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+/*
+ * drivers/gpu/ion/ion_priv.h
+ *
+ * Copyright (C) 2011 Google, Inc.
+ *
+ * This software is licensed under the terms of the GNU General Public
+ * License version 2, as published by the Free Software Foundation, and
+ * may be copied, distributed, and modified under those terms.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ */
+
+#ifndef _ION_PRIV_H
+#define _ION_PRIV_H
+
+#include <linux/ion.h>
+#include <linux/kref.h>
+#include <linux/mm_types.h>
+#include <linux/mutex.h>
+#include <linux/rbtree.h>
+#include <linux/sched.h>
+#include <linux/shrinker.h>
+#include <linux/types.h>
+
+struct ion_buffer *ion_handle_buffer(struct ion_handle *handle);
+
+/**
+ * struct ion_buffer - metadata for a particular buffer
+ * @ref: refernce count
+ * @node: node in the ion_device buffers tree
+ * @dev: back pointer to the ion_device
+ * @heap: back pointer to the heap the buffer came from
+ * @flags: buffer specific flags
+ * @size: size of the buffer
+ * @priv_virt: private data to the buffer representable as
+ * a void *
+ * @priv_phys: private data to the buffer representable as
+ * an ion_phys_addr_t (and someday a phys_addr_t)
+ * @lock: protects the buffers cnt fields
+ * @kmap_cnt: number of times the buffer is mapped to the kernel
+ * @vaddr: the kenrel mapping if kmap_cnt is not zero
+ * @dmap_cnt: number of times the buffer is mapped for dma
+ * @sg_table: the sg table for the buffer if dmap_cnt is not zero
+ * @dirty: bitmask representing which pages of this buffer have
+ * been dirtied by the cpu and need cache maintenance
+ * before dma
+ * @vmas: list of vma's mapping this buffer
+ * @handle_count: count of handles referencing this buffer
+ * @task_comm: taskcomm of last client to reference this buffer in a
+ * handle, used for debugging
+ * @pid: pid of last client to reference this buffer in a
+ * handle, used for debugging
+*/
+struct ion_buffer {
+ struct kref ref;
+ struct rb_node node;
+ struct ion_device *dev;
+ struct ion_heap *heap;
+ unsigned long flags;
+ size_t size;
+ union {
+ void *priv_virt;
+ ion_phys_addr_t priv_phys;
+ };
+ struct mutex lock;
+ int kmap_cnt;
+ void *vaddr;
+ int dmap_cnt;
+ struct sg_table *sg_table;
+ unsigned long *dirty;
+ struct list_head vmas;
+ /* used to track orphaned buffers */
+ int handle_count;
+ char task_comm[TASK_COMM_LEN];
+ pid_t pid;
+};
+
+/**
+ * struct ion_heap_ops - ops to operate on a given heap
+ * @allocate: allocate memory
+ * @free: free memory
+ * @phys get physical address of a buffer (only define on
+ * physically contiguous heaps)
+ * @map_dma map the memory for dma to a scatterlist
+ * @unmap_dma unmap the memory for dma
+ * @map_kernel map memory to the kernel
+ * @unmap_kernel unmap memory to the kernel
+ * @map_user map memory to userspace
+ */
+struct ion_heap_ops {
+ int (*allocate) (struct ion_heap *heap,
+ struct ion_buffer *buffer, unsigned long len,
+ unsigned long align, unsigned long flags);
+ void (*free) (struct ion_buffer *buffer);
+ int (*phys) (struct ion_heap *heap, struct ion_buffer *buffer,
+ ion_phys_addr_t *addr, size_t *len);
+ struct sg_table *(*map_dma) (struct ion_heap *heap,
+ struct ion_buffer *buffer);
+ void (*unmap_dma) (struct ion_heap *heap, struct ion_buffer *buffer);
+ void * (*map_kernel) (struct ion_heap *heap, struct ion_buffer *buffer);
+ void (*unmap_kernel) (struct ion_heap *heap, struct ion_buffer *buffer);
+ int (*map_user) (struct ion_heap *mapper, struct ion_buffer *buffer,
+ struct vm_area_struct *vma);
+};
+
+/**
+ * struct ion_heap - represents a heap in the system
+ * @node: rb node to put the heap on the device's tree of heaps
+ * @dev: back pointer to the ion_device
+ * @type: type of heap
+ * @ops: ops struct as above
+ * @id: id of heap, also indicates priority of this heap when
+ * allocating. These are specified by platform data and
+ * MUST be unique
+ * @name: used for debugging
+ * @debug_show: called when heap debug file is read to add any
+ * heap specific debug info to output
+ *
+ * Represents a pool of memory from which buffers can be made. In some
+ * systems the only heap is regular system memory allocated via vmalloc.
+ * On others, some blocks might require large physically contiguous buffers
+ * that are allocated from a specially reserved heap.
