diff options
Diffstat (limited to 'FSF-2020/calculus-of-several-variables/triple-and-surface-integrals/flux/file4_cube_surface.py')
-rw-r--r-- | FSF-2020/calculus-of-several-variables/triple-and-surface-integrals/flux/file4_cube_surface.py | 167 |
1 files changed, 146 insertions, 21 deletions
diff --git a/FSF-2020/calculus-of-several-variables/triple-and-surface-integrals/flux/file4_cube_surface.py b/FSF-2020/calculus-of-several-variables/triple-and-surface-integrals/flux/file4_cube_surface.py index 5963996..146d955 100644 --- a/FSF-2020/calculus-of-several-variables/triple-and-surface-integrals/flux/file4_cube_surface.py +++ b/FSF-2020/calculus-of-several-variables/triple-and-surface-integrals/flux/file4_cube_surface.py @@ -1,7 +1,4 @@ from manimlib.imports import* - - - class cuber(ThreeDScene): def construct(self): @@ -41,31 +38,159 @@ class cuber(ThreeDScene): n1=TextMobject(r"$\vec{n}$",color=YELLOW) n1.scale(0.8) n1.rotate(PI/2,axis=RIGHT) + n1.rotate(PI,axis=OUT) n1.shift(3*RIGHT+1.3*OUT+DOWN) + spaceloc = [[0,0,2],[1,0,2],[-1,0,2],[2,0,2],[-2,0,2],[3,0,2],[-3,0,2], + [0,1,2],[1,1,2],[-1,1,2],[2,1,2],[-2,1,2],[3,1,2],[-3,1,2], + [0,-1,2],[1,-1,2],[-1,-1,2],[2,-1,2],[-2,-1,2],[3,-1,2],[-3,-1,2], + [0,2,2],[1,2,2],[-1,2,2],[2,2,2],[-2,2,2],[3,2,2],[-3,2,2], + [0,-2,2],[1,-2,2],[-1,-2,2],[2,-2,2],[-2,-2,2],[3,-2,2],[-3,-2,2], + [0,3,2],[1,3,2],[-1,3,2],[2,3,2],[-2,3,2],[3,3,2],[-3,3,2], + [0,3,2],[1,3,2],[-1,3,2],[2,3,2],[-2,3,2],[3,3,2],[-3,3,2], + [0,4,2],[1,4,2],[-1,4,2],[2,4,2],[-2,4,2],[3,4,2],[-3,4,2], + [0,4,2],[1,4,2],[-1,4,2],[2,4,2],[-2,4,2],[3,4,2],[-3,4,2], + [0,5,2],[1,5,2],[-1,5,2],[2,5,2],[-2,5,2],[3,5,2],[-3,5,2], + [0,5,2],[1,5,2],[-1,5,2],[2,5,2],[-2,5,2],[3,5,2],[-3,5,2], + [0,6,2],[1,6,2],[-1,6,2],[2,6,2],[-2,6,2],[3,6,2],[-3,6,2], + [0,1.5,2],[1,1.5,2],[-1,1.5,2],[2,1.5,2],[-2,1.5,2],[3,1.5,2],[-3,1.5,2], + [0,3,2],[1,3,2],[-1,3,2],[2,3,2],[-2,3,2],[3,3,2],[-3,3,2]] + + + veclist1=[Vector(color=GREY),Vector(color=GREY),Vector(color=GREY),Vector(color=GREY),Vector(color=GREY),Vector(color=GREY),Vector(color=GREY), + Vector(color=GREY),Vector(color=GREY),Vector(color=GREY),Vector(color=GREY),Vector(color=GREY),Vector(color=GREY),Vector(color=GREY), + Vector(color=GREY),Vector(color=GREY),Vector(color=GREY),Vector(color=GREY),Vector(color=GREY),Vector(color=GREY),Vector(color=GREY), + Vector(color=GREY),Vector(color=GREY),Vector(color=GREY),Vector(color=GREY),Vector(color=GREY),Vector(color=GREY),Vector(color=GREY), + Vector(color=GREY),Vector(color=GREY),Vector(color=GREY),Vector(color=GREY),Vector(color=GREY),Vector(color=GREY),Vector(color=GREY), + Vector(color=GREY),Vector(color=GREY),Vector(color=GREY),Vector(color=GREY),Vector(color=GREY),Vector(color=GREY),Vector(color=GREY)] + + + + + + [veclist1[i].rotate(PI/4,axis=RIGHT) for i in range(42)] + [veclist1[i].rotate(PI/6,axis=OUT) for i in range(42)] + [veclist1[i].rotate(PI/8,axis=DOWN) for