From 871480933a1c28f8a9fed4c4d34d06c439a7a422 Mon Sep 17 00:00:00 2001 From: Srikant Patnaik Date: Sun, 11 Jan 2015 12:28:04 +0530 Subject: Moved, renamed, and deleted files The original directory structure was scattered and unorganized. Changes are basically to make it look like kernel structure. --- .../DocBook/media/v4l/media-controller.xml | 89 ++++++++++++++++++++++ 1 file changed, 89 insertions(+) create mode 100644 Documentation/DocBook/media/v4l/media-controller.xml (limited to 'Documentation/DocBook/media/v4l/media-controller.xml') diff --git a/Documentation/DocBook/media/v4l/media-controller.xml b/Documentation/DocBook/media/v4l/media-controller.xml new file mode 100644 index 00000000..873ac3a6 --- /dev/null +++ b/Documentation/DocBook/media/v4l/media-controller.xml @@ -0,0 +1,89 @@ + + + + Laurent + Pinchart +
laurent.pinchart@ideasonboard.com
+ Initial version. +
+
+ + 2010 + Laurent Pinchart + + + + + + 1.0.0 + 2010-11-10 + lp + Initial revision + + +
+ +Media Controller API + + + Media Controller + +
+ Introduction + Media devices increasingly handle multiple related functions. Many USB + cameras include microphones, video capture hardware can also output video, + or SoC camera interfaces also perform memory-to-memory operations similar to + video codecs. + Independent functions, even when implemented in the same hardware, can + be modelled as separate devices. A USB camera with a microphone will be + presented to userspace applications as V4L2 and ALSA capture devices. The + devices' relationships (when using a webcam, end-users shouldn't have to + manually select the associated USB microphone), while not made available + directly to applications by the drivers, can usually be retrieved from + sysfs. + With more and more advanced SoC devices being introduced, the current + approach will not scale. Device topologies are getting increasingly complex + and can't always be represented by a tree structure. Hardware blocks are + shared between different functions, creating dependencies between seemingly + unrelated devices. + Kernel abstraction APIs such as V4L2 and ALSA provide means for + applications to access hardware parameters. As newer hardware expose an + increasingly high number of those parameters, drivers need to guess what + applications really require based on limited information, thereby + implementing policies that belong to userspace. + The media controller API aims at solving those problems. +
+ +
+ Media device model + Discovering a device internal topology, and configuring it at runtime, + is one of the goals of the media controller API. To achieve this, hardware + devices are modelled as an oriented graph of building blocks called entities + connected through pads. + An entity is a basic media hardware or software building block. It can + correspond to a large variety of logical blocks such as physical hardware + devices (CMOS sensor for instance), logical hardware devices (a building + block in a System-on-Chip image processing pipeline), DMA channels or + physical connectors. + A pad is a connection endpoint through which an entity can interact + with other entities. Data (not restricted to video) produced by an entity + flows from the entity's output to one or more entity inputs. Pads should not + be confused with physical pins at chip boundaries. + A link is a point-to-point oriented connection between two pads, + either on the same entity or on different entities. Data flows from a source + pad to a sink pad. +
+
+ + + Function Reference + + &sub-media-func-open; + &sub-media-func-close; + &sub-media-func-ioctl; + + &sub-media-ioc-device-info; + &sub-media-ioc-enum-entities; + &sub-media-ioc-enum-links; + &sub-media-ioc-setup-link; + -- cgit