from PyQt5.QtCore import Qt, QPointF from PyQt5.QtGui import QPen, QKeySequence from PyQt5.QtWidgets import QGraphicsView, QGraphicsScene, QGraphicsProxyWidget, QGraphicsItem, QUndoStack, QAction, QUndoView from .undo import * from .dialogs import showUndoDialog import shapes class customView(QGraphicsView): """ Defines custom QGraphicsView with zoom features and drag-drop accept event, overriding wheel event """ def __init__(self, scene = None, parent=None): if scene is not None: #overloaded constructor super(customView, self).__init__(scene, parent) else: super(customView, self).__init__(parent) self._zoom = 1 self.setDragMode(True) #sets pannable using mouse self.setAcceptDrops(True) #sets ability to accept drops if scene: self.addAction(scene.undoAction) self.addAction(scene.redoAction) self.addAction(scene.deleteAction) #following four functions are required to be overridden for drag-drop functionality def dragEnterEvent(self, QDragEnterEvent): #defines acceptable drop items if QDragEnterEvent.mimeData().hasText(): QDragEnterEvent.acceptProposedAction() def dragMoveEvent(self, QDragMoveEvent): #defines acceptable drop items if QDragMoveEvent.mimeData().hasText(): QDragMoveEvent.acceptProposedAction() def dragLeaveEvent(self, QDragLeaveEvent): #accept any drag leave event, avoid unnecessary logging QDragLeaveEvent.accept() def dropEvent(self, QDropEvent): #defines item drop, fetches text, creates corresponding QGraphicItem and adds it to scene if QDropEvent.mimeData().hasText(): #QDropEvent.mimeData().text() defines intended drop item, the pos values define position graphic = getattr(shapes, QDropEvent.mimeData().text())(QDropEvent.pos().x()-150, QDropEvent.pos().y()-150, 300, 300) graphic.setPen(QPen(Qt.black, 2)) graphic.setFlags(QGraphicsItem.ItemIsSelectable | QGraphicsItem.ItemIsMovable) self.scene().addItemPlus(graphic) QDropEvent.acceptProposedAction() def wheelEvent(self, QWheelEvent): #overload wheelevent, to zoom if control is pressed, else scroll normally if Qt.ControlModifier: #check if control is pressed if QWheelEvent.source() == Qt.MouseEventNotSynthesized: #check if precision mouse(mac) # angle delta is 1/8th of a degree per scroll unit if self.zoom + QWheelEvent.angleDelta().y()/2880 > 0.1: # hit and trial value (2880) self.zoom += QWheelEvent.angleDelta().y()/2880 else: # precision delta is exactly equal to amount to scroll if self.zoom + QWheelEvent.pixelDelta().y() > 0.1: self.zoom += QWheelEvent.angleDelta().y() QWheelEvent.accept() # accept event so that scrolling doesnt happen simultaneously else: return super().wheelEvent(self, QWheelEvent) # scroll if ctrl not pressed @property def zoom(self): # property for zoom return self._zoom @zoom.setter def zoom(self, value): # set scale according to zoom value being set temp = self.zoom self._zoom = value self.scale(self.zoom / temp, self.zoom / temp) class customScene(QGraphicsScene): """ re-implement QGraphicsScene for future functionality hint: QUndoFramework """ def __init__(self, *args, parent=None): super(customScene, self).__init__(*args, parent=parent) self.undoStack = QUndoStack(self) self.createActions() def createActions(self): self.deleteAction = QAction("Delete Item", self) self.deleteAction.setShortcut(Qt.Key_Delete) self.deleteAction.triggered.connect(self.deleteItem) self.undoAction = self.undoStack.createUndoAction(self, "Undo") self.undoAction.setShortcut(QKeySequence.Undo) self.redoAction = self.undoStack.createRedoAction(self, "Redo") self.redoAction.setShortcut(QKeySequence.Redo) def createUndoView(self, parent): undoView = QUndoView(self.undoStack, parent) # undoView.resize(400, 400) # undoView.show() # undoView.setAttribute(Qt.WA_QuitOnClose, False) showUndoDialog(undoView, parent) def deleteItem(self): if self.selectedItems(): for item in self.selectedItems(): self.undoStack.push(deleteCommand(item, self)) def itemMoved(self, movedItem, lastPos): self.undoStack.push(moveCommand(movedItem, lastPos)) def addItemPlus(self, item): # returnVal = self.addItem(item) self.undoStack.push(addCommand(item, self)) # return returnVal def mousePressEvent(self, event): bdsp = event.buttonDownScenePos(Qt.LeftButton) point = QPointF(bdsp.x(), bdsp.y()) itemList = self.items(point) self.movingItem = itemList[0] if itemList else None if self.movingItem and event.button() == Qt.LeftButton: self.oldPos = self.movingItem.pos() self.clearSelection() return super(customScene, self).mousePressEvent(event) def mouseReleaseEvent(self, event): if self.movingItem and event.button() == Qt.LeftButton: if self.oldPos != self.movingItem.pos(): self.itemMoved(self.movingItem, self.oldPos) self.movingItem = None return super(customScene, self).mouseReleaseEvent(event)