summaryrefslogtreecommitdiff
path: root/ANDROID_3.4.5/include/linux/gameport.h
diff options
context:
space:
mode:
Diffstat (limited to 'ANDROID_3.4.5/include/linux/gameport.h')
-rw-r--r--ANDROID_3.4.5/include/linux/gameport.h226
1 files changed, 0 insertions, 226 deletions
diff --git a/ANDROID_3.4.5/include/linux/gameport.h b/ANDROID_3.4.5/include/linux/gameport.h
deleted file mode 100644
index b456b08d..00000000
--- a/ANDROID_3.4.5/include/linux/gameport.h
+++ /dev/null
@@ -1,226 +0,0 @@
-#ifndef _GAMEPORT_H
-#define _GAMEPORT_H
-
-/*
- * Copyright (c) 1999-2002 Vojtech Pavlik
- *
- * This program is free software; you can redistribute it and/or modify it
- * under the terms of the GNU General Public License version 2 as published by
- * the Free Software Foundation.
- */
-
-#ifdef __KERNEL__
-#include <asm/io.h>
-#include <linux/types.h>
-#include <linux/list.h>
-#include <linux/mutex.h>
-#include <linux/device.h>
-#include <linux/timer.h>
-#include <linux/slab.h>
-
-struct gameport {
-
- void *port_data; /* Private pointer for gameport drivers */
- char name[32];
- char phys[32];
-
- int io;
- int speed;
- int fuzz;
-
- void (*trigger)(struct gameport *);
- unsigned char (*read)(struct gameport *);
- int (*cooked_read)(struct gameport *, int *, int *);
- int (*calibrate)(struct gameport *, int *, int *);
- int (*open)(struct gameport *, int);
- void (*close)(struct gameport *);
-
- struct timer_list poll_timer;
- unsigned int poll_interval; /* in msecs */
- spinlock_t timer_lock;
- unsigned int poll_cnt;
- void (*poll_handler)(struct gameport *);
-
- struct gameport *parent, *child;
-
- struct gameport_driver *drv;
- struct mutex drv_mutex; /* protects serio->drv so attributes can pin driver */
-
- struct device dev;
-
- struct list_head node;
-};
-#define to_gameport_port(d) container_of(d, struct gameport, dev)
-
-struct gameport_driver {
- const char *description;
-
- int (*connect)(struct gameport *, struct gameport_driver *drv);
- int (*reconnect)(struct gameport *);
- void (*disconnect)(struct gameport *);
-
- struct device_driver driver;
-
- bool ignore;
-};
-#define to_gameport_driver(d) container_of(d, struct gameport_driver, driver)
-
-int gameport_open(struct gameport *gameport, struct gameport_driver *drv, int mode);
-void gameport_close(struct gameport *gameport);
-
-#if defined(CONFIG_GAMEPORT) || (defined(MODULE) && defined(CONFIG_GAMEPORT_MODULE))
-
-void __gameport_register_port(struct gameport *gameport, struct module *owner);
-/* use a define to avoid include chaining to get THIS_MODULE */
-#define gameport_register_port(gameport) \
- __gameport_register_port(gameport, THIS_MODULE)
-
-void gameport_unregister_port(struct gameport *gameport);
-
-__printf(2, 3)
-void gameport_set_phys(struct gameport *gameport, const char *fmt, ...);
-
-#else
-
-static inline void gameport_register_port(struct gameport *gameport)
-{
- return;
-}
-
-static inline void gameport_unregister_port(struct gameport *gameport)
-{
- return;
-}
-
-static inline __printf(2, 3)
-void gameport_set_phys(struct gameport *gameport, const char *fmt, ...)