i in range(42)] + vectorfield1=VGroup(*veclist1) + [veclist1[i].shift(spaceloc[i]) for i in range(42)] + + + + + veclist2=[Vector(color=GREY),Vector(color=GREY),Vector(color=GREY),Vector(color=GREY),Vector(color=GREY),Vector(color=GREY),Vector(color=GREY), + Vector(color=GREY),Vector(color=GREY),Vector(color=GREY),Vector(color=GREY),Vector(color=GREY),Vector(color=GREY),Vector(color=GREY), + Vector(color=GREY),Vector(color=GREY),Vector(color=GREY),Vector(color=GREY),Vector(color=GREY),Vector(color=GREY),Vector(color=GREY), + Vector(color=GREY),Vector(color=GREY),Vector(color=GREY),Vector(color=GREY),Vector(color=GREY),Vector(color=GREY),Vector(color=GREY), + Vector(color=GREY),Vector(color=GREY),Vector(color=GREY),Vector(color=GREY),Vector(color=GREY),Vector(color=GREY),Vector(color=GREY), + Vector(color=GREY),Vector(color=GREY),Vector(color=GREY),Vector(color=GREY),Vector(color=GREY),Vector(color=GREY),Vector(color=GREY)] + + + + + + [veclist2[i].rotate(PI/4,axis=RIGHT) for i in range(42)] + [veclist2[i].rotate(PI/4,axis=RIGHT) for i in range(42)] + [veclist2[i].rotate(PI/6,axis=OUT) for i in range(42)] + [veclist2[i].rotate(PI/8,axis=DOWN) for i in range(42)] + vectorfield2=VGroup(*veclist2) + [veclist2[i].shift(spaceloc[i]) for i in range(42)] + + + + veclist3=[Vector(color=GREY),Vector(color=GREY),Vector(color=GREY),Vector(color=GREY),Vector(color=GREY),Vector(color=GREY),Vector(color=GREY), + Vector(color=GREY),Vector(color=GREY),Vector(color=GREY),Vector(color=GREY),Vector(color=GREY),Vector(color=GREY),Vector(color=GREY), + Vector(color=GREY),Vector(color=GREY),Vector(color=GREY),Vector(color=GREY),Vector(color=GREY),Vector(color=GREY),Vector(color=GREY), + Vector(color=GREY),Vector(color=GREY),Vector(color=GREY),Vector(color=GREY),Vector(color=GREY),Vector(color=GREY),Vector(color=GREY), + Vector(color=GREY),Vector(color=GREY),Vector(color=GREY),Vector(color=GREY),Vector(color=GREY),Vector(color=GREY),Vector(color=GREY), + Vector(color=GREY),Vector(color=GREY),Vector(color=GREY),Vector(color=GREY),Vector(color=GREY),Vector(color=GREY),Vector(color=GREY)] + + + + + + [veclist3[i].rotate(PI/4,axis=RIGHT) for i in range(42)] + [veclist3[i].rotate(PI/4,axis=RIGHT) for i in range(42)] + [veclist3[i].rotate(PI/6,axis=OUT) for i in range(42)] + [veclist3[i].rotate(PI/8,axis=DOWN) for i in range(42)] + vectorfield3=VGroup(*veclist3) + [veclist3[i].shift(spaceloc[i]) for i in range(42)] - self.set_camera_orientation(phi=75 * DEGREES,theta=-15*DEGREES) + + + veclist4=[Vector(color=GREY),Vector(color=GREY),Vector(color=GREY),Vector(color=GREY),Vector(color=GREY),Vector(color=GREY),Vector(color=GREY), + Vector(color=GREY),Vector(color=GREY),Vector(color=GREY),Vector(color=GREY),Vector(color=GREY),Vector(color=GREY),Vector(color=GREY), + Vector(color=GREY),Vector(color=GREY),Vector(color=GREY),Vector(color=GREY),Vector(color=GREY),Vector(color=GREY),Vector(color=GREY), + Vector(color=GREY),Vector(color=GREY),Vector(color=GREY),Vector(color=GREY),Vector(color=GREY),Vector(color=GREY),Vector(color=GREY), + Vector(color=GREY),Vector(color=GREY),Vector(color=GREY),Vector(color=GREY),Vector(color=GREY),Vector(color=GREY),Vector(color=GREY), + Vector(color=GREY),Vector(color=GREY),Vector(color=GREY),Vector(color=GREY),Vector(color=GREY),Vector(color=GREY),Vector(color=GREY)] + + + + + + [veclist4[i].rotate(PI/4,axis=RIGHT) for i in range(42)] + [veclist4[i].rotate(PI/4,axis=RIGHT) for i in range(42)] + [veclist4[i].rotate(PI/6,axis=OUT) for i in range(42)] + [veclist4[i].rotate(PI/8,axis=DOWN) for i in range(42)] + vectorfield4=VGroup(*veclist4) + [veclist4[i].shift(spaceloc[i]) for i in range(42)] + + + vectorfield1.shift(1.5*DOWN) + vectorfield2.shift(IN+1.5*DOWN) + vectorfield3.shift(2*IN+1.5*DOWN) + vectorfield4.shift(3*IN+1.5*DOWN) + + + vectors=[vectorfield1,vectorfield2,vectorfield3,vectorfield4] + vectorfield=VGroup(*vectors) + vectorfield.scale(1.3) + + + fv=[Vector(color=GREY),Vector(color=GREY),Vector(color=GREY),Vector(color=GREY), + Vector(color=GREY),Vector(color=GREY),Vector(color=GREY),Vector(color=GREY), + Vector(color=GREY) + ] + + spaceloc2 = [[1.5,0.5,0.5],[1.5,1,0.5],[1.5,1.5,0.5], + [1.5,0.5,1],[1.5,1,1],[1.5,1.5,1], + [1.5,0.5,1.5],[1.5,1,1.5],[1.5,1.5,1.5] + ] + [fv[i].rotate(PI/4,axis=RIGHT) for i in range(9)] + [fv[i].rotate(PI/6,axis=OUT) for i in range(9)] + [fv[i].rotate(PI/8,axis=DOWN) for i in range(9)] + [fv[i].shift(spaceloc2[i]) for i in range(9)] + fvfield=VGroup(*fv) + fvfield.shift(2*DOWN) + fvfield.scale(1.3) + + flux=TextMobject("Flux through one side of the cube").set_color(GOLD) + flux.shift(3.5*UP+0.5*LEFT) + + + alll=[vectorfield1,vectorfield2,vectorfield3,vectorfield4,fvfield] + alllvectors=VGroup(*alll) + + + + self.set_camera_orientation(phi=70 * DEGREES,theta=-75*DEGREES) self.play(ShowCreation(axes),ShowCreation(axis_label)) - self.play(ShowCreation(cube, run_time=3)) - self.begin_ambient_camera_rotation(rate=-0.2) - # self.move_camera(phi=150*DEGREES,theta=-45*DEGREES, run_time=3) + self.begin_ambient_camera_rotation(rate=0.2) + self.play(ShowCreation(alllvectors)) + # self.add(fvfield) + + self.play(ShowCreation(cube, run_time=1)) + self.wait(1) self.play(ShowCreation(sq3)) - self.wait(1) - self.play(ShowCreation(v1),ShowCreation(n1)) + self.play(FadeOut(cube)) + self.play(FadeOut(vectorfield)) + self.add_fixed_in_frame_mobjects(flux) + # self.play(ShowCreation(flux)) self.wait(1) + self.play(ShowCreation(v1),ShowCreation(n1)) + self.wait(5) self.stop_ambient_camera_rotation() - self.wait(2) - - - # self.play(Write(t1)) - # self.play(Transform(vg,t1)) - # self.wait(3) - # self.play(ReplacementTransform(t1,t2)) - # self.wait(3) - # # self.move_camera(phi=50*DEGREES,theta=-45*DEGREES,run_time=3) - # self.wait(8) - # self.move_camera(phi=75 * DEGREES, run_time=3) - # self.wait(3) + self.wait(1) |