/* $Id: CbcFathom.hpp 1889 2013-04-07 13:46:46Z stefan $ */ // Copyright (C) 2004, International Business Machines // Corporation and others. All Rights Reserved. // This code is licensed under the terms of the Eclipse Public License (EPL). #ifndef CbcFathom_H #define CbcFathom_H #include "CbcConfig.h" /* This file contains two classes, CbcFathom and CbcOsiSolver. It's unclear why they're in the same file. CbcOsiSolver is a base class for CbcLinked. --lh, 071031 -- */ class CbcModel; //############################################################################# /** Fathom base class. The idea is that after some branching the problem will be effectively smaller than the original problem and maybe there will be a more specialized technique which can completely fathom this branch quickly. One method is to presolve the problem to give a much smaller new problem and then do branch and cut on that. Another might be dynamic programming. */ class CbcFathom { public: // Default Constructor CbcFathom (); // Constructor with model - assumed before cuts CbcFathom (CbcModel & model); virtual ~CbcFathom(); /// update model (This is needed if cliques update matrix etc) virtual void setModel(CbcModel * model); /// Clone virtual CbcFathom * clone() const = 0; /// Resets stuff if model changes virtual void resetModel(CbcModel * model) = 0; /** returns 0 if no fathoming attempted, 1 fully fathomed, 2 incomplete search, 3 incomplete search but treat as complete. If solution then newSolution will not be NULL and will be freed by CbcModel. It is expected that the solution is better than best so far but CbcModel will double check. If returns 3 then of course there is no guarantee of global optimum */ virtual int fathom(double *& newSolution) = 0; // Is this method possible inline bool possible() const { return possible_; } protected: /// Model CbcModel * model_; /// Possible - if this method of fathoming can be used bool possible_; private: /// Illegal Assignment operator CbcFathom & operator=(const CbcFathom& rhs); }; #include "OsiClpSolverInterface.hpp" //############################################################################# /** This is for codes where solver needs to know about CbcModel Seems to provide only one value-added feature, a CbcModel object. */ class CbcOsiSolver : public OsiClpSolverInterface { public: /**@name Constructors and destructors */ //@{ /// Default Constructor CbcOsiSolver (); /// Clone virtual OsiSolverInterface * clone(bool copyData = true) const; /// Copy constructor CbcOsiSolver (const CbcOsiSolver &); /// Assignment operator CbcOsiSolver & operator=(const CbcOsiSolver& rhs); /// Destructor virtual ~CbcOsiSolver (); //@} /**@name Sets and Gets */ //@{ /// Set Cbc Model inline void setCbcModel(CbcModel * model) { cbcModel_ = model; } /// Return Cbc Model inline CbcModel * cbcModel() const { return cbcModel_; } //@} //--------------------------------------------------------------------------- protected: /**@name Private member data */ //@{ /// Pointer back to CbcModel CbcModel * cbcModel_; //@} }; #endif