+ */
+struct ion_heap {
+ struct rb_node node;
+ struct ion_device *dev;
+ enum ion_heap_type type;
+ struct ion_heap_ops *ops;
+ int id;
+ const char *name;
+ int (*debug_show)(struct ion_heap *heap, struct seq_file *, void *);
+};
+
+/**
+ * ion_buffer_cached - this ion buffer is cached
+ * @buffer: buffer
+ *
+ * indicates whether this ion buffer is cached
+ */
+bool ion_buffer_cached(struct ion_buffer *buffer);
+
+/**
+ * ion_buffer_fault_user_mappings - fault in user mappings of this buffer
+ * @buffer: buffer
+ *
+ * indicates whether userspace mappings of this buffer will be faulted
+ * in, this can affect how buffers are allocated from the heap.
+ */
+bool ion_buffer_fault_user_mappings(struct ion_buffer *buffer);
+
+/**
+ * ion_device_create - allocates and returns an ion device
+ * @custom_ioctl: arch specific ioctl function if applicable
+ *
+ * returns a valid device or -PTR_ERR
+ */
+struct ion_device *ion_device_create(long (*custom_ioctl)
+ (struct ion_client *client,
+ unsigned int cmd,
+ unsigned long arg));
+
+/**
+ * ion_device_destroy - free and device and it's resource
+ * @dev: the device
+ */
+void ion_device_destroy(struct ion_device *dev);
+
+/**
+ * ion_device_add_heap - adds a heap to the ion device
+ * @dev: the device
+ * @heap: the heap to add
+ */
+void ion_device_add_heap(struct ion_device *dev, struct ion_heap *heap);
+
+/**
+ * functions for creating and destroying the built in ion heaps.
+ * architectures can add their own custom architecture specific
+ * heaps as appropriate.
+ */
+
+struct ion_heap *ion_heap_create(struct ion_platform_heap *);
+void ion_heap_destroy(struct ion_heap *);
+
+struct ion_heap *ion_system_heap_create(struct ion_platform_heap *);
+void ion_system_heap_destroy(struct ion_heap *);
+
+struct ion_heap *ion_system_contig_heap_create(struct ion_platform_heap *);
+void ion_system_contig_heap_destroy(struct ion_heap *);
+
+struct ion_heap *ion_carveout_heap_create(struct ion_platform_heap *);
+void ion_carveout_heap_destroy(struct ion_heap *);
+/**
+ * kernel api to allocate/free from carveout -- used when carveout is
+ * used to back an architecture specific custom heap
+ */
+ion_phys_addr_t ion_carveout_allocate(struct ion_heap *heap, unsigned long size,
+ unsigned long align);
+void ion_carveout_free(struct ion_heap *heap, ion_phys_addr_t addr,
+ unsigned long size);
+/**
+ * The carveout heap returns physical addresses, since 0 may be a valid
+ * physical address, this is used to indicate allocation failed
+ */
+#define ION_CARVEOUT_ALLOCATE_FAIL -1
+
+/**
+ * functions for creating and destroying a heap pool -- allows you
+ * to keep a pool of pre allocated memory to use from your heap. Keeping
+ * a pool of memory that is ready for dma, ie any cached mapping have been
+ * invalidated from the cache, provides a significant peformance benefit on
+ * many systems */
+
+/**
+ * struct ion_page_pool - pagepool struct
+ * @high_count: number of highmem items in the pool
+ * @low_count: number of lowmem items in the pool
+ * @high_items: list of highmem items
+ * @low_items: list of lowmem items
+ * @shrinker: a shrinker for the items
+ * @mutex: lock protecting this struct and especially the count
+ * item list
+ * @alloc: function to be used to allocate pageory when the pool
+ * is empty
+ * @free: function to be used to free pageory back to the system
+ * when the shrinker fires
+ * @gfp_mask: gfp_mask to use from alloc
+ * @order: order of pages in the pool
+ * @list: plist node for list of pools
+ *
+ * Allows you to keep a pool of pre allocated pages to use from your heap.
+ * Keeping a pool of pages that is ready for dma, ie any cached mapping have
+ * been invalidated from the cache, provides a significant peformance benefit
+ * on many systems
+ */
+struct ion_page_pool {
+ int high_count;
+ int low_count;
+ struct list_head high_items;
+ struct list_head low_items;
+ struct mutex mutex;
+ void *(*alloc)(struct ion_page_pool *pool);
+ void (*free)(struct ion_page_pool *pool, struct page *page);
+ gfp_t gfp_mask;
+ unsigned int order;
+ struct plist_node list;
+};
+
+struct ion_page_pool *ion_page_pool_create(gfp_t gfp_mask, unsigned int order);
+void ion_page_pool_destroy(struct ion_page_pool *);
+void *ion_page_pool_alloc(struct ion_page_pool *);
+void ion_page_pool_free(struct ion_page_pool *, struct page *);
+
+#endif /* _ION_PRIV_H */