#ifndef SIV121D_H #define SIV121D_H // Scene Mode uint8_t siv121d_scene_mode_auto[] = { 0x00,0x02, 0x11,0x10, 0x40,0x40, }; uint8_t siv121d_scene_mode_night[] = { 0x00,0x02, 0x11,0x18, 0x40,0x60, }; // White Balance uint8_t siv121d_wb_auto [] = { 0x00,0x03, 0x10,0xd0, //0x60,0xC5, //0x61,0x95, }; uint8_t siv121d_wb_incandescent [] = { 0x00,0x03, 0x10,0x00, 0x60,0x80, 0x61,0xE0, }; uint8_t siv121d_wb_fluorescent [] = { 0x00,0x03, 0x10,0x00, 0x60,0xB8, 0x61,0xCC, }; uint8_t siv121d_wb_daylight [] = { 0x00,0x03, 0x10,0x00, 0x60,0xD8, 0x61,0x90, }; uint8_t siv121d_wb_cloudy [] = { 0x00,0x03, 0x10,0x00, 0x60,0xB4, 0x61,0x90, }; uint8_t siv121d_wb_tungsten [] = { 0x00,0x03, 0x10,0x00, 0x60,0x7B, 0x61,0xa0, }; // Exposure uint8_t siv121d_exposure_neg6[] = { 0x00,0x04, 0xAB,0xa8, }; uint8_t siv121d_exposure_neg3[] = { 0x00,0x04, 0xAB,0x90, }; uint8_t siv121d_exposure_zero[] = { 0x00,0x04, 0xAB,0x00, }; uint8_t siv121d_exposure_pos3[] = { 0x00,0x04, 0xAB,0x18, }; uint8_t siv121d_exposure_pos6[] = { 0x00,0x04, 0xAB,0x30, }; // Color Effect uint8_t siv121d_colorfx_none[] = { 0x00,0x04, 0xB6,0x00, }; uint8_t siv121d_colorfx_bw[] = { 0x00,0x04, 0xB6,0x40, }; uint8_t siv121d_colorfx_sepia[] = { 0x00,0x04, 0xB6,0x80, 0xB7,0x60, 0xB8,0xA0, }; uint8_t siv121d_colorfx_negative[] = { 0x00,0x04, 0xB6,0x20, }; uint8_t siv121d_colorfx_emboss[] = { 0x00,0x04, 0xB6,0x08, 0xB7,0x00, 0xB8,0x00, }; uint8_t siv121d_colorfx_sketch[] = { 0x00,0x04, 0xB6,0x04, 0xB7,0x00, 0xB8,0x00, }; uint8_t siv121d_colorfx_sky_blue[] = { 0x00,0x04, 0xB6,0xa0, 0xB7,0xc0, 0xB8,0x50, }; uint8_t siv121d_colorfx_grass_green[] = { 0x00,0x04, 0xB6,0x80, 0xB7,0x50, 0xB8,0x50, }; uint8_t siv121d_colorfx_skin_whiten[] = { }; uint8_t sensor_colorfx_vivid[] = { }; // Brightness uint8_t sensor_brightness_neg4[] = { 0x00,0x04, 0xAB,0xC0, }; uint8_t sensor_brightness_neg3[] = { 0x00,0x04, 0xAB,0xB0, }; uint8_t sensor_brightness_neg2[] = { 0x00,0x04, 0xAB,0xA0, }; uint8_t sensor_brightness_neg1[] = { 0x00,0x04, 0xAB,0x90, }; uint8_t sensor_brightness_zero[] = { 0x00,0x04, 0xAB,0x00, }; uint8_t sensor_brightness_pos1[] = { 0x00,0x04, 0xAB,0x10, }; uint8_t sensor_brightness_pos2[] = { 0x00,0x04, 0xAB,0x20, }; uint8_t sensor_brightness_pos3[] = { 0x00,0x04, 0xAB,0x30, }; uint8_t sensor_brightness_pos4[] = { 0x00,0x04, 0xAB,0x40, }; // Contrast uint8_t sensor_contrast_neg4[] = { 0x00,0x04, 0xA8,0x0D, }; uint8_t sensor_contrast_neg3[] = { 0x00,0x04, 0xA8,0x0E, }; uint8_t sensor_contrast_neg2[] = { 0x00,0x04, 0xA8,0x0F, }; uint8_t sensor_contrast_neg1[] = { 0x00,0x04, 0xA8,0x10, }; uint8_t sensor_contrast_zero[] = { 0x00,0x04, 0xA8,0x10, }; uint8_t