/* $Id: CbcNode.hpp 1957 2013-08-27 15:19:55Z forrest $ */ // Copyright (C) 2002, International Business Machines // Corporation and others. All Rights Reserved. // This code is licensed under the terms of the Eclipse Public License (EPL). #ifndef CbcNode_H #define CbcNode_H #include #include #include "CoinWarmStartBasis.hpp" #include "CoinSearchTree.hpp" #include "CbcBranchBase.hpp" #include "CbcNodeInfo.hpp" #include "CbcFullNodeInfo.hpp" #include "CbcPartialNodeInfo.hpp" class OsiSolverInterface; class OsiSolverBranch; class OsiCuts; class OsiRowCut; class OsiRowCutDebugger; class CoinWarmStartBasis; class CbcCountRowCut; class CbcModel; class CbcNode; class CbcSubProblem; class CbcGeneralBranchingObject; /** Information required while the node is live When a subproblem is initially created, it is represented by an CbcNode object and an attached CbcNodeInfo object. The CbcNode contains information (depth, branching instructions), that's needed while the subproblem remains `live', i.e., while the subproblem is not fathomed and there are branch arms still be be evaluated. The CbcNode is deleted when the last branch arm has been evaluated. The CbcNodeInfo object contains the information needed to maintain the search tree and recreate the subproblem for the node. It remains in existence until there are no nodes remaining in the subtree rooted at this node. */ class CbcNode : public CoinTreeNode { public: /// Default Constructor CbcNode (); /// Construct and increment parent reference count CbcNode (CbcModel * model, CbcNode * lastNode); /// Copy constructor CbcNode (const CbcNode &); /// Assignment operator CbcNode & operator= (const CbcNode& rhs); /// Destructor ~CbcNode (); /** Create a description of the subproblem at this node The CbcNodeInfo structure holds the information (basis & variable bounds) required to recreate the subproblem for this node. It also links the node to its parent (via the parent's CbcNodeInfo object). If lastNode == NULL, a CbcFullNodeInfo object will be created. All parameters except \p model are unused. If lastNode != NULL, a CbcPartialNodeInfo object will be created. Basis and bounds information will be stored in the form of differences between the parent subproblem and this subproblem. (More precisely, \p lastws, \p lastUpper, \p lastLower, \p numberOldActiveCuts, and \p numberNewCuts are used.) */ void createInfo(CbcModel * model, CbcNode * lastNode, const CoinWarmStartBasis *lastws, const double * lastLower, const double * lastUpper, int numberOldActiveCuts, int numberNewCuts); /** Create a branching object for the node The routine scans the object list of the model and selects a set of unsatisfied objects as candidates for branching. The candidates are evaluated, and an appropriate branch object is installed. The numberPassesLeft is decremented to stop fixing one variable each time and going on and on (e.g. for stock cutting, air crew scheduling) If evaluation determines that an object is monotone or infeasible, the routine returns immediately. In the case of a monotone object, the branch object has already been called to modify the model. Return value: */ int chooseBranch (CbcModel * model, CbcNode * lastNode, int numberPassesLeft); /** Create a branching object for the node - when dynamic pseudo costs The routine scans the object list of the model and selects a set of unsatisfied objects as candidates for branching. The candidates are evaluated, and an appropriate branch object is installed. This version gives preference in evaluation to variables which have not been evaluated many times. It also uses numberStrong to say give up if last few tries have not changed incumbent. See Achterberg, Koch and Martin. The numberPassesLeft is decremented to stop fixing one variable each time and going on and on (e.g. for stock cutting, air crew scheduling) If evaluation determines that an object is monotone or infeasible, the routine returns immediately. In the case of a monotone object, the branch object has already been called to modify the model. Return value: */ int chooseDynamicBranch (CbcModel * model, CbcNode * lastNode, OsiSolverBranch * & branches, int numberPassesLeft); /** Create a branching object for the node The routine scans the object list of the model and selects a set of unsatisfied objects as candidates for branching. The candidates are evaluated, and an appropriate branch object is installed. The numberPassesLeft is decremented to stop fixing one variable each time and going on and on (e.g. for stock cutting, air crew scheduling) If evaluation determines that an object is monotone or infeasible, the routine returns immediately. In the case of a monotone object, the branch object has already been