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Diffstat (limited to 'thirdparty/linux/include/coin1/ClpSolve.hpp')
-rw-r--r-- | thirdparty/linux/include/coin1/ClpSolve.hpp | 446 |
1 files changed, 446 insertions, 0 deletions
diff --git a/thirdparty/linux/include/coin1/ClpSolve.hpp b/thirdparty/linux/include/coin1/ClpSolve.hpp new file mode 100644 index 0000000..280e33d --- /dev/null +++ b/thirdparty/linux/include/coin1/ClpSolve.hpp @@ -0,0 +1,446 @@ +/* $Id: ClpSolve.hpp 2078 2015-01-05 12:39:49Z forrest $ */ +// Copyright (C) 2003, International Business Machines +// Corporation and others. All Rights Reserved. +// This code is licensed under the terms of the Eclipse Public License (EPL). +/* + Authors + + John Forrest + + */ +#ifndef ClpSolve_H +#define ClpSolve_H + +/** + This is a very simple class to guide algorithms. It is used to tidy up + passing parameters to initialSolve and maybe for output from that + +*/ + +class ClpSolve { + +public: + + /** enums for solve function */ + enum SolveType { + useDual = 0, + usePrimal, + usePrimalorSprint, + useBarrier, + useBarrierNoCross, + automatic, + tryDantzigWolfe, + tryBenders, + notImplemented + }; + enum PresolveType { + presolveOn = 0, + presolveOff, + presolveNumber, + presolveNumberCost + }; + + /**@name Constructors and destructor and copy */ + //@{ + /// Default constructor + ClpSolve ( ); + /// Constructor when you really know what you are doing + ClpSolve ( SolveType method, PresolveType presolveType, + int numberPasses, int options[6], + int extraInfo[6], int independentOptions[3]); + /// Generates code for above constructor + void generateCpp(FILE * fp); + /// Copy constructor. + ClpSolve(const ClpSolve &); + /// Assignment operator. This copies the data + ClpSolve & operator=(const ClpSolve & rhs); + /// Destructor + ~ClpSolve ( ); + //@} + + /**@name Functions most useful to user */ + //@{ + /** Special options - bits + 0 4 - use crash (default allslack in dual, idiot in primal) + 8 - all slack basis in primal + 2 16 - switch off interrupt handling + 3 32 - do not try and make plus minus one matrix + 64 - do not use sprint even if problem looks good + */ + /** which translation is: + which: + 0 - startup in Dual (nothing if basis exists).: + 0 - no basis + 1 - crash + 2 - use initiative about idiot! but no crash + 1 - startup in Primal (nothing if basis exists): + 0 - use initiative + 1 - use crash + 2 - use idiot and look at further info + 3 - use sprint and look at further info + 4 - use all slack + 5 - use initiative but no idiot + 6 - use initiative but no sprint + 7 - use initiative but no crash + 8 - do allslack or idiot + 9 - do allslack or sprint + 10 - slp before + 11 - no nothing and primal(0) + 2 - interrupt handling - 0 yes, 1 no (for threadsafe) + 3 - whether to make +- 1matrix - 0 yes, 1 no + 4 - for barrier + 0 - dense cholesky + 1 - Wssmp allowing some long columns + 2 - Wssmp not allowing long columns + 3 - Wssmp using KKT + 4 - Using Florida ordering + 8 - bit set to do scaling + 16 - set to be aggressive with gamma/delta? + 32 - Use KKT + 5 - for presolve + 1 - switch off dual stuff + 6 - extra switches + + */ + void setSpecialOption(int which, int value, int extraInfo = -1); + int getSpecialOption(int which) const; + + /// Solve types + void setSolveType(SolveType method, int extraInfo = -1); + SolveType getSolveType(); + + // Presolve types + void setPresolveType(PresolveType amount, int extraInfo = -1); + PresolveType getPresolveType(); + int getPresolvePasses() const; + /// Extra info for idiot (or sprint) + int getExtraInfo(int which) const; + /** Say to return at once if infeasible, + default is to solve */ + void setInfeasibleReturn(bool trueFalse); + inline bool infeasibleReturn() const { + return independentOptions_[0] != 0; + } + /// Whether we want to do dual part of presolve + inline bool doDual() const { + return (independentOptions_[1] & 1) == 0; + } + inline void setDoDual(bool doDual_) { + if (doDual_) independentOptions_[1] &= ~1; + else independentOptions_[1] |= 1; + } + /// Whether we want to do singleton part of presolve + inline bool doSingleton() const { + return (independentOptions_[1] & 2) == 0; + } + inline void setDoSingleton(bool doSingleton_) { + if (doSingleton_) independentOptions_[1] &= ~2; + else independentOptions_[1] |= 2; + } + /// Whether we want to do doubleton part of presolve + inline bool doDoubleton() const { + return (independentOptions_[1] & 4) == 0; + } + inline void setDoDoubleton(bool doDoubleton_) { + if (doDoubleton_) independentOptions_[1] &= ~4; + else independentOptions_[1] |= 4; + } + /// Whether we want to do tripleton part of presolve + inline bool doTripleton() const { + return (independentOptions_[1] & 8) == 0; + } + inline void setDoTripleton(bool doTripleton_) { + if (doTripleton_) independentOptions_[1] &= ~8; + else independentOptions_[1] |= 8; + } + /// Whether we want to do tighten part of presolve + inline bool doTighten() const { + return (independentOptions_[1] & 16) == 0; + } + inline void setDoTighten(bool doTighten_) { + if (doTighten_) independentOptions_[1] &= ~16; + else independentOptions_[1] |= 16; + } + /// Whether we want to do forcing part of presolve + inline bool doForcing() const { + return (independentOptions_[1] & 32) == 0; + } + inline void setDoForcing(bool doForcing_) { + if (doForcing_) independentOptions_[1] &= ~32; + else independentOptions_[1] |= 32; + } + /// Whether we want to do impliedfree part of presolve + inline bool doImpliedFree() const { + return (independentOptions_[1] & 64) == 0; + } + inline void setDoImpliedFree(bool doImpliedfree) { + if (doImpliedfree) independentOptions_[1] &= ~64; + else independentOptions_[1] |= 64; + } + /// Whether we want to do dupcol part of presolve + inline bool doDupcol() const { + return (independentOptions_[1] & 128) == 0; + } + inline void setDoDupcol(bool doDupcol_) { + if (doDupcol_) independentOptions_[1] &= ~128; + else independentOptions_[1] |= 128; + } + /// Whether we want to do duprow part of presolve + inline bool doDuprow() const { + return (independentOptions_[1] & 256) == 0; + } + inline void setDoDuprow(bool doDuprow_) { + if (doDuprow_) independentOptions_[1] &= ~256; + else independentOptions_[1] |= 256; + } + /// Whether we want to do singleton column part of presolve + inline bool doSingletonColumn() const { + return (independentOptions_[1] & 512) == 0; + } + inline void setDoSingletonColumn(bool doSingleton_) { + if (doSingleton_) independentOptions_[1] &= ~512; + else independentOptions_[1] |= 512; + } + /// Whether we want to kill small substitutions + inline bool doKillSmall() const { + return (independentOptions_[1] & 8192) == 0; + } + inline void setDoKillSmall(bool doKill) { + if (doKill) independentOptions_[1] &= ~8192; + else independentOptions_[1] |= 8192; + } + /// Set whole group + inline int presolveActions() const { + return independentOptions_[1] & 0xffff; + } + inline void setPresolveActions(int action) { + independentOptions_[1] = (independentOptions_[1] & 0xffff0000) | (action & 0xffff); + } + /// Largest column for substitution (normally 3) + inline int substitution() const { + return independentOptions_[2]; + } + inline void setSubstitution(int value) { + independentOptions_[2] = value; + } + inline void setIndependentOption(int type,int value) { + independentOptions_[type] = value; + } + inline int independentOption(int type) const { + return independentOptions_[type]; + } + //@} + +////////////////// data ////////////////// +private: + + /**@name data. + */ + //@{ + /// Solve type + SolveType method_; + /// Presolve type + PresolveType presolveType_; + /// Amount of presolve + int numberPasses_; + /// Options - last is switch for OsiClp + int options_[7]; + /// Extra information + int extraInfo_[7]; + /** Extra algorithm dependent options + 0 - if set return from clpsolve if infeasible + 1 - To be copied over to presolve options + 2 - max substitution level + If Dantzig Wolfe/benders 0 is number blocks, 2 is #passes (notional) + */ + int independentOptions_[3]; + //@} +}; + +/// For saving extra information to see if looping. +class ClpSimplexProgress { + +public: + + + /**@name Constructors and destructor and copy */ + //@{ + /// Default constructor + ClpSimplexProgress ( ); + + /// Constructor from model + ClpSimplexProgress ( ClpSimplex * model ); + + /// Copy constructor. + ClpSimplexProgress(const ClpSimplexProgress &); + + /// Assignment operator. This copies the data + ClpSimplexProgress & operator=(const ClpSimplexProgress & rhs); + /// Destructor + ~ClpSimplexProgress ( ); + /// Resets as much as possible + void reset(); + /// Fill from model + void fillFromModel ( ClpSimplex * model ); + + //@} + + /**@name Check progress */ + //@{ + /** Returns -1 if okay, -n+1 (n number of times bad) if bad but