// Scene Mode uint8_t bf3703_scene_mode_auto[] = { 0x8e,0x0d, //0x07 0x8f,0xf2 //0x79 }; uint8_t bf3703_scene_mode_night[] = { 0x8e,0x0e, 0x8f,0xf2, }; // White Balance uint8_t bf3703_wb_auto [] = { 0x13,0x07, }; uint8_t bf3703_wb_incandescent [] = { 0x13,0x05, 0x01, 0x1f, 0x02, 0x15, }; uint8_t bf3703_wb_fluorescent [] = { 0x13,0x05, 0x01, 0x1a, 0x02, 0x1e, }; uint8_t bf3703_wb_daylight [] = { 0x13,0x05, 0x01, 0x13, 0x02, 0x26, }; uint8_t bf3703_wb_cloudy [] = { 0x13,0x05, 0x01, 0x10, 0x02, 0x28, }; // Exposure uint8_t bf3703_exposure_neg6[] = { 0x55, 0xa8, }; uint8_t bf3703_exposure_neg3[] = { 0x55, 0x98, }; uint8_t bf3703_exposure_zero[] = { 0x55, 0x00, }; uint8_t bf3703_exposure_pos3[] = { 0x55, 0x10, }; uint8_t bf3703_exposure_pos6[] = { 0x55, 0x20, }; // Resolution uint8_t bf3703_320x240[]= { 0x12, 0x10, }; uint8_t bf3703_640x480[] = { 0x12, 0x00, }; uint8_t bf3703_default_regs_init[] = { 0xff , 0xff, // 0x12 , 0x80, 0x15 , 0x00, //byd add 20120628 0x3a , 0x00, //byd add 20120628 0x11 , 0x80, //0x80 0x13 , 0x00, 0x01 , 0x15, 0x02 , 0x24, 0x8c , 0x02,//01 :devided by 2 02 :devided by 1 0x8d , 0x64,//32: devided by 2 64 :devided by 1 0x87 , 0x18, 0x13 , 0x07, //black level , 对上电偏绿有改善 , 如果需要请使用 0x05 , 0x1f, 0x06 , 0x60, 0x14 , 0x1f, 0x27 , 0x03, 0x06 , 0xe0, //lens shading 0x35 , 0x68, 0x65 , 0x68, 0x66 , 0x62, 0x36 , 0x05, 0x37 , 0xf6, 0x38 , 0x46, 0x9b , 0xf6, 0x9c , 0x46, 0xbc , 0x01, 0xbd , 0xf6, 0xbe , 0x46, //AE 0x82 , 0x14, 0x83 , 0x23, 0x9a , 0x23, //the same as 0x83 0x84 , 0x1a, 0x85 , 0x20, 0x89 , 0x04, //02 :devided by 2 04 :devided by 1 0x8a , 0x08, //04: devided by 2 05 :devided by 1 0x86 , 0x28, 0x96 , 0xa6, //AE speed 0x97 , 0x0c, //AE speed 0x98 , 0x18, //AE speed //AE target 0x24 , 0x6a, //78 //0x6a 0x25 , 0x7a, //88 //0x7a 0x94 , 0x0a, //INT_OPEN 0x80 , 0x55, //denoise 0x70 , 0xff,//denoise //0x6f 0x72 , 0x6f,//denoise //0x4f 0x73 , 0x4f,//denoise //0x2f 0x74 , 0x38,//denoise //0x27 0x77 , 0x90,//去除格子噪声 0x7a , 0x0e,//denoise in low light , 0x8e\0x4e\0x0e 0x7b , 0x28,//the same as 0x86 //black levl 0X1F , 0x20, //G target 0X22 , 0x20, //R target 0X26 , 0x20, //B target // 模拟部分参数 0X16 , 0x03, //如果觉得黑色物体不够黑,有点偏红,将0x16写为0x03会有点改善 0xbb , 0x20, // deglitch 对xclk整形 0xeb , 0x30, 0xf5 , 0x21, 0xe1 , 0x3c, 0xbb , 0x20, 0X2f , 0Xf6, 0x06 , 0xe0, //anti black sun spot 0x61 , 0xd3, //0x61[3]=0 black sun disable 0x79 , 0x48, //0x79[7]=0 black sun disable //contrast 0x56 , 0x40, //Gamma 0x3b , 0x58, //auto gamma offset adjust in low light 0x3c , 0x20, //auto gamma offset adjust in low light //0x56 , 0x48, 0x39 , 0x80, //gamma 4 low noise 0X3f , 0Xb8, //0xa8 0X40 , 0X48, 0X41 , 0X54, 0X42 , 0X4E, 0X43 , 0X44, 0X44 , 0X3E, 0X45 , 0X39, 0X46 , 0X35, 0X47 , 0X31, 0X48 , 0X2E, 0X49 , 0X2B, 0X4b , 0X29, 0X4c , 0X27, 0X4e , 0X23, 0X4f , 0X20, 0X50 , 0X20, //适中 0x51 , 0x08, 0x52 , 0x0E, 0x53 , 0x06, 0x54 , 0x12, 0x57 , 0x82, 0x58 , 0x70, 0x59 , 0x5C, 0x5a , 0x77, 0x5b , 0x1B, 0x5c , 0x0e, //0x5c[3:0] low light color coefficient,smaller , lower noise 0x5d , 0x95, 0x60 , 0x20,//color open in low light //AWB 0x6a , 0x81,//如果肤色偏色,将0x6a写为0x81. //0x01 0x23 , 0x66,//Green gain 0xa0 , 0x07,//0xa0写0x03,黑色物体更红;0xa0写0x07,黑色物体更黑; 0xa1 , 0X41,// 0xa2 , 0X0e, 0xa3 , 0X26, 0xa4 , 0X0d, //冷色调 //0xa5 , 0x26,//The upper limit of red gain 0xa5 , 0x2d, ///*暖色调*/ 0xa6 , 0x04, 0xa7 , 0x82,//BLUE Target///0x80 0xa8 , 0x7f,//RED Target 0xa9 , 0x28, 0xaa , 0x28, 0xab , 0x28, 0xac , 0x3c, 0xad , 0xf0, 0xc8 , 0x18, 0xc9 , 0x20, 0xca , 0x17, 0xcb , 0x1f, 0xaf , 0x00, 0xc5 , 0x18, 0xc6 , 0x00, 0xc7 , 0x20, 0xae , 0x83,//如果照户外偏蓝,将此寄存器0xae写为0x81。 0xcc , 0x30, 0xcd , 0x70, 0xee , 0x4c,// P_TH // color sauration 0xb0 , 0xd0, //0xb1 , 0xc0, //0xb2 , 0xaa, // 饱和度艳丽 0xb1 , 0xd0, 0xb2 , 0xc0, 0xb3 , 0x88, //anti webcmera banding 0x9d , 0x82, //0x4c //updata by yang.chunming@byd.com 2013.12.3 16:27 0x9e , 0x6c, //add by yang.chunming@byd.com 2013.12.3 16:27 //switch diection 0x1e , 0x00, //00:normal 10:IMAGE_V_MIRROR 20:IMAGE_H_MIRROR 30:IMAGE_HV_MIRROR //set max 15fps 0x92 , 0xa0, 0x93 , 0x00, 0x2a , 0x00, //0x10 0x2b , 0x88, 0x8e ,0x0d, //0x07 set fps as auto mode by yang.chunming@byd.com 2013.12.03 0x8f ,0xf2, //0x8e , 0X03, //0x8f , 0Xfb, //set min 10fps 0x20 , 0x40, 0x09 , 0xc1, }; uint8_t bf3703_default_regs_exit[]={ }; //#endif