sensor_contrast_pos1[] = { 0x00,0x04, 0xA8,0x12, }; uint8_t sensor_contrast_pos2[] = { 0x00,0x04, 0xA8,0x13, }; uint8_t sensor_contrast_pos3[] = { 0x00,0x04, 0xA8,0x14, }; uint8_t sensor_contrast_pos4[] = { 0x00,0x04, 0xA8,0x15, }; // Saturation uint8_t sensor_saturation_neg4[] = { }; uint8_t sensor_saturation_neg3[] = { }; uint8_t sensor_saturation_neg2[] = { }; uint8_t sensor_saturation_neg1[] = { }; uint8_t sensor_saturation_zero[] = { }; uint8_t sensor_saturation_pos1[] = { }; uint8_t sensor_saturation_pos2[] = { }; uint8_t sensor_saturation_pos3[] = { }; uint8_t sensor_saturation_pos4[] = { }; // Resolution uint8_t siv121d_320_240_regs[]={ 0x00,0x01, 0x06,0x06, 0x00,0x04, 0xc0,0x10, 0xc1,0x00, 0xc2,0x40, 0xc3,0x00, 0xc4,0xf0, }; uint8_t siv121d_640_480_regs[]={ 0x00,0x01, 0x06,0x04, 0x00,0x04, 0xc0,0x24, 0xc1,0x00, 0xc2,0x80, 0xc3,0x00, 0xc4,0xe0, }; uint8_t siv121d_default_regs_init_121d[]={ #if 1 0x00 ,0x00 , 0x00 ,0x01 , 0x03 ,0x0a , 0x00 ,0x01 , 0x03 ,0x0a , 0x00 ,0x00 , 0x03 ,0x04 , 0x10 ,0x85 , //85 0x11 ,0x74 , //0x11 0x61 davis20120514 0x00 ,0x01 , 0x04 ,0x00 , //00 0x06 ,0x04 , 0x10 ,0x46 , 0x11 ,0x23 , 0x12 ,0x21 , 0x17 ,0x86 , 0x18 ,0x00 , 0x20 ,0x00 , 0x21 ,0x05 , 0x22 ,0x01 , 0x23 ,0x69 , //add 0x40 ,0x0F , 0x41 ,0x90 , 0x42 ,0xd2 , 0x43 ,0x00 , // AE 0x00 ,0x02 , 0x10 ,0x80 , 0x11 ,0x10 , 0x12 ,0x65 , // D65 target 60 0x14 ,0x62 , // A target 5 0x34 ,0x96 , 0x40 ,0x40 , // 40 0x5f ,0x01 , 0x41 ,0x28 ,//20 , 0x42 ,0x28 ,//20 , 0x44 ,0x08 ,//00 , 0x45 ,0x08 ,//00 , 0x46 ,0x15 ,//0a , 0x47 ,0x1c ,//10 , 0x48 ,0x20 ,//13 , 0x49 ,0x21 ,//15 , 0x4a ,0x23 ,//18 , 0x4b ,0x24 ,//1a , 0x4c ,0x25 ,//1d , 0x4d ,0x28 ,//20 , 0x4e ,0x1c ,//10 , 0x4f ,0x15 ,//0a , 0x50 ,0x10 ,//08 , 0x51 ,0x10 ,//06 , 0x52 ,0x0e ,//05 , 0x53 ,0x0c ,//04 , 0x54 ,0x0b ,//02 , 0x55 ,0x0a ,//01 , 0x90 ,0x80 , 0x91 ,0x80 , // AWB 0x00 ,0x03 , 0x10 ,0xd0 , // 0x11 ,0xc0 ,//c0 0x13 ,0x81 , //Cr target 0x14 ,0x7d , //Cb target 7d 0x15 ,0xc0 , // R gain Top e0 0x16 ,0x8c , // R gain bottom 8c // 0x17 ,0xe0 , // B gain Top e0 0x18 ,0x70 , // B gain bottom 0x80 // 0x19 ,0x8c , // Cr top value 8c // 0x1a ,0x64 , // Cr bottom value 0x64 60 //YCbYCr 0x1b ,0x98 , // Cb top value 0x98 0x1c ,0x6c , // Cb bottom value 0x6c // 0x01 0x1d ,0x94 , // 0xa0 0x1e ,0x6c , // 0x60 0x20 ,0xe8 , // AWB luminous top value 0x21 ,0x30 , // AWB luminous bottom value 0x20 0x22 ,0xb8 , 0x23 ,0x10 , 0x25 ,0x20 , 0x26 ,0x0f , 0x27 ,0x08 , // BRTSRT 0x28 ,0x0f , // BRTEND 0x29 ,0xba , // BRTRGNBOT 0x2a ,0xa0 , // BRTBGNTOP 0x40 ,0x01 , 0x41 ,0x04 , 0x42 ,0x08 , 0x43 ,0x10 , 0x44 ,0x12 , // 0x12 0x45 ,0x35 , //35 0x46 ,0xfc , // fc 0x62 ,0x84 , //84 // 0x63 ,0x90 , // R D30 to D20 0x64 ,0xd0 , // B D30 to D20 0x65 ,0x90 , // R D20 to D30 0x66 ,0xd0 , // B D20 to D30 // IDP 0x00 ,0x04 , 0x10 ,0xff , // 0x11 ,0x1d , 0x11 ,0x1d , //zhongwei changed 0x12 ,0x3d ,//zhongwei++ // DPCBNR 0x18 ,0xbe ,//fe , // DPCNRCTRL 0x19 ,0x00 ,//04 , // DPCTHV 0x1A ,0x00 ,//01 , // DPCTHVSLP 0x1B ,0x00 ,//08 , // DPCTHVDIFSRT 0x1C ,0x0f ,//08 , // DPCTHVDIFSLP 0x1d ,0xFF , // DPCTHVMAX 0x1E ,0x04 , // BNRTHV 0c 0x1F ,0x04 , // BNRTHVSLPN 10 0x20 ,0x10 , // BNRTHVSLPD 0x21 ,0x00 , /// BNRNEICNT / 0x08 0x22 ,0x10 , // STRTNOR // 0x03 0x23 ,0x40 , // STRTDRK // Gamma 0x31 ,0x08 ,//0x080x31, 0x04 },//0x08 0x03 0x32 ,0x12 ,//0x100x32, 0x0b },//0x10 0x08 0x33 ,0x24 ,//0x1B0x33, 0x24 },//0x1B 0x16 0x34 ,0x47 ,//0x370x34, 0x49 },//0x37 0x36 0x35 ,0x64 ,//0x4D0x35, 0x66 },//0x4D 0x56 0x36 ,0x7c ,//0x600x36, 0x7C },//0x60 0x77 0x37 ,0x8f ,//0x720x37, 0x8D },//0x72 0x88 0x38 ,0x9f ,//0x820x38, 0x9B },//0x82 0x9a 0x39 ,0xad ,//0x910x39, 0xAA },//0x91 0xA9 0x3a ,0xba ,//0xA00x3a, 0xb6 },//0xA0 0xb5 0x3b ,0xcf ,//0xBA0x3b, 0xca },//0xBA 0xca 0x3c ,0xe2 ,//0xD30x3c, 0xdc },//0xD3 0xdd 0x3d ,0xf0 ,//0xEA0x3d, 0xef },//0xEA 0xee // Shading Register Setting 0x40 ,0x04 , //06 0x41 ,0x44 , 0x42 ,0x43 , 0x43 ,0x20 , 0x44 ,0x11 , // left R gain[7:4], right R gain[3:0] 22 0x45 ,0x11 , // top R gain[7:4], bottom R gain[3:0] 22 0x46 ,0x00 , // left G gain[7:4], right G gain[3:0] 0x47 ,0x00 , // top G gain[7:4], bottom G gain[3:0] 11 0x48 ,0x00 , // left B gain[7:4], right B gain[3:0] 0x49 ,0x00 , // top B gain[7:4], bottom B gain[3:0] //color matrix default 0x4a ,0x04 , // X-axis center high[3:2], Y-axis center high[1:0] 0x4b ,0x60 , // X-axis center low[7:0] 48 0x4c ,0xe0 , // Y-axis center low[7:0] e8 0x4d ,0x88 , // Shading Center Gain 80 0x4e ,0x00 , // Shading R Offset 0x4f ,0x00 , // Shading Gr Offset 0x50 ,0x00 , // Shading B Offset // Interpolation 0x60 ,0x7f , 0x61 ,0x08 , // Color matrix (D65) - Daylight 0x71 ,0x34 , //0x34 0x39 0x72 ,0xCe , //0xCe 0xCc 0x73 ,0xFe , //0xFe 0xFb 0x74 ,0x13 , //0x13 0x10 0x75 ,0x25 , //0x25 0x21 0x76 ,0x08 , //0x08 0x0f 0x77 ,0xec , //0xec 0xf8 0x78 ,0xd1 , //0xd1 0xc0 0x79 ,0x47 , //0x47 0x48 // Color matrix (D20) - A 0x83 ,0x38 , //0x3c 0x84 ,0xd1 , //0xc6 0x85 ,0xf7 , //0xff 0x86 ,0x12 , //0x12 0x87 ,0x25 , //0x24 0x88 ,0x09 , //0x0a 0x89 ,0xe1 , //0xed 0x8a ,0xc7 , //0xc2 0x8b ,0x58 , //0x51 0x8c ,0x10 , //CMA select //G Edge 0x90 ,0x20 , //Upper gain 0x91 ,0x40 , //down gain 0x92 ,0x44 , //[7:4] upper coring [3:0] down coring 0x9a ,0x40 , 0x9b ,0x40 , 0x9c ,0x38 , //edge suppress start 30 0x9d ,0x30 , //edge suppress slope 0xa8 ,0x10 , 0xa9 ,0x13 , 0xaa ,0x13 , 0xb9 ,0x30 , // nightmode 38 at gain 0x48 5fps 0xba ,0x44 , // nightmode 80 at gain 0x48 5fps 0xde ,0x80 , 0xe5 ,0x15 , 0xe6 ,0x02 , 0xe7 ,0x04 , //Sensor On //Sensor On 0x00 ,0x01 , 0x03 ,0x01 , 0x00 ,0x00 , #else 0x00,0x00, 0x03,0x04, 0x10,0x86,//8d}}, //85 0x11,0x74,// f1}}, //0x11 0x61 davis20120514 0x00,0x01, 0x04,0x00, //00 0x06,0x04, 0x10,0x11,//46}}, 0x11,0x25,//23}}, 0x12,0x21, 0x17,0x94,//86}}, 0x18,0x00, 0x20,0x00, 0x21,0x05, 0x22,0x01, 0x23,0x69, //add 0x40,0x0F, 0x41,0x90, 0x42,0xd2, 0x43,0x00, // AE 0x00,0x02, 0x10,0x84, 0x11,0x14,//0c}},//10}}, 0x12,0x68,//71,//70}}, // D65 target 60 0x14,0x40,//68, // A target 5d 0x34,0x96, 0x40,0x38,//48}},//40}}, // 40 0x44,0x08,//00}}, // AWB 0x00,0x03, 0x10,0xD0,//c3}}, // 0x11,0xc1,//c0}},//c0 0x12,0x80, 0x13,0x80, //Cr target 0x7e 0x14,0x80, //Cb target 7f 0x15,0xe0,//c0}}, // R gain Top e0 0x16,0x7C,//88}},//8c}}, // R gain bottom 8c // 0x17,0xe0, // B gain Top e0 0x18,0x80,//70}}, // B gain bottom 0x80 // 0x19,0x8C,//90}}, // Cr top value 8c // 0x1a,0x64, // Cr bottom value 0x64 60 //YCbYCr 0x1b,0x94, // Cb top value 0x98 0x1c,0x6c, // Cb bottom value 0x6c // 0x01 0x1d,0x94, // 0xa0 0x1e,0x6c, // 0x60 0x20,0xe8, // AWB luminous top value 0x21,0x30, // AWB luminous bottom value 0x20 0x22,0xb8, 0x23,0x10, 0x25,0x08,//20}}, 0x26,0x0f,//0f}}, 0x27,0x60, // BRTSRT 0x28,0x70, // BRTEND 0x29,0xb7, // BRTRGNBOT 0x2a,0xa3, // BRTBGNTOP 0x40,0x01, 0x41,0x03,//04}}, 0x42,0x08, 0x43,0x10, 0x44,0x13,//12}}, // 0x12 0x45,0x6a,//35}}, //35 0x46,0xca, // fc 0x62,0x80,//84}}, //84 // 0x63,0x90,//9c}}, // R D30 to D20 0x64,0xD0,//d4}}, // B D30 to D20 0x65,0x98,//a0}},//90}}, // R D20 to D30 0x66,0xd0, // B D20 to D30 // IDP 0x00,0x04, 0x10,0x7f,//f, 0x11,0x1d, // changed 0x12,0x3d,//++ 0x13,0xfe,//++ 0x14,0x01,//++ // DPCBNR 0x18,0xbf,//fe, // DPCNRCTRL 0x19,0x00,//04, // DPCTHV 0x1A,0x00,//01, // DPCTHVSLP 0x1B,0x00,//08,//08}}, // DPCTHVDIFSRT 0x1E,0x04, // BNRTHV 0c 0x1F,0x08,//04}}, // BNRTHVSLPN 10 0x20,0x20, // BNRTHVSLPD 0x21,0x00, /// BNRNEICNT / 0x08 0x22,0x08, // STRTNOR // 0x03 0x23,0x38,//40}}, // STRTDRK 0x24,0x00, // Gamma 0x31, 0x11,//03,//0x080x31, 0x04 },//0x08 0x03 0x32, 0x21,//0b,//0x100x32, 0x0b },//0x10 0x08 0x33, 0x37,//1e,//0x1B0x33, 0x24 },//0x1B 0x16 0x34, 0x54,//46,//0x370x34, 0x49 },//0x37 0x36 0x35, 0x6e,//62,//0x4D0x35, 0x66 },//0x4D 0x56 0x36, 0x84,//0x600x36, 0x7C },//0x60 0x77 0x37, 0x96,//0x720x37, 0x8D },//0x72 0x88 0x38, 0xa7,//0x820x38, 0x9B },//0x82 0x9a 0x39, 0xb7,//0x910x39, 0xAA },//0x91 0xA9 0x3a, 0xc4,//0xA00x3a, 0xb6 },//0xA0 0xb5 0x3b, 0xd9,//0xBA0x3b, 0xca },//0xBA 0xca 0x3c, 0xea,//0xD30x3c, 0xdc },//0xD3 0xdd 0x3d, 0xf9,//0xEA0x3d, 0xef },//0xEA 0xee // Shading Register Setting 0x40,0x55,//04}}, //06 0x41,0x44, 0x42,0x33,//43}}, 0x43,0x00, 0x44,0x22, // left R gain[7:4], right R gain[3:0] 22 0x45,0x22, // top R gain[7:4], bottom R gain[3:0] 22 0x46,0x00, // left G gain[7:4], right G gain[3:0] 0x47,0x03, // top G gain[7:4], bottom G gain[3:0] 11 0x48,0x01, // left B gain[7:4], right B gain[3:0] 0x49,0x11, // top B gain[7:4], bottom B gain[3:0] //color matrix default 0x4a,0x05, // X-axis center high[3:2], Y-axis center high[1:0] 0x4b,0x40, // X-axis center low[7:0] 48 0x4c,0x10, // Y-axis center low[7:0] e8 0x4d,0x80, // Shading Center Gain 80 0x4e,0x00, // Shading R Offset 0x4f,0x00, // Shading Gr Offset 0x50,0x00, // Shading B Offset // Interpolation 0x60,0x7f, 0x61,0x08, // Color matrix (D65) - Daylight 0x71,0x39, //0x34 0x39 0x72,0xC8, //0xCe 0xCc 0x73,0xff, //0xFe 0xFb 0x74,0x13, //0x13 0x10 0x75,0x25, //0x25 0x21 0x76,0x08, //0x08 0x0f 0x77,0xf8, //0xec 0xf8 0x78,0xc0, //0xd1 0xc0 0x79,0x48, //0x47 0x48 // Color matrix (D20) - A 0x83,0x34, //0x3c 0x84,0xd4, //0xc6 0x85,0xf8, //0xff 0x86,0x12, //0x12 0x87,0x25, //0x24 0x88,0x09, //0x0a 0x89,0xf0, //0xed 0x8a,0xbe, //0xc2 0x8b,0x54, //0x51 0x8c,0x10, //CMA select //G Edge 0x90,0x30, //Upper gain 0x91,0x40, //down gain 0x92,0x33,//22}}, //[7:4] upper coring [3:0] down coring 0x9a,0x40, 0x9b,0x40, 0x9c,0x38, //edge suppress start 30 0x9d,0x30, //edge suppress slope 0x9f,0x26, 0xa0,0x11, 0xa8,0x11,//10}}, 0xa9,0x11,//10}}, 0xaa,0x11, 0xbf,0x20, 0xb9,0x28,//30}}, // nightmode 38 at gain 0x48 5fps 0xba,0x41,//44}}, // nightmode 80 at gain 0x48 5fps 0xde,0x80, 0xe5,0x15, 0xe6,0x02, 0xe7,0x04, //Sensor On //Sensor On 0x00,0x01, 0x03,0x01, 0x00,0x00, #endif }; uint8_t siv121d_default_regs_init_121du[] = { #if 0 0x00 ,0x00 , 0x00 ,0x01 , 0x03 ,0x0a , 0x00 ,0x01 , 0x03 ,0x0a , 0x00 ,0x00 , 0x03 ,0x04 , 0x10 ,0x85 , //85 0x11 ,0x74 , //0x11 0x61 davis20120514 0x00 ,0x01 , 0x04 ,0x00 , //00 0x06 ,0x04 , 0x10 ,0x46 , 0x11 ,0x23 , 0x12 ,0x21 , 0x17 ,0x86 , 0x18 ,0x00 , 0x20 ,0x00 , 0x21 ,0x05 , 0x22 ,0x01 , 0x23 ,0x69 , //add 0x40 ,0x0F , 0x41 ,0x90 , 0x42 ,0xd2 , 0x43 ,0x00 , // AE 0x00 ,0x02 , 0x10 ,0x80 , 0x11 ,0x10 , 0x12 ,0x65 , // D65 target 60 0x14 ,0x62 , // A target 5 0x34 ,0x96 , 0x40 ,0x40 , // 40 0x5f ,0x01 , 0x41 ,0x28 ,//20 , 0x42 ,0x28 ,//20 , 0x44 ,0x08 ,//00 , 0x45 ,0x08 ,//00 , 0x46 ,0x15 ,//0a , 0x47 ,0x1c ,//10 , 0x48 ,0x20 ,//13 , 0x49 ,0x21 ,//15 , 0x4a ,0x23 ,//18 , 0x4b ,0x24 ,//1a , 0x4c ,0x25 ,//1d , 0x4d ,0x28 ,//20 , 0x4e ,0x1c ,//10 , 0x4f ,0x15 ,//0a , 0x50 ,0x10 ,//08 , 0x51 ,0x10 ,//06 , 0x52 ,0x0e ,//05 , 0x53 ,0x0c ,//04 , 0x54 ,0x0b ,//02 , 0x55 ,0x0a ,//01 , 0x90 ,0x80 , 0x91 ,0x80 , // AWB 0x00 ,0x03 , 0x10 ,0xd0 , // 0x11 ,0xc0 ,//c0 0x13 ,0x81 , //Cr target 0x14 ,0x7d , //Cb target 7d 0x15 ,0xc0 , // R gain Top e0 0x16 ,0x8c , // R gain bottom 8c // 0x17 ,0xe0 , // B gain Top e0 0x18 ,0x70 , // B gain bottom 0x80 // 0x19 ,0x8c , // Cr top value 8c // 0x1a ,0x64 , // Cr bottom value 0x64 60 //YCbYCr 0x1b ,0x98 , // Cb top value 0x98 0x1c ,0x6c , // Cb bottom value 0x6c // 0x01 0x1d ,0x94 , // 0xa0 0x1e ,0x6c , // 0x60 0x20 ,0xe8 , // AWB luminous top value 0x21 ,0x30 , // AWB luminous bottom value 0x20 0x22 ,0xb8 , 0x23 ,0x10 , 0x25 ,0x20 , 0x26 ,0x0f , 0x27 ,0x08 , // BRTSRT 0x28 ,0x0f , // BRTEND 0x29 ,0xba , // BRTRGNBOT 0x2a ,0xa0 , // BRTBGNTOP 0x40 ,0x01 , 0x41 ,0x04 , 0x42 ,0x08 , 0x43 ,0x10 , 0x44 ,0x12 , // 0x12 0x45 ,0x35 , //35 0x46 ,0xfc , // fc 0x62 ,0x84 , //84 // 0x63 ,0x90 , // R D30 to D20 0x64 ,0xd0 , // B D30 to D20 0x65 ,0x90 , // R D20 to D30 0x66 ,0xd0 , // B D20 to D30 // IDP 0x00 ,0x04 , 0x10 ,0xff , // 0x11 ,0x1d , 0x11 ,0x1d , //zhongwei changed 0x12 ,0x3d ,//zhongwei++ // DPCBNR 0x18 ,0xbe ,//fe , // DPCNRCTRL 0x19 ,0x00 ,//04 , // DPCTHV 0x1A ,0x00 ,//01 , // DPCTHVSLP 0x1B ,0x00 ,//08 , // DPCTHVDIFSRT 0x1C ,0x0f ,//08 , // DPCTHVDIFSLP 0x1d ,0xFF , // DPCTHVMAX 0x1E ,0x04 , // BNRTHV 0c 0x1F ,0x04 , // BNRTHVSLPN 10 0x20 ,0x10 , // BNRTHVSLPD 0x21 ,0x00 , /// BNRNEICNT / 0x08 0x22 ,0x10 , // STRTNOR // 0x03 0x23 ,0x40 , // STRTDRK // Gamma 0x31 ,0x08 ,//0x080x31, 0x04 },//0x08 0x03 0x32 ,0x12 ,//0x100x32, 0x0b },//0x10 0x08 0x33 ,0x24 ,//0x1B0x33, 0x24 },//0x1B 0x16 0x34 ,0x47 ,//0x370x34, 0x49 },//0x37 0x36 0x35 ,0x64 ,//0x4D0x35, 0x66 },//0x4D 0x56 0x36 ,0x7c ,//0x600x36, 0x7C },//0x60 0x77 0x37 ,0x8f ,//0x720x37, 0x8D },//0x72 0x88 0x38 ,0x9f ,//0x820x38, 0x9B },//0x82 0x9a 0x39 ,0xad ,//0x910x39, 0xAA },//0x91 0xA9 0x3a ,0xba ,//0xA00x3a, 0xb6 },//0xA0 0xb5 0x3b ,0xcf ,//0xBA0x3b, 0xca },//0xBA 0xca 0x3c ,0xe2 ,//0xD30x3c, 0xdc },//0xD3 0xdd 0x3d ,0xf0 ,//0xEA0x3d, 0xef },//0xEA 0xee // Shading Register Setting 0x40 ,0x04 , //06 0x41 ,0x44 , 0x42 ,0x43 , 0x43 ,0x20 , 0x44 ,0x11 , // left R gain[7:4], right R gain[3:0] 22 0x45 ,0x11 , // top R gain[7:4], bottom R gain[3:0] 22 0x46 ,0x00 , // left G gain[7:4], right G gain[3:0] 0x47 ,0x00 , // top G gain[7:4], bottom G gain[3:0] 11 0x48 ,0x00 , // left B gain[7:4], right B gain[3:0] 0x49 ,0x00 , // top B gain[7:4], bottom B gain[3:0] //color matrix default 0x4a ,0x04 , // X-axis center high[3:2], Y-axis center high[1:0] 0x4b ,0x60 , // X-axis center low[7:0] 48 0x4c ,0xe0 , // Y-axis center low[7:0] e8 0x4d ,0x88 , // Shading Center Gain 80 0x4e ,0x00 , // Shading R Offset 0x4f ,0x00 , // Shading Gr Offset 0x50 ,0x00 , // Shading B Offset // Interpolation 0x60 ,0x7f , 0x61 ,0x08 , // Color matrix (D65) - Daylight 0x71 ,0x34 , //0x34 0x39 0x72 ,0xCe , //0xCe 0xCc 0x73 ,0xFe , //0xFe 0xFb 0x74 ,0x13 , //0x13 0x10 0x75 ,0x25 , //0x25 0x21 0x76 ,0x08 , //0x08 0x0f 0x77 ,0xec , //0xec 0xf8 0x78 ,0xd1 , //0xd1 0xc0 0x79 ,0x47 , //0x47 0x48 // Color matrix (D20) - A 0x83 ,0x38 , //0x3c 0x84 ,0xd1 , //0xc6 0x85 ,0xf7 , //0xff 0x86 ,0x12 , //0x12 0x87 ,0x25 , //0x24 0x88 ,0x09 , //0x0a 0x89 ,0xe1 , //0xed 0x8a ,0xc7 , //0xc2 0x8b ,0x58 , //0x51 0x8c ,0x10 , //CMA select //G Edge 0x90 ,0x20 , //Upper gain 0x91 ,0x40 , //down gain 0x92 ,0x44 , //[7:4] upper coring [3:0] down coring 0x9a ,0x40 , 0x9b ,0x40 , 0x9c ,0x38 , //edge suppress start 30 0x9d ,0x30 , //edge suppress slope 0xa8 ,0x10 , 0xa9 ,0x13 , 0xaa ,0x13 , 0xb9 ,0x30 , // nightmode 38 at gain 0x48 5fps 0xba ,0x44 , // nightmode 80 at gain 0x48 5fps 0xde ,0x80 , 0xe5 ,0x15 , 0xe6 ,0x02 , 0xe7 ,0x04 , //Sensor On //Sensor On 0x00 ,0x01 , 0x03 ,0x01 , 0x00 ,0x00 , #else 0x00,0x00, 0x03,0x04, 0x10,0x86,//8d}}, //85 0x11,0x74,// f1}}, //0x11 0x61 davis20120514 0x00,0x01, 0x04,0x00, //00 0x06,0x04, 0x10,0x11,//46}}, 0x11,0x25,//23}}, 0x12,0x21, 0x17,0x94,//86}}, 0x18,0x00, 0x20,0x00, 0x21,0x05, 0x22,0x01, 0x23,0x69, //add 0x40,0x0F, 0x41,0x90, 0x42,0xd2, 0x43,0x00, // AE 0x00,0x02, 0x10,0x84, 0x11,0x14,//0c}},//10}}, 0x12,0x68,//71,//70}}, // D65 target 60 0x14,0x40,//68, // A target 5d 0x34,0x96, 0x40,0x38,//48}},//40}}, // 40 0x44,0x08,//00}}, // AWB 0x00,0x03, 0x10,0xD0,//c3}}, // 0x11,0xc1,//c0}},//c0 0x12,0x80, 0x13,0x80, //Cr target 0x7e 0x14,0x80, //Cb target 7f 0x15,0xe0,//c0}}, // R gain Top e0 0x16,0x7C,//88}},//8c}}, // R gain bottom 8c // 0x17,0xe0, // B gain Top e0 0x18,0x80,//70}}, // B gain bottom 0x80 // 0x19,0x8C,//90}}, // Cr top value 8c // 0x1a,0x64, // Cr bottom value 0x64 60 //YCbYCr 0x1b,0x94, // Cb top value 0x98 0x1c,0x6c, // Cb bottom value 0x6c // 0x01 0x1d,0x94, // 0xa0 0x1e,0x6c, // 0x60 0x20,0xe8, // AWB luminous top value 0x21,0x30, // AWB luminous bottom value 0x20 0x22,0xb8, 0x23,0x10, 0x25,0x08,//20}}, 0x26,0x0f,//0f}}, 0x27,0x60, // BRTSRT 0x28,0x70, // BRTEND 0x29,0xb7, // BRTRGNBOT 0x2a,0xa3, // BRTBGNTOP 0x40,0x01, 0x41,0x03,//04}}, 0x42,0x08, 0x43,0x10, 0x44,0x13,//12}}, // 0x12 0x45,0x6a,//35}}, //35 0x46,0xca, // fc 0x62,0x80,//84}}, //84 // 0x63,0x90,//9c}}, // R D30 to D20 0x64,0xD0,//d4}}, // B D30 to D20 0x65,0x98,//a0}},//90}}, // R D20 to D30 0x66,0xd0, // B D20 to D30 // IDP 0x00,0x04, 0x10,0x7f,//f, 0x11,0x1d, // changed 