// $Id: CbcNodeInfo.hpp 2048 2014-07-16 09:29:16Z forrest $ // Copyright (C) 2002, International Business Machines // Corporation and others. All Rights Reserved. // This code is licensed under the terms of the Eclipse Public License (EPL). // Edwin 11/24/09 carved from CbcNode #ifndef CbcNodeInfo_H #define CbcNodeInfo_H #include #include #include "CoinWarmStartBasis.hpp" #include "CoinSearchTree.hpp" #include "CbcBranchBase.hpp" class OsiSolverInterface; class OsiSolverBranch; class OsiCuts; class OsiRowCut; class OsiRowCutDebugger; class CoinWarmStartBasis; class CbcCountRowCut; class CbcModel; class CbcNode; class CbcSubProblem; class CbcGeneralBranchingObject; //############################################################################# /** Information required to recreate the subproblem at this node When a subproblem is initially created, it is represented by a CbcNode object and an attached CbcNodeInfo object. The CbcNode contains information needed while the subproblem remains live. The CbcNode is deleted when the last branch arm has been evaluated. The CbcNodeInfo contains information required to maintain the branch-and-cut search tree structure (links and reference counts) and to recreate the subproblem for this node (basis, variable bounds, cutting planes). A CbcNodeInfo object remains in existence until all nodes have been pruned from the subtree rooted at this node. The principle used to maintain the reference count is that the reference count is always the sum of all potential and actual children of the node. Specifically, Notice that the active subproblem lives in a sort of limbo, neither a potential or an actual node in the branch-and-cut tree. CbcNodeInfo objects come in two flavours. A CbcFullNodeInfo object contains a full record of the information required to recreate a subproblem. A CbcPartialNodeInfo object expresses this information in terms of differences from the parent. */ class CbcNodeInfo { public: /** \name Constructors & destructors */ //@{ /** Default Constructor Creates an empty NodeInfo object. */ CbcNodeInfo (); /// Copy constructor CbcNodeInfo ( const CbcNodeInfo &); #ifdef JJF_ZERO /** Construct with parent Creates a NodeInfo object which knows its parent and assumes it will in turn have two children. */ CbcNodeInfo (CbcNodeInfo * parent); #endif /** Construct with parent and owner As for `construct with parent', and attached to \p owner. */ CbcNodeInfo (CbcNodeInfo * parent, CbcNode * owner); /** Destructor Note that the destructor will recursively delete the parent if this nodeInfo is the last child. */ virtual ~CbcNodeInfo(); //@} /** \brief Modify model according to information at node The routine modifies the model according to bound and basis information at node and adds any cuts to the addCuts array. */ virtual void applyToModel (CbcModel *model, CoinWarmStartBasis *&basis, CbcCountRowCut **addCuts, int ¤tNumberCuts) const = 0 ; /// Just apply bounds to one variable - force means overwrite by lower,upper (1=>infeasible) virtual int applyBounds(int iColumn, double & lower, double & upper, int force) = 0; /** Builds up row basis backwards (until original model). Returns NULL or previous one to apply . Depends on Free being 0 and impossible for cuts */ virtual CbcNodeInfo * buildRowBasis(CoinWarmStartBasis & basis) const = 0; /// Clone virtual CbcNodeInfo * clone() const = 0; /// Called when number branches left down to zero virtual void allBranchesGone() {} #ifndef JJF_ONE /// Increment number of references inline void increment(int amount = 1) { numberPointingToThis_ += amount;/*printf("CbcNodeInfo %x incremented by %d to %d\n",this,amount,numberPointingToThis_);*/ } /// Decrement number of references and return number left inline int decrement(int amount = 1) { numberPointingToThis_ -= amount;/*printf("CbcNodeInfo %x decremented by %d to %d\n",this,amount,numberPointingToThis_);*/ return numberPointingToThis_; } #else /// Increment number of references void increment(int amount = 1); /// Decrement number of references and return number left int decrement(int amount = 1); #endif /** Initialize reference counts Initialize the reference counts used for tree maintenance. */ inline void initializeInfo(int number) { numberPointingToThis_ = number; numberBranchesLeft_ = number; } /// Return number of branches left