action taken, + >=0 if give up and use as problem status + */ + int looping ( ); + /// Start check at beginning of whileIterating + void startCheck(); + /// Returns cycle length in whileIterating + int cycle(int in, int out, int wayIn, int wayOut); + + /// Returns previous objective (if -1) - current if (0) + double lastObjective(int back = 1) const; + /// Set real primal infeasibility and move back + void setInfeasibility(double value); + /// Returns real primal infeasibility (if -1) - current if (0) + double lastInfeasibility(int back = 1) const; + /// Returns number of primal infeasibilities (if -1) - current if (0) + int numberInfeasibilities(int back = 1) const; + /// Modify objective e.g. if dual infeasible in dual + void modifyObjective(double value); + /// Returns previous iteration number (if -1) - current if (0) + int lastIterationNumber(int back = 1) const; + /// clears all iteration numbers (to switch off panic) + void clearIterationNumbers(); + /// Odd state + inline void newOddState() { + oddState_ = - oddState_ - 1; + } + inline void endOddState() { + oddState_ = abs(oddState_); + } + inline void clearOddState() { + oddState_ = 0; + } + inline int oddState() const { + return oddState_; + } + /// number of bad times + inline int badTimes() const { + return numberBadTimes_; + } + inline void clearBadTimes() { + numberBadTimes_ = 0; + } + /// number of really bad times + inline int reallyBadTimes() const { + return numberReallyBadTimes_; + } + inline void incrementReallyBadTimes() { + numberReallyBadTimes_++; + } + /// number of times flagged + inline int timesFlagged() const { + return numberTimesFlagged_; + } + inline void clearTimesFlagged() { + numberTimesFlagged_ = 0; + } + inline void incrementTimesFlagged() { + numberTimesFlagged_++; + } + + //@} + /**@name Data */ +#define CLP_PROGRESS 5 + //#define CLP_PROGRESS_WEIGHT 10 + //@{ + /// Objective values + double objective_[CLP_PROGRESS]; + /// Sum of infeasibilities for algorithm + double infeasibility_[CLP_PROGRESS]; + /// Sum of real primal infeasibilities for primal + double realInfeasibility_[CLP_PROGRESS]; +#ifdef CLP_PROGRESS_WEIGHT + /// Objective values for weights + double objectiveWeight_[CLP_PROGRESS_WEIGHT]; + /// Sum of infeasibilities for algorithm for weights + double infeasibilityWeight_[CLP_PROGRESS_WEIGHT]; + /// Sum of real primal infeasibilities for primal for weights + double realInfeasibilityWeight_[CLP_PROGRESS_WEIGHT]; + /// Drop for weights + double drop_; + /// Best? for weights + double best_; +#endif + /// Initial weight for weights + double initialWeight_; +#define CLP_CYCLE 12 + /// For cycle checking + //double obj_[CLP_CYCLE]; + int in_[CLP_CYCLE]; + int out_[CLP_CYCLE]; + char way_[CLP_CYCLE]; + /// Pointer back to model so we can get information + ClpSimplex * model_; + /// Number of infeasibilities + int numberInfeasibilities_[CLP_PROGRESS]; + /// Iteration number at which occurred + int iterationNumber_[CLP_PROGRESS]; +#ifdef CLP_PROGRESS_WEIGHT + /// Number of infeasibilities for weights + int numberInfeasibilitiesWeight_[CLP_PROGRESS_WEIGHT]; + /// Iteration number at which occurred for weights + int iterationNumberWeight_[CLP_PROGRESS_WEIGHT]; +#endif + /// Number of times checked (so won't stop too early) + int numberTimes_; + /// Number of times it looked like loop + int numberBadTimes_; + /// Number really bad times + int numberReallyBadTimes_; + /// Number of times no iterations as flagged + int numberTimesFlagged_; + /// If things are in an odd state + int oddState_; + //@} +}; + +#include "ClpConfig.h" +#if CLP_HAS_ABC +#include "AbcCommon.hpp" +/// For saving extra information to see if looping. +class AbcSimplexProgress : public ClpSimplexProgress { + +public: + + + /**@name Constructors and destructor and copy */ + //@{ + /// Default constructor + AbcSimplexProgress ( ); + + /// Constructor from model + AbcSimplexProgress ( ClpSimplex * model ); + + /// Copy constructor. + AbcSimplexProgress(const AbcSimplexProgress &); + + /// Assignment operator. This copies the data + AbcSimplexProgress & operator=(const AbcSimplexProgress & rhs); + /// Destructor + ~AbcSimplexProgress ( ); + + //@} + + /**@name Check progress */ + //@{ + /** Returns -1 if okay, -n+1 (n number of times bad) if bad but action taken, + >=0 if give up and use as problem status + */ + int looping ( ); + + //@} + /**@name Data */ + //@} +}; +#endif +#endif |