// $Id: CbcGeneralDepth.hpp 1899 2013-04-09 18:12:08Z stefan $ // Copyright (C) 2002, International Business Machines // Corporation and others. All Rights Reserved. // This code is licensed under the terms of the Eclipse Public License (EPL). // Edwin 11/10/2009-- carved out of CbcBranchActual #ifndef CbcGeneralDepth_H #define CbcGeneralDepth_H #include "CbcGeneral.hpp" #include "CbcBranchBase.hpp" #include "CbcSubProblem.hpp" #ifdef COIN_HAS_CLP /** Define a catch all class. This will create a list of subproblems using partial evaluation */ #include "ClpSimplex.hpp" #include "ClpNode.hpp" class CbcGeneralDepth : public CbcGeneral { public: // Default Constructor CbcGeneralDepth (); /** Useful constructor Just needs to point to model. Initial version does evaluation to depth N This is stored in CbcModel but may be better here */ CbcGeneralDepth (CbcModel * model, int maximumDepth); // Copy constructor CbcGeneralDepth ( const CbcGeneralDepth &); /// Clone virtual CbcObject * clone() const; // Assignment operator CbcGeneralDepth & operator=( const CbcGeneralDepth& rhs); // Destructor ~CbcGeneralDepth (); /// Infeasibility - large is 0.5 virtual double infeasibility(const OsiBranchingInformation * info, int &preferredWay) const; using CbcObject::feasibleRegion ; /// This looks at solution and sets bounds to contain solution virtual void feasibleRegion(); /// Creates a branching object virtual CbcBranchingObject * createCbcBranch(OsiSolverInterface * solver, const OsiBranchingInformation * info, int way) ; /// Return maximum number of nodes inline int maximumNodes() const { return maximumNodes_; } /// Get maximum depth inline int maximumDepth() const { return maximumDepth_; } /// Set maximum depth inline void setMaximumDepth(int value) { maximumDepth_ = value; } /// Return number of nodes inline int numberNodes() const { return numberNodes_; } /// Get which solution inline int whichSolution() const { return whichSolution_; } /// Get ClpNode info inline ClpNode * nodeInfo(int which) { return nodeInfo_->nodeInfo_[which]; } /// Redoes data when sequence numbers change virtual void redoSequenceEtc(CbcModel * model, int numberColumns, const int * originalColumns); protected: /// data /// Maximum depth int maximumDepth_; /// Maximum nodes int maximumNodes_; /// Which node has solution (or -1) mutable int whichSolution_; /// Number of valid nodes (including whichSolution_) mutable int numberNodes_; /// For solving nodes mutable ClpNodeStuff * nodeInfo_; }; /** Branching object for general objects */ class CbcNode; class CbcGeneralBranchingObject : public CbcBranchingObject { public: // Default Constructor CbcGeneralBranchingObject (); // Useful constructor CbcGeneralBranchingObject (CbcModel * model); // Copy constructor CbcGeneralBranchingObject ( const CbcGeneralBranchingObject &); // Assignment operator CbcGeneralBranchingObject & operator=( const CbcGeneralBranchingObject& rhs); /// Clone virtual CbcBranchingObject * clone() const; // Destructor virtual ~CbcGeneralBranchingObject (); using CbcBranchingObject::branch ; /// Does next branch and updates state virtual double branch(); /** Double checks in case node can change its mind! Can change objective etc */ virtual void checkIsCutoff(double cutoff); using CbcBranchingObject::print ; /** \brief Print something about branch - only if log level high */ virtual void print(); /// Fill in current objective etc void state(double & objectiveValue, double & sumInfeasibilities, int & numberUnsatisfied, int which) const; /// Set CbcNode inline void setNode(CbcNode * node) { node_ = node; } /** Return the type (an integer identifier) of \c this */ virtual CbcBranchObjType type() const { return GeneralDepthBranchObj; } /** Compare the original object of \c this with the original object of \c brObj. Assumes that there is an ordering of the original objects. This method should be invoked only if \c this and brObj are of the same type. Return negative/0/positive depending on whether \c this is smaller/same/larger than the argument. */ virtual int compareOriginalObject(const CbcBranchingObject* brObj) const; /** Compare the \c this with \c brObj. \c this and \c brObj must be os the same type and must have the same original object, but they may have different feasible regions. Return the appropriate CbcRangeCompare value (first argument being the sub/superset if that's the case). In case of overlap (and if \c replaceIfOverlap is true) replace the current branching object with one whose feasible region is the overlap. */ virtual CbcRangeCompare compareBranchingObject (const CbcBranchingObject* brObj, const bool replaceIfOverlap = false); /// Number of subproblems inline int numberSubProblems() const { return numberSubProblems_; } /// Decrement number left and return number inline int decrementNumberLeft() { numberSubLeft_--; return numberSubLeft_; } /// Which node we want to use inline int whichNode() const { return whichNode_; } /// Set which node we want to use inline void setWhichNode(int value) { whichNode_ = value; } // Sub problem const CbcSubProblem * subProblem(int which) const { return subProblems_ + which; } public: /// data // Sub problems CbcSubProblem * subProblems_; /// Node CbcNode * node_; /// Number of subproblems int numberSubProblems_; /// Number of subproblems left int numberSubLeft_; /// Which node we want to use (-1 for default) int whichNode_; /// Number of rows int numberRows_; }; /** Branching object for general objects - just one */ class CbcOneGeneralBranchingObject : public CbcBranchingObject { public: // Default Constructor CbcOneGeneralBranchingObject (); // Useful constructor CbcOneGeneralBranchingObject (CbcModel * model, CbcGeneralBranchingObject * object, int whichOne); // Copy constructor CbcOneGeneralBranchingObject ( const CbcOneGeneralBranchingObject &); // Assignment operator CbcOneGeneralBranchingObject & operator=( const CbcOneGeneralBranchingObject& rhs); /// Clone virtual CbcBranchingObject * clone() const; // Destructor virtual ~CbcOneGeneralBranchingObject (); using CbcBranchingObject::branch ; /// Does next branch and updates state virtual double branch(); /** Double checks in case node can change its mind! Can change objective etc */ virtual void checkIsCutoff(double cutoff); using CbcBranchingObject::print ; /** \brief Print something about branch - only if log level high */ virtual void print(); /** Return the type (an integer identifier) of \c this */ virtual CbcBranchObjType type() const { return OneGeneralBranchingObj; } /** Compare the original object of \c this with the original object of \c brObj. Assumes that there is an ordering of the original objects. This method should be invoked only if \c this and brObj are of the same type. Return negative/0/positive depending on whether \c this is smaller/same/larger than the argument. */ virtual int compareOriginalObject(const CbcBranchingObject* brObj) const; /** Compare the \c this with \c brObj. \c this and \c brObj must be os the same type and must have the same original object, but they may have different feasible regions. Return the appropriate CbcRangeCompare value (first argument being the sub/superset if that's the case). In case of overlap (and if \c replaceIfOverlap is true) replace the current branching object with one whose feasible region is the overlap. */ virtual CbcRangeCompare compareBranchingObject (const CbcBranchingObject* brObj, const bool replaceIfOverlap = false); public: /// data /// Object CbcGeneralBranchingObject * object_; /// Which one int whichOne_; }; #endif //COIN_HAS_CLP #endif