SHEET* Last() const;
+
+ /**
+ * Function LastScreen
+ * @return the SCH_SCREEN relative to the last sheet in list
+ */
+ SCH_SCREEN* LastScreen() const;
+
+ /**
+ * Function LastDrawList
+ * @return a pointer to the first schematic item handled by the
+ * SCH_SCREEN relative to the last sheet in list
+ */
+ SCH_ITEM* LastDrawList() const;
+
+ /**
+ * Get the last schematic item relative to the first sheet in the list.
+ *
+ * @return Last schematic item relative to the first sheet in the list if list
+ * is not empty. Otherwise NULL.
+ */
+ SCH_ITEM* FirstDrawList() const;
+
+ /**
+ * Function Push
+ * store (push) aSheet in list
+ * @param aSheet = pointer to the SCH_SHEET to store in list
+ * Push is used when entered a sheet to select or analyze it
+ * This is like cd &ltdirectory&gt in directories navigation
+ */
+ void Push( SCH_SHEET* aSheet );
+
+ /**
+ * Function Pop
+ * retrieves (pop) the last entered sheet and remove it from list
+ * @return a SCH_SHEET* pointer to the removed sheet in list
+ * Pop is used when leaving a sheet after a selection or analyze
+ * This is like cd .. in directories navigation
+ */
+ SCH_SHEET* Pop();
+
+ /**
+ * Function Path
+ * the path uses the time stamps which do not changes even when editing
+ * sheet parameters
+ * a path is something like / (root) or /34005677 or /34005677/00AE4523
+ */
+ wxString Path() const;
+
+ /**
+ * Function PathHumanReadable
+ * returns the sheet path in a human readable form, i.e. as a path made
+ * from sheet names. The the "normal" path instead uses the time
+ * stamps in the path. (Time stamps do not change even when editing
+ * sheet parameters).
+ */
+ wxString PathHumanReadable() const;
+
+ /**
+ * Function BuildSheetPathInfoFromSheetPathValue
+ * Fill this with data to access to the hierarchical sheet known by its path \a aPath
+ * @param aPath = path of the sheet to reach (in non human readable format)
+ * @param aFound - Please document me.
+ * @return true if success else false
+ */
+ bool BuildSheetPathInfoFromSheetPathValue( const wxString& aPath, bool aFound = false );
+
+ /**
+ * Function UpdateAllScreenReferences
+ * updates the reference and the m_Multi parameter (part selection) for all
+ * components on a screen depending on the actual sheet path.
+ * Mandatory in complex hierarchies because sheets use the same screen
+ * (basic schematic)
+ * but with different references and part selections according to the
+ * displayed sheet
+ */
+ void UpdateAllScreenReferences();
+
+ /**
+ * Function AnnotatePowerSymbols
+ * annotates the power symbols only starting at \a aReference in the sheet path.
+ * @param aLibs the library list to use
+ * @param aReference A pointer to the number for the reference designator of the
+ * first power symbol to be annotated. If the pointer is NULL
+ * the annotation starts at 1. The number is incremented for
+ * each power symbol annotated.
+ */
+ void AnnotatePowerSymbols( PART_LIBS* aLibs, int* aReference );
+
+ /**
+ * Function GetComponents
+ * adds a SCH_REFERENCE() object to \a aReferences for each component in the sheet.
+ * @param aLibs the library list to use
+ * @param aReferences List of references to populate.
+ * @param aIncludePowerSymbols : false to only get normal components.
+ */
+ void GetComponents( PART_LIBS* aLibs, SCH_REFERENCE_LIST& aReferences,
+ bool aIncludePowerSymbols = true );
+
+ /**
+ * Function GetMultiUnitComponents
+ * adds a SCH_REFERENCE_LIST object to \a aRefList for each same-reference set of
+ * multi-unit parts in the sheet. The map key for each element will be the
+ * reference designator.
+ * @param aLibs the library list to use
+ * @param aRefList Map of reference designators to reference lists
+ * @param aIncludePowerSymbols : false to only get normal components.