0x12,0x3d,//++ 0x13,0xfe,//++ 0x14,0x01,//++ // DPCBNR 0x18,0xbf,//fe, // DPCNRCTRL 0x19,0x00,//04, // DPCTHV 0x1A,0x00,//01, // DPCTHVSLP 0x1B,0x00,//08,//08}}, // DPCTHVDIFSRT 0x1E,0x04, // BNRTHV 0c 0x1F,0x08,//04}}, // BNRTHVSLPN 10 0x20,0x20, // BNRTHVSLPD 0x21,0x00, /// BNRNEICNT / 0x08 0x22,0x08, // STRTNOR // 0x03 0x23,0x38,//40}}, // STRTDRK 0x24,0x00, // Gamma 0x31, 0x11,//03,//0x080x31, 0x04 },//0x08 0x03 0x32, 0x21,//0b,//0x100x32, 0x0b },//0x10 0x08 0x33, 0x37,//1e,//0x1B0x33, 0x24 },//0x1B 0x16 0x34, 0x54,//46,//0x370x34, 0x49 },//0x37 0x36 0x35, 0x6e,//62,//0x4D0x35, 0x66 },//0x4D 0x56 0x36, 0x84,//0x600x36, 0x7C },//0x60 0x77 0x37, 0x96,//0x720x37, 0x8D },//0x72 0x88 0x38, 0xa7,//0x820x38, 0x9B },//0x82 0x9a 0x39, 0xb7,//0x910x39, 0xAA },//0x91 0xA9 0x3a, 0xc4,//0xA00x3a, 0xb6 },//0xA0 0xb5 0x3b, 0xd9,//0xBA0x3b, 0xca },//0xBA 0xca 0x3c, 0xea,//0xD30x3c, 0xdc },//0xD3 0xdd 0x3d, 0xf9,//0xEA0x3d, 0xef },//0xEA 0xee // Shading Register Setting 0x40,0x55,//04}}, //06 0x41,0x44, 0x42,0x33,//43}}, 0x43,0x00, 0x44,0x22, // left R gain[7:4], right R gain[3:0] 22 0x45,0x22, // top R gain[7:4], bottom R gain[3:0] 22 0x46,0x00, // left G gain[7:4], right G gain[3:0] 0x47,0x03, // top G gain[7:4], bottom G gain[3:0] 11 0x48,0x01, // left B gain[7:4], right B gain[3:0] 0x49,0x11, // top B gain[7:4], bottom B gain[3:0] //color matrix default 0x4a,0x05, // X-axis center high[3:2], Y-axis center high[1:0] 0x4b,0x40, // X-axis center low[7:0] 48 0x4c,0x10, // Y-axis center low[7:0] e8 0x4d,0x80, // Shading Center Gain 80 0x4e,0x00, // Shading R Offset 0x4f,0x00, // Shading Gr Offset 0x50,0x00, // Shading B Offset // Interpolation 0x60,0x7f, 0x61,0x08, // Color matrix (D65) - Daylight 0x71,0x39, //0x34 0x39 0x72,0xC8, //0xCe 0xCc 0x73,0xff, //0xFe 0xFb 0x74,0x13, //0x13 0x10 0x75,0x25, //0x25 0x21 0x76,0x08, //0x08 0x0f 0x77,0xf8, //0xec 0xf8 0x78,0xc0, //0xd1 0xc0 0x79,0x48, //0x47 0x48 // Color matrix (D20) - A 0x83,0x34, //0x3c 0x84,0xd4, //0xc6 0x85,0xf8, //0xff 0x86,0x12, //0x12 0x87,0x25, //0x24 0x88,0x09, //0x0a 0x89,0xf0, //0xed 0x8a,0xbe, //0xc2 0x8b,0x54, //0x51 0x8c,0x10, //CMA select //G Edge 0x90,0x30, //Upper gain 0x91,0x40, //down gain 0x92,0x33,//22}}, //[7:4] upper coring [3:0] down coring 0x9a,0x40, 0x9b,0x40, 0x9c,0x38, //edge suppress start 30 0x9d,0x30, //edge suppress slope 0x9f,0x26, 0xa0,0x11, 0xa8,0x11,//10}}, 0xa9,0x11,//10}}, 0xaa,0x11, 0xbf,0x20, 0xb9,0x28,//30}}, // nightmode 38 at gain 0x48 5fps 0xba,0x41,//44}}, // nightmode 80 at gain 0x48 5fps 0xde,0x80, 0xe5,0x15, 0xe6,0x02, 0xe7,0x04, //Sensor On //Sensor On 0x00,0x01, 0x03,0x01, 0x00,0x00, #endif }; #endif