called to modify the model. Return value: Branch state: */ int chooseOsiBranch (CbcModel * model, CbcNode * lastNode, OsiBranchingInformation * usefulInfo, int branchState); /** Create a branching object for the node The routine scans the object list of the model and selects a set of unsatisfied objects as candidates for branching. It then solves a series of problems and a CbcGeneral branch object is installed. If evaluation determines that an object is infeasible, the routine returns immediately. Return value: */ int chooseClpBranch (CbcModel * model, CbcNode * lastNode); int analyze(CbcModel * model, double * results); /// Decrement active cut counts void decrementCuts(int change = 1); /// Decrement all active cut counts in chain starting at parent void decrementParentCuts(CbcModel * model, int change = 1); /// Nulls out node info void nullNodeInfo(); /** Initialize reference counts in attached CbcNodeInfo This is a convenience routine, which will initialize the reference counts in the attached CbcNodeInfo object based on the attached OsiBranchingObject. \sa CbcNodeInfo::initializeInfo(int). */ void initializeInfo(); /// Does next branch and updates state int branch(OsiSolverInterface * solver); /** Double checks in case node can change its mind! Returns objective value Can change objective etc */ double checkIsCutoff(double cutoff); // Information to make basis and bounds inline CbcNodeInfo * nodeInfo() const { return nodeInfo_; } // Objective value inline double objectiveValue() const { return objectiveValue_; } inline void setObjectiveValue(double value) { objectiveValue_ = value; } /// Number of arms defined for the attached OsiBranchingObject. inline int numberBranches() const { if (branch_) return (branch_->numberBranches()) ; else return (-1) ; } /* Active arm of the attached OsiBranchingObject. In the simplest instance, coded -1 for the down arm of the branch, +1 for the up arm. But see OsiBranchingObject::way() Use nodeInfo--.numberBranchesLeft_ to see how active */ int way() const; /// Depth in branch-and-cut search tree inline int depth() const { return depth_; } /// Set depth in branch-and-cut search tree inline void setDepth(int value) { depth_ = value; } /// Get the number of objects unsatisfied at this node. inline int numberUnsatisfied() const { return numberUnsatisfied_; } /// Set the number of objects unsatisfied at this node. inline void setNumberUnsatisfied(int value) { numberUnsatisfied_ = value; } /// Get sum of "infeasibilities" reported by each object inline double sumInfeasibilities() const { return sumInfeasibilities_; } /// Set sum of "infeasibilities" reported by each object inline void setSumInfeasibilities(double value) { sumInfeasibilities_ = value; } // Guessed objective value (for solution) inline double guessedObjectiveValue() const { return guessedObjectiveValue_; } inline void setGuessedObjectiveValue(double value) { guessedObjectiveValue_ = value; } /// Branching object for this node inline const OsiBranchingObject * branchingObject() const { return branch_; } /// Modifiable branching object for this node inline OsiBranchingObject * modifiableBranchingObject() const { return branch_; } /// Set branching object for this node (takes ownership) inline void setBranchingObject(OsiBranchingObject * branchingObject) { branch_ = branchingObject; } /// The node number inline int nodeNumber() const { return nodeNumber_; } inline void setNodeNumber(int node) { nodeNumber_ = node; } /// Returns true if on tree inline bool onTree() const { return (state_&1) != 0; } /// Sets true if on tree inline void setOnTree(bool yesNo) { if (yesNo) state_ |= 1; else state_ &= ~1; } /// Returns true if active inline bool active() const { return (state_&2) != 0; } /// Sets true if active inline void setActive(bool yesNo) { if (yesNo) state_ |= 2; else state_ &= ~2; } /// Get state (really for debug) inline int getState() const { return state_;} /// Set state (really for debug) inline void setState(int value) { state_ = value;} /// Print void print() const; /// Debug inline void checkInfo() const { assert (nodeInfo_->numberBranchesLeft() == branch_->numberBranchesLeft()); } private: // Data /// Information to make basis and bounds CbcNodeInfo * nodeInfo_; /// Objective value double objectiveValue_; /// Guessed satisfied Objective value double guessedObjectiveValue_; /// Sum of "infeasibilities" reported by each object double sumInfeasibilities_; /// Branching object for this node OsiBranchingObject * branch_; /// Depth of the node in the search tree int depth_; /// The number of objects unsatisfied at this node. int numberUnsatisfied_; /// The node number int nodeNumber_; /** State 1 - on tree 2 - active */ int state_; }; #endif