+ */
+ void GetMultiUnitComponents( PART_LIBS* aLibs, SCH_MULTI_UNIT_REFERENCE_MAP &aRefList,
+ bool aIncludePowerSymbols = true );
+
+ /**
+ * Function SetFootprintField
+ * searches last sheet in the path for a component with \a aReference and set the footprint
+ * field to \a aFootPrint if found.
+ *
+ * @param aReference The reference designator of the component.
+ * @param aFootPrint The value to set the footprint field.
+ * @param aSetVisible The value to set the field visibility flag.
+ * @return True if \a aReference was found otherwise false.
+ */
+ bool SetComponentFootprint( const wxString& aReference, const wxString& aFootPrint,
+ bool aSetVisible );
+
+ /**
+ * Find the next schematic item in this sheet object.
+ *
+ * @param aType - The type of schematic item object to search for.
+ * @param aLastItem - Start search from aLastItem. If no aLastItem, search from
+ * the beginning of the list.
+ * @param aWrap - Wrap around the end of the list to find the next item if aLastItem
+ * is defined.
+ * @return - The next schematic item if found. Otherwise, NULL is returned.
+ */
+ SCH_ITEM* FindNextItem( KICAD_T aType, SCH_ITEM* aLastItem = NULL, bool aWrap = false ) const;
+
+ /**
+ * Find the previous schematic item in this sheet path object.
+ *
+ * @param aType - The type of schematic item object to search for.
+ * @param aLastItem - Start search from aLastItem. If no aLastItem, search from
+ * the end of the list.
+ * @param aWrap - Wrap around the beginning of the list to find the next item if aLastItem
+ * is defined.
+ * @return - The previous schematic item if found. Otherwise, NULL is returned.
+ */
+ SCH_ITEM* FindPreviousItem( KICAD_T aType, SCH_ITEM* aLastItem = NULL, bool aWrap = false ) const;
+
+ /**
+ * Function TestForRecursion
+ *
+ * test the SCH_SHEET_PATH file names to check adding the sheet stored in the file
+ * \a aSrcFileName to the sheet stored in file \a aDestFileName will cause a sheet
+ * path recursion.
+ *
+ * @param aSrcFileName is the source file name of the sheet add to \a aDestFileName.
+ * @param aDestFileName is the file name of the destination sheet for \a aSrcFileName.
+ * @return true if \a aFileName will cause recursion in the sheet path. Otherwise false.
+ */
+ bool TestForRecursion( const wxString& aSrcFileName, const wxString& aDestFileName ) const;
+
+ int FindSheet( const wxString& aFileName ) const;
+
+ /**
+ * Function FindSheetByName
+ *
+ * searches the #SCH_SHEET_PATH for a sheet named \a aSheetName.
+ *
+ * @param aSheetName is the name of the sheet to find.
+ * @return a pointer to the sheet named \a aSheetName if found or NULL if not found.
+ */
+ SCH_SHEET* FindSheetByName( const wxString& aSheetName );
+
+ SCH_SHEET_PATH& operator=( const SCH_SHEET_PATH& d1 );
+
+ bool operator==( const SCH_SHEET_PATH& d1 ) const;
+
+ bool operator!=( const SCH_SHEET_PATH& d1 ) const { return !( *this == d1 ) ; }
+};
+
+
+/**
+ * Class SCH_SHEET_LIST
+ * handles the list of Sheets in a hierarchy.
+ * Sheets are not unique, there can be many sheets with the same
+ * filename and the same SCH_SCREEN reference.
+ * The schematic (SCH_SCREEN) is shared between these sheets,
+ * and component references are specific to a sheet path.
+ * When a sheet is entered, component references and sheet number are updated.
+ */
+class SCH_SHEET_LIST
+{
+private:
+ SCH_SHEET_PATH* m_list;
+ int m_count; /* Number of sheets included in hierarchy,
+ * starting at the given sheet in constructor .
+ * the given sheet is counted
+ */
+ int m_index; /* internal variable to handle GetNext(): cleared by
+ * GetFirst() and incremented by GetNext() after
+ * returning the next item in m_list. Also used for
+ * internal calculations in BuildSheetList()
+ */
+ bool m_isRootSheet;
+ SCH_SHEET_PATH m_currList;
+
+public:
+
+ /**
+ * Constructor
+ * builds the list of sheets from aSheet.
