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author | Srikant Patnaik | 2015-01-11 12:28:04 +0530 |
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committer | Srikant Patnaik | 2015-01-11 12:28:04 +0530 |
commit | 871480933a1c28f8a9fed4c4d34d06c439a7a422 (patch) | |
tree | 8718f573808810c2a1e8cb8fb6ac469093ca2784 /arch/ia64/include/asm/vga.h | |
parent | 9d40ac5867b9aefe0722bc1f110b965ff294d30d (diff) | |
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Moved, renamed, and deleted files
The original directory structure was scattered and unorganized.
Changes are basically to make it look like kernel structure.
Diffstat (limited to 'arch/ia64/include/asm/vga.h')
-rw-r--r-- | arch/ia64/include/asm/vga.h | 25 |
1 files changed, 25 insertions, 0 deletions
diff --git a/arch/ia64/include/asm/vga.h b/arch/ia64/include/asm/vga.h new file mode 100644 index 00000000..02184ecd --- /dev/null +++ b/arch/ia64/include/asm/vga.h @@ -0,0 +1,25 @@ +/* + * Access to VGA videoram + * + * (c) 1998 Martin Mares <mj@ucw.cz> + * (c) 1999 Asit Mallick <asit.k.mallick@intel.com> + * (c) 1999 Don Dugger <don.dugger@intel.com> + */ + +#ifndef __ASM_IA64_VGA_H_ +#define __ASM_IA64_VGA_H_ + +/* + * On the PC, we can just recalculate addresses and then access the + * videoram directly without any black magic. + */ + +extern unsigned long vga_console_iobase; +extern unsigned long vga_console_membase; + +#define VGA_MAP_MEM(x,s) ((unsigned long) ioremap_nocache(vga_console_membase + (x), s)) + +#define vga_readb(x) (*(x)) +#define vga_writeb(x,y) (*(y) = (x)) + +#endif /* __ASM_IA64_VGA_H_ */ |