-{
- return;
-}
-
-#endif
-
-static inline struct gameport *gameport_allocate_port(void)
-{
- struct gameport *gameport = kzalloc(sizeof(struct gameport), GFP_KERNEL);
-
- return gameport;
-}
-
-static inline void gameport_free_port(struct gameport *gameport)
-{
- kfree(gameport);
-}
-
-static inline void gameport_set_name(struct gameport *gameport, const char *name)
-{
- strlcpy(gameport->name, name, sizeof(gameport->name));
-}
-
-/*
- * Use the following functions to manipulate gameport's per-port
- * driver-specific data.
- */
-static inline void *gameport_get_drvdata(struct gameport *gameport)
-{
- return dev_get_drvdata(&gameport->dev);
-}
-
-static inline void gameport_set_drvdata(struct gameport *gameport, void *data)
-{
- dev_set_drvdata(&gameport->dev, data);
-}
-
-/*
- * Use the following functions to pin gameport's driver in process context
- */
-static inline int gameport_pin_driver(struct gameport *gameport)
-{
- return mutex_lock_interruptible(&gameport->drv_mutex);
-}
-
-static inline void gameport_unpin_driver(struct gameport *gameport)
-{
- mutex_unlock(&gameport->drv_mutex);
-}
-
-int __must_check __gameport_register_driver(struct gameport_driver *drv,
- struct module *owner, const char *mod_name);
-
-/* use a define to avoid include chaining to get THIS_MODULE & friends */
-#define gameport_register_driver(drv) \
- __gameport_register_driver(drv, THIS_MODULE, KBUILD_MODNAME)
-
-void gameport_unregister_driver(struct gameport_driver *drv);
-
-#endif /* __KERNEL__ */
-
-#define GAMEPORT_MODE_DISABLED 0
-#define GAMEPORT_MODE_RAW 1
-#define GAMEPORT_MODE_COOKED 2
-
-#define GAMEPORT_ID_VENDOR_ANALOG 0x0001
-#define GAMEPORT_ID_VENDOR_MADCATZ 0x0002
-#define GAMEPORT_ID_VENDOR_LOGITECH 0x0003
-#define GAMEPORT_ID_VENDOR_CREATIVE 0x0004
-#define GAMEPORT_ID_VENDOR_GENIUS 0x0005
-#define GAMEPORT_ID_VENDOR_INTERACT 0x0006
-#define GAMEPORT_ID_VENDOR_MICROSOFT 0x0007
-#define GAMEPORT_ID_VENDOR_THRUSTMASTER 0x0008
-#define GAMEPORT_ID_VENDOR_GRAVIS 0x0009
-#define GAMEPORT_ID_VENDOR_GUILLEMOT 0x000a
-
-#ifdef __KERNEL__
-
-static inline void gameport_trigger(struct gameport *gameport)
-{
- if (gameport->trigger)
- gameport->trigger(gameport);
- else
- outb(0xff, gameport->io);
-}
-
-static inline unsigned char gameport_read(struct gameport *gameport)
-{
- if (gameport->read)
- return gameport->read(gameport);
- else
- return inb(gameport->io);
-}
-
-static inline int gameport_cooked_read(struct gameport *gameport, int *axes, int *buttons)
-{
- if (gameport->cooked_read)
- return gameport->cooked_read(gameport, axes, buttons);
- else
- return -1;
-}
-
-static inline int gameport_calibrate(struct gameport *gameport, int *axes, int *max)
-{
- if (gameport->calibrate)
- return gameport->calibrate(gameport, axes, max);
- else
- return -1;
-}
-
-static inline int gameport_time(struct gameport *gameport, int time)
-{
- return (time * gameport->speed) / 1000;
-}
-
-static inline void gameport_set_poll_handler(struct gameport *gameport, void (*handler)(struct gameport *))
-{
- gameport->poll_handler = handler;
-}
-
-static inline void gameport_set_poll_interval(struct gameport *gameport, unsigned int msecs)
-{
- gameport->poll_interval = msecs;
-}
-
-void gameport_start_polling(struct gameport *gameport);
-void gameport_stop_polling(struct gameport *gameport);
-
-#endif /* __KERNEL__ */
-#endif