in object inline int numberBranchesLeft() const { return numberBranchesLeft_; } /// Set number of branches left in object inline void setNumberBranchesLeft(int value) { numberBranchesLeft_ = value; } /// Return number of objects pointing to this inline int numberPointingToThis() const { return numberPointingToThis_; } /// Set number of objects pointing to this inline void setNumberPointingToThis(int number) { numberPointingToThis_ = number; } /// Increment number of objects pointing to this inline void incrementNumberPointingToThis() { numberPointingToThis_ ++; } /// Say one branch taken inline int branchedOn() { numberPointingToThis_--; numberBranchesLeft_--; return numberBranchesLeft_; } /// Say thrown away inline void throwAway() { numberPointingToThis_ -= numberBranchesLeft_; numberBranchesLeft_ = 0; } /// Parent of this CbcNodeInfo * parent() const { return parent_; } /// Set parent null inline void nullParent() { parent_ = NULL; } void addCuts(OsiCuts & cuts, int numberToBranch, //int * whichGenerator, int numberPointingToThis); void addCuts(int numberCuts, CbcCountRowCut ** cuts, int numberToBranch); /** Delete cuts (decrements counts) Slow unless cuts in same order as saved */ void deleteCuts(int numberToDelete, CbcCountRowCut ** cuts); void deleteCuts(int numberToDelete, int * which); /// Really delete a cut void deleteCut(int whichOne); /// Decrement active cut counts void decrementCuts(int change = 1); /// Increment active cut counts void incrementCuts(int change = 1); /// Decrement all active cut counts in chain starting at parent void decrementParentCuts(CbcModel * model, int change = 1); /// Increment all active cut counts in parent chain void incrementParentCuts(CbcModel * model, int change = 1); /// Array of pointers to cuts inline CbcCountRowCut ** cuts() const { return cuts_; } /// Number of row cuts (this node) inline int numberCuts() const { return numberCuts_; } inline void setNumberCuts(int value) { numberCuts_ = value; } /// Set owner null inline void nullOwner() { owner_ = NULL; } const inline CbcNode * owner() const { return owner_; } inline CbcNode * mutableOwner() const { return owner_; } /// The node number inline int nodeNumber() const { return nodeNumber_; } inline void setNodeNumber(int node) { nodeNumber_ = node; } /** Deactivate node information. 1 - bounds 2 - cuts 4 - basis! 8 - just marked 16 - symmetry branching worked */ void deactivate(int mode = 3); /// Say if normal inline bool allActivated() const { return ((active_&7) == 7); } /// Say if marked inline bool marked() const { return ((active_&8) != 0); } /// Mark inline void mark() { active_ |= 8; } /// Unmark inline void unmark() { active_ &= ~8; } /// Get symmetry value (true worked at this node) inline bool symmetryWorked() const { return (active_&16) !=0;} /// Say symmetry worked at this node) inline void setSymmetryWorked() { active_ |= 16;} /// Branching object for the parent inline const OsiBranchingObject * parentBranch() const { return parentBranch_; } /// If we need to take off parent based data void unsetParentBasedData(); protected: /** Number of other nodes pointing to this node. Number of existing and potential search tree nodes pointing to this node. `Existing' means referenced by #parent_ of some other CbcNodeInfo. `Potential' means children still to be created (#numberBranchesLeft_ of this CbcNodeInfo). */ int numberPointingToThis_; /// parent CbcNodeInfo * parent_; /// Copy of the branching object of the parent when the node is created OsiBranchingObject * parentBranch_; /// Owner CbcNode * owner_; /// Number of row cuts (this node) int numberCuts_; /// The node number int nodeNumber_; /// Array of pointers to cuts CbcCountRowCut ** cuts_; /** Number of rows in problem (before these cuts). This means that for top of chain it must be rows at continuous */ int numberRows_; /** Number of branch arms left to explore at this node \todo There seems to be redundancy between this field and CbcBranchingObject::numberBranchesLeft_. It'd be good to sort out if both are necessary. */ int numberBranchesLeft_; /** Active node information. 1 - bounds 2 - cuts 4 - basis! */ int active_; private: /// Illegal Assignment operator CbcNodeInfo & operator=(const CbcNodeInfo& rhs); /// routine common to constructors void setParentBasedData(); }; #endif // CbcNodeInfo_H