diff options
Diffstat (limited to 'ANDROID_3.4.5/arch/powerpc/include/asm/ps3gpu.h')
-rw-r--r-- | ANDROID_3.4.5/arch/powerpc/include/asm/ps3gpu.h | 86 |
1 files changed, 0 insertions, 86 deletions
diff --git a/ANDROID_3.4.5/arch/powerpc/include/asm/ps3gpu.h b/ANDROID_3.4.5/arch/powerpc/include/asm/ps3gpu.h deleted file mode 100644 index b2b89591..00000000 --- a/ANDROID_3.4.5/arch/powerpc/include/asm/ps3gpu.h +++ /dev/null @@ -1,86 +0,0 @@ -/* - * PS3 GPU declarations. - * - * Copyright 2009 Sony Corporation - * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; version 2 of the License. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program. - * If not, see <http://www.gnu.org/licenses/>. - */ - -#ifndef _ASM_POWERPC_PS3GPU_H -#define _ASM_POWERPC_PS3GPU_H - -#include <linux/mutex.h> - -#include <asm/lv1call.h> - - -#define L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_SYNC 0x101 -#define L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_FLIP 0x102 - -#define L1GPU_CONTEXT_ATTRIBUTE_FB_SETUP 0x600 -#define L1GPU_CONTEXT_ATTRIBUTE_FB_BLIT 0x601 -#define L1GPU_CONTEXT_ATTRIBUTE_FB_BLIT_SYNC 0x602 -#define L1GPU_CONTEXT_ATTRIBUTE_FB_CLOSE 0x603 - -#define L1GPU_FB_BLIT_WAIT_FOR_COMPLETION (1ULL << 32) - -#define L1GPU_DISPLAY_SYNC_HSYNC 1 -#define L1GPU_DISPLAY_SYNC_VSYNC 2 - - -/* mutex synchronizing GPU accesses and video mode changes */ -extern struct mutex ps3_gpu_mutex; - - -static inline int lv1_gpu_display_sync(u64 context_handle, u64 head, - u64 ddr_offset) -{ - return lv1_gpu_context_attribute(context_handle, - L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_SYNC, - head, ddr_offset, 0, 0); -} - -static inline int lv1_gpu_display_flip(u64 context_handle, u64 head, - u64 ddr_offset) -{ - return lv1_gpu_context_attribute(context_handle, - L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_FLIP, - head, ddr_offset, 0, 0); -} - -static inline int lv1_gpu_fb_setup(u64 context_handle, u64 xdr_lpar, - u64 xdr_size, u64 ioif_offset) -{ - return lv1_gpu_context_attribute(context_handle, - L1GPU_CONTEXT_ATTRIBUTE_FB_SETUP, - xdr_lpar, xdr_size, ioif_offset, 0); -} - -static inline int lv1_gpu_fb_blit(u64 context_handle, u64 ddr_offset, - u64 ioif_offset, u64 sync_width, u64 pitch) -{ - return lv1_gpu_context_attribute(context_handle, - L1GPU_CONTEXT_ATTRIBUTE_FB_BLIT, - ddr_offset, ioif_offset, sync_width, - pitch); -} - -static inline int lv1_gpu_fb_close(u64 context_handle) -{ - return lv1_gpu_context_attribute(context_handle, - L1GPU_CONTEXT_ATTRIBUTE_FB_CLOSE, 0, - 0, 0, 0); -} - -#endif /* _ASM_POWERPC_PS3GPU_H */ |