+ * If aSheet == NULL (default) build the whole list of sheets in hierarchy.
+ * So usually call it with no parameter.
+ */
+ SCH_SHEET_LIST( SCH_SHEET* aSheet = NULL );
+
+ ~SCH_SHEET_LIST()
+ {
+ if( m_list )
+ delete[] m_list;
+
+ m_list = NULL;
+ }
+
+ /**
+ * Function GetCount
+ * @return the number of sheets in list:
+ * usually the number of sheets found in the whole hierarchy
+ */
+ int GetCount() const { return m_count; }
+
+ /**
+ * Function GetIndex
+ * @return the last selected screen index.
+ */
+ int GetIndex() const { return m_index; }
+
+ /**
+ * Function GetFirst
+ * @return the first item (sheet) in m_list and prepare calls to GetNext()
+ */
+ SCH_SHEET_PATH* GetFirst();
+
+ /**
+ * Function GetNext
+ * @return the next item (sheet) in m_list or NULL if no more item in
+ * sheet list
+ */
+ SCH_SHEET_PATH* GetNext();
+
+ /**
+ * Function GetLast
+ * returns the last sheet in the sheet list.
+ *
+ * @return Last sheet in the list or NULL if sheet list is empty.
+ */
+ SCH_SHEET_PATH* GetLast();
+
+ /**
+ * Function GetPrevious
+ * returns the previous sheet in the sheet list.
+ *
+ * @return The previous sheet in the sheet list or NULL if already at the
+ * beginning of the list.
+ */
+ SCH_SHEET_PATH* GetPrevious();
+
+ /**
+ * Function GetSheet
+ *
+ * @param aIndex A index in sheet list to get the sheet.
+ * @return the sheet at \a aIndex position in m_list or NULL if \a aIndex is
+ * outside the bounds of the index list.
+ */
+ SCH_SHEET_PATH* GetSheet( int aIndex ) const;
+
+ /**
+ * Function GetSheetByPath
+ * returns a sheet matching the path name in \a aPath.
+ *
+ * @param aPath A wxString object containing path of the sheet to get.
+ * @param aHumanReadable True uses the human readable path for comparison.
+ * False uses the timestamp generated path.
+ * @return The sheet that matches \a aPath or NULL if no sheet matching
+ * \a aPath is found.
+ */
+ SCH_SHEET_PATH* GetSheetByPath( const wxString aPath, bool aHumanReadable = true );
+
+ /**
+ * Function IsModified
+ * checks the entire hierarchy for any modifications.
+ * @returns True if the hierarchy is modified otherwise false.
+ */
+ bool IsModified();
+
+ /**
+ * Function IsAutoSaveRequired
+ * checks the entire hierarchy for any modifications that require auto save.
+ * @return True if the hierarchy is modified otherwise false.
+ */
+ bool IsAutoSaveRequired();
+
+ void ClearModifyStatus();
+
+ /**
+ * Function AnnotatePowerSymbols
+ * clear and annotates the entire hierarchy of the sheet path list.
+ * @param aLib the library list to use
+ */
+ void AnnotatePowerSymbols( PART_LIBS* aLib );
+
+ /**
+ * Function GetComponents
+ * adds a SCH_REFERENCE() object to \a aReferences for each component in the list
+ * of sheets.
+ * @param aLibs the library list to use
+ * @param aReferences List of references to populate.
+ * @param aIncludePowerSymbols Set to false to only get normal components.
+ */
+ void GetComponents( PART_LIBS* aLibs, SCH_REFERENCE_LIST& aReferences, bool aIncludePowerSymbols = true );
+
+ /**
+ * Function GetMultiUnitComponents
+ * adds a SCH_REFERENCE_LIST object to \a aRefList for each same-reference set of
+ * multi-unit parts in the list of sheets. The map key for each element will be the
+ * reference designator.
+ * @param aLibs the library list to use
+ * @param aRefList Map of reference designators to reference lists
+ * @param aIncludePowerSymbols Set to false to only get normal components.
+ */
+ void GetMultiUnitComponents( PART_LIBS* aLibs, SCH_MULTI_UNIT_REFERENCE_MAP &aRefList,
+ bool aIncludePowerSymbols = true );
+
+ /**
+ * Function FindNextItem
+ * searches the entire schematic for the next schematic object.
+ *
+ * @param aType - The type of schematic item to find.
+ * @param aSheetFound - The sheet the item was found in. NULL if the next item
+ * is not found.
+ * @param aLastItem - Find next item after aLastItem if not NULL.
+ * @param aWrap - Wrap past around the end of the list of sheets.
+ * @return If found, Returns the next schematic item. Otherwise, returns NULL.
+ */
+ SCH_ITEM* FindNextItem( KICAD_T aType, SCH_SHEET_PATH** aSheetFound = NULL,
+ SCH_ITEM* aLastItem = NULL, bool aWrap = true );
+
+ /**
+ * Function FindPreviousItem
+ * searches the entire schematic for the previous schematic item.
+ *
+ * @param aType - The type of schematic item to find.
+ * @param aSheetFound - The sheet the item was found in. NULL if the previous item
+ * is not found.
+ * @param aLastItem - Find the previous item before aLastItem if not NULL.
+ * @param aWrap - Wrap past around the beginning of the list of sheets.
+ * @return If found, the previous schematic item. Otherwise, NULL.
+ */
+ SCH_ITEM* FindPreviousItem( KICAD_T aType, SCH_SHEET_PATH** aSheetFound = NULL,
+ SCH_ITEM* aLastItem = NULL, bool aWrap = true );
+
+ /**
+ * Function SetFootprintField
+ * searches all the sheets for a component with \a aReference and set the footprint
+ * field to \a aFootPrint if found.
+ *
+ * @param aReference The reference designator of the component.
+ * @param aFootPrint The value to set the footprint field.
+ * @param aSetVisible The value to set the field visibility flag.
+ * @return True if \a aReference was found otherwise false.
+ */
+ bool SetComponentFootprint( const wxString& aReference, const wxString& aFootPrint,
+ bool aSetVisible );
+
+ /**
+ * Function IsComplexHierarchy
+ * searches all of the sheets for duplicate files names which indicates a complex
+ * hierarchy.
+ *
+ * @return true if the #SCH_SHEET_LIST is a complex hierarchy.
+ */
+ bool IsComplexHierarchy() const;
+
+ /**
+ * Function TestForRecursion
+ *
+ * test every SCH_SHEET_PATH in the SCH_SHEET_LIST to verify if adding the sheets stored
+ * in \a aSrcSheetHierarchy to the sheet stored in \a aDestFileName will cause recursion.
+ *
+ * @param aSrcSheetHierarchy is the SCH_SHEET_LIST of the source sheet add to \a aDestFileName.
+ * @param aDestFileName is the file name of the destination sheet for \a aSrcFileName.
+ * @return true if \a aFileName will cause recursion in the sheet path. Otherwise false.
+ */
+ bool TestForRecursion( const SCH_SHEET_LIST& aSrcSheetHierarchy,
+ const wxString& aDestFileName ) const;
+
+ /**
+ * Function FindSheetByName
+ *
+ * searches the entire #SCH_SHEET_LIST for a sheet named \a aSheetName.
+ *
+ * @param aSheetName is the name of the sheet to find.
+ * @return a pointer to the sheet named \a aSheetName if found or NULL if not found.
+ */
+ SCH_SHEET* FindSheetByName( const wxString& aSheetName );
+
+private:
+
+ /**
+ * Function BuildSheetList
+ * builds the list of sheets and their sheet path from \a aSheet.
+ * If \a aSheet is the root sheet, the full sheet path and sheet list are built.
+ *
+ * @param aSheet is the starting sheet from which the list is built, or NULL
+ * indicating that g_RootSheet should be used.
+ * @throw std::bad_alloc if the memory for the sheet path list could not be allocated.
+ */
+ void BuildSheetList( SCH_SHEET* aSheet );
+};
+
+#endif // CLASS_DRAWSHEET_PATH_H