from manimlib.imports import* import math as m class firstScene(ThreeDScene): def construct(self): axes = ThreeDAxes() label_x = TextMobject("$x$").shift([5.5,-0.5,0]).fade(0.4) #---- x axis label_y = TextMobject("$y$").shift([-0.5,5.5,0]).rotate(-4.5).fade(0.4) #---- y axis #---- constraint g(x,y) cylinder = ParametricSurface( lambda u, v: np.array([ np.cos(TAU * u), np.sin(TAU * u), 2 * (v) ]),checkerboard_colors=[YELLOW_C,YELLOW_D,YELLOW_E]).rotate(m.radians(-40),RIGHT).shift([0.5,0.5,0]).scale(0.8) #---- constraint h(x,y) plane = ParametricSurface( lambda u, v: np.array([ u, v, u+v ]),checkerboard_colors=[TEAL_C,TEAL_D,TEAL_E]).shift([0,0,0]).rotate(m.radians(-40),RIGHT).scale(2).fade(0.3) figure = VGroup(cylinder,plane).rotate(m.radians(-45),DOWN).scale(1.5) self.set_camera_orientation(phi=65*DEGREES,theta=45*DEGREES) self.add(axes) self.add(label_x) self.add(label_y) self.wait(1) self.play(Write(cylinder)) self.play(Write(plane)) self.wait(1) self.begin_ambient_camera_rotation(rate=0.4) self.wait(1) self.wait(1) self.play(FadeOut(label_x),FadeOut(label_y)) self.wait(1) self.wait(1)