from manimlib.imports import* import math as m class Constraints(ThreeDScene): def construct(self): axes = ThreeDAxes().rotate(m.radians(75)) label_x = TextMobject("$x$").shift([-5.5,1,0]).fade(0.4) #---- x axis label_y = TextMobject("$y$").shift([1,5.5,0]).rotate(-4.5).fade(0.4) #---- y axis cylinder = ParametricSurface( lambda u, v: np.array([ np.cos(TAU * u), np.sin(TAU * u), 2 * (1-1.5*v) ]),checkerboard_colors=[YELLOW_C,YELLOW_D,YELLOW_E]).shift([0.5,0.5,-0.13]).scale(1) plane = ParametricSurface( lambda u, v: np.array([ u, v, u+v ]),checkerboard_colors=[TEAL_C,TEAL_D,TEAL_E]).shift([0,0,0]).rotate(m.radians(-40),RIGHT).scale(4).fade(0.3) c = Circle(color='#FF00FF',fill_opacity=0.3).shift([0.7,-1.3,0.4]).rotate(2.5,UP).scale(1.32) f_text = TextMobject("$f(x,y)=x^2+y^2+z^2$",color = '#FFA074').scale(0.6).to_corner(UL) g_text = TextMobject("$g(x,y)=x^2+y^2+1$",color = '#FFA074').scale(0.6).to_corner(UL) h_text = TextMobject("$h(x,y)=x+y-z=1$",color = '#FFA074').scale(0.6).to_corner(UL) self.set_camera_orientation(phi=65*DEGREES,theta=95*DEGREES) self.add(axes) self.add(label_x) self.add(label_y) self.wait(1) self.add_fixed_in_frame_mobjects(f_text) self.play(Write(c)) self.wait(1) self.play(FadeOut(f_text)) self.wait(1) self.add_fixed_in_frame_mobjects(g_text) self.play(Write(cylinder)) self.wait(1) self.play(FadeOut(g_text)) self.wait(1) self.add_fixed_in_frame_mobjects(h_text) self.play(Write(plane)) self.wait(1) self.play(FadeOut(h_text)) self.wait(1)