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#
# Input device configuration
#
menu "Input device support"
depends on !S390 && !UML
config INPUT
tristate "Generic input layer (needed for keyboard, mouse, ...)" if EXPERT
default y
help
Say Y here if you have any input device (mouse, keyboard, tablet,
joystick, steering wheel ...) connected to your system and want
it to be available to applications. This includes standard PS/2
keyboard and mouse.
Say N here if you have a headless (no monitor, no keyboard) system.
More information is available: <file:Documentation/input/input.txt>
If unsure, say Y.
To compile this driver as a module, choose M here: the
module will be called input.
if INPUT
config INPUT_OF_MATRIX_KEYMAP
depends on USE_OF
bool
config INPUT_FF_MEMLESS
tristate "Support for memoryless force-feedback devices"
help
Say Y here if you have memoryless force-feedback input device
such as Logitech WingMan Force 3D, ThrustMaster FireStorm Dual
Power 2, or similar. You will also need to enable hardware-specific
driver.
If unsure, say N.
To compile this driver as a module, choose M here: the
module will be called ff-memless.
config INPUT_POLLDEV
tristate "Polled input device skeleton"
help
Say Y here if you are using a driver for an input
device that periodically polls hardware state. This
option is only useful for out-of-tree drivers since
in-tree drivers select it automatically.
If unsure, say N.
To compile this driver as a module, choose M here: the
module will be called input-polldev.
config INPUT_SPARSEKMAP
tristate "Sparse keymap support library"
help
Say Y here if you are using a driver for an input
device that uses sparse keymap. This option is only
useful for out-of-tree drivers since in-tree drivers
select it automatically.
If unsure, say N.
To compile this driver as a module, choose M here: the
module will be called sparse-keymap.
comment "Userland interfaces"
config INPUT_MOUSEDEV
tristate "Mouse interface" if EXPERT
default y
help
Say Y here if you want your mouse to be accessible as char devices
13:32+ - /dev/input/mouseX and 13:63 - /dev/input/mice as an
emulated IntelliMouse Explorer PS/2 mouse. That way, all user space
programs (including SVGAlib, GPM and X) will be able to use your
mouse.
If unsure, say Y.
To compile this driver as a module, choose M here: the
module will be called mousedev.
config INPUT_MOUSEDEV_PSAUX
bool "Provide legacy /dev/psaux device"
default y
depends on INPUT_MOUSEDEV
help
Say Y here if you want your mouse also be accessible as char device
10:1 - /dev/psaux. The data available through /dev/psaux is exactly
the same as the data from /dev/input/mice.
If unsure, say Y.
config INPUT_MOUSEDEV_SCREEN_X
int "Horizontal screen resolution"
depends on INPUT_MOUSEDEV
default "1024"
help
If you're using a digitizer, or a graphic tablet, and want to use
it as a mouse then the mousedev driver needs to know the X window
screen resolution you are using to correctly scale the data. If
you're not using a digitizer, this value is ignored.
config INPUT_MOUSEDEV_SCREEN_Y
int "Vertical screen resolution"
depends on INPUT_MOUSEDEV
default "768"
help
If you're using a digitizer, or a graphic tablet, and want to use
it as a mouse then the mousedev driver needs to know the X window
screen resolution you are using to correctly scale the data. If
you're not using a digitizer, this value is ignored.
config INPUT_JOYDEV
tristate "Joystick interface"
help
Say Y here if you want your joystick or gamepad to be
accessible as char device 13:0+ - /dev/input/jsX device.
If unsure, say Y.
More information is available: <file:Documentation/input/joystick.txt>
To compile this driver as a module, choose M here: the
module will be called joydev.
config INPUT_EVDEV
tristate "Event interface"
help
Say Y here if you want your input device events be accessible
under char device 13:64+ - /dev/input/eventX in a generic way.
To compile this driver as a module, choose M here: the
module will be called evdev.
config INPUT_EVBUG
tristate "Event debugging"
help
Say Y here if you have a problem with the input subsystem and
want all events (keypresses, mouse movements), to be output to
the system log. While this is useful for debugging, it's also
a security threat - your keypresses include your passwords, of
course.
If unsure, say N.
To compile this driver as a module, choose M here: the
module will be called evbug.
config INPUT_APMPOWER
tristate "Input Power Event -> APM Bridge" if EXPERT
depends on INPUT && APM_EMULATION
help
Say Y here if you want suspend key events to trigger a user
requested suspend through APM. This is useful on embedded
systems where such behaviour is desired without userspace
interaction. If unsure, say N.
To compile this driver as a module, choose M here: the
module will be called apm-power.
config INPUT_KEYRESET
tristate "Reset key"
depends on INPUT
---help---
Say Y here if you want to reboot when some keys are pressed;
To compile this driver as a module, choose M here: the
module will be called keyreset.
comment "Input Device Drivers"
source "drivers/input/keyboard/Kconfig"
source "drivers/input/mouse/Kconfig"
source "drivers/input/joystick/Kconfig"
source "drivers/input/tablet/Kconfig"
source "drivers/input/touchscreen/Kconfig"
source "drivers/input/rmtctl/Kconfig"
source "drivers/input/physics_key/Kconfig"
source "drivers/input/misc/Kconfig"
source "drivers/input/sensor/Kconfig"
endif
menu "Hardware I/O ports"
source "drivers/input/serio/Kconfig"
source "drivers/input/gameport/Kconfig"
endmenu
endmenu
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