""" Holds the custom window to generate new symbols, can be called while running or throught the build interface. """ from PyQt5.QtCore import QRectF, Qt, QSize from PyQt5.QtGui import (QBrush, QIcon, QImage, QPainter, QPainterPath, QPen, QPixmap, QTransform) from PyQt5.QtSvg import QGraphicsSvgItem from PyQt5.QtWidgets import (QBoxLayout, QDialog, QFileDialog, QGraphicsEllipseItem, QGraphicsItem, QGraphicsScene, QGraphicsView, QGridLayout, QInputDialog, QLabel, QLineEdit, QPushButton, QTextEdit) from shapes import SizeGripItem, directionsEnum from .app import fileImporter class ShapeDialog(QDialog): """ The main dialog box for the custom symbol window. """ def __init__(self, parent=None): super(ShapeDialog, self).__init__(parent) self.resize(500, 300) # resize to a fixed dim self.setWindowTitle("Add New Shapes") self.createLayout() self.graphic = None def createLayout(self): #build layout for the dialog box importButton = QPushButton("Import", self) importButton.clicked.connect(self.importSVG) saveButton = QPushButton("Save", self) saveButton.clicked.connect(self.saveEvent) self.symbolName = QLineEdit(self) self.symbolName.setPlaceholderText("Enter Symbol Name") symbolNameLabel = QLabel("Symbol Name") symbolNameLabel.setBuddy(self.symbolName) self.symbolClass = QLineEdit(self) self.symbolClass.setPlaceholderText("Enter Symbol Class Name") symbolClassLabel = QLabel("Symbol Class Name") symbolClassLabel.setBuddy(self.symbolClass) self.symbolCategory = QLineEdit(self) self.symbolCategory.setPlaceholderText("Enter Symbol Category") symbolCategoryLabel = QLabel("Symbol Category") symbolCategoryLabel.setBuddy(self.symbolCategory) addGripItem = QPushButton("Add Grip Item", self) addGripItem.clicked.connect(self.addGrip) addLineGripItem = QPushButton("Add Line Grip Item", self) addLineGripItem.clicked.connect(self.addLineGrip) self.painter = QGraphicsScene() view = QGraphicsView(self.painter) layout = QGridLayout(self) subLayout = QBoxLayout(QBoxLayout.LeftToRight) subLayout.addWidget(importButton) subLayout.addWidget(saveButton) subLayout.addStretch(1) layout.addLayout(subLayout, 0, 0, 1, -1) subLayout2 = QBoxLayout(QBoxLayout.LeftToRight) subLayout2.addWidget(view, stretch=1) subLayout3 = QBoxLayout(QBoxLayout.TopToBottom) subLayout3.addWidget(symbolNameLabel) subLayout3.addWidget(self.symbolName) subLayout3.addWidget(symbolClassLabel) subLayout3.addWidget(self.symbolClass) subLayout3.addWidget(symbolCategoryLabel) subLayout3.addWidget(self.symbolCategory) subLayout3.addStretch(1) subLayout3.addWidget(addGripItem) subLayout3.addWidget(addLineGripItem) subLayout2.addLayout(subLayout3) layout.addLayout(subLayout2, 1, 0, -1, -1) self.setLayout(layout) def importSVG(self): # Imports svg file through user input, adds it to the scene and stores it as a reference self.name = QFileDialog.getOpenFileName(self, 'Open SVG File', '', 'Scalable Vector Graphics (*svg)') if self.name: self.graphic = QGraphicsSvgItem(self.name[0]) self.graphic.setZValue(-1) self.painter.addItem(self.graphic) def saveEvent(self): # executes the build procedure #check if all necessary values are there, each is seperate to show qalerts later on if self.graphic is None: return itemName = self.symbolName.text() if itemName is '': return className = self.symbolClass.text() if className is '': return category = self.symbolCategory.text() if category == "": category = "misc" # get rect for calculating grip positions graphicRect = self.graphic.boundingRect() #save file name = QFileDialog.getSaveFileName(self, 'Save Icon', className, 'PNG (*.png)') if name: QIcon(self.name[0]).pixmap(QSize(64, 64)).toImage().save(name[0]) else: return #calculate grip positions and build a list gripList = [] x, y, w, h = graphicRect.getRect() for i in self.grips: pos = i.pos() entry = [abs((x-pos.x())/w)*100, abs((y-pos.y())/h)*100, i.location] if isinstance(i, gripRect): if i.location in ["top", "bottom"]: entry.append(i.height) else: entry.append(i.width) gripList.append(entry) # format list in class definition flavor grips = ",\n ".join([str(i) for i in gripList]) if gripList else "" if grips: grips = "self.grips = [" + grips + "]\n" # build output dialog box temp = QDialog(self) tempLayout = QBoxLayout(QBoxLayout.TopToBottom) output = OutputBox(temp, f""" Class Definition:
class {className}(NodeItem):
    def __init__(self):
        super({className}, self).__init__("svg/{category}/{str.split(name[0], "/")[-1][:-4]}")
    {grips}
Items.json entry:
"{category}": {{
    "{itemName}": {{
        "name": "{itemName}",
        "icon": ".\\{category}\\{str.split(name[0], "/")[-1]}",
        "class": "{category}",
        "object": "{className}",
        "args": []
    }}
}}
""") tempLayout.addWidget(output) temp.setLayout(tempLayout) temp.exec() @property def grips(self): return [i for i in self.painter.items() if isinstance(i, gripAbstract)] def addGrip(self): #adds a grip dot to the scene grip = gripDot() self.painter.addItem(grip) def addLineGrip(self): #adds a line grip item rect = gripRect() self.painter.addItem(rect) class gripAbstract(QGraphicsItem): """ Abstract class for mouse click behaviour """ def __init__(self): super(gripAbstract, self).__init__() self.location = "top" self.setFlags(QGraphicsItem.ItemIsMovable | QGraphicsItem.ItemIsSelectable) def mouseDoubleClickEvent(self, event): self.location, _ = QInputDialog.getItem(None, "Change location", "Select location", directionsEnum, directionsEnum.index(self.location), False) class gripRect(gripAbstract): """ simulates line grip item with resizeablity (Haha grip items on grip items. Progress) """ def __init__(self, x=0, y=0, w=80, h=10 ): super(gripRect, self).__init__() self.rotation = 0 self.sizeGripItems = [] self.width = w self.height = h self.setFlag(QGraphicsItem.ItemSendsGeometryChanges) #bounding rect and paint need to be implemented def boundingRect(self): return QRectF(-self.width / 2, -self.height / 2, self.width, self.height) def paint(self, painter, option, index): painter.setPen(QPen(Qt.black, 1, Qt.SolidLine)) painter.setBrush(QBrush(Qt.red)) painter.drawRect(self.boundingRect()) def addGripItems(self): # adds the resizeable line grip items from the shape file :D for i, (direction) in enumerate((Qt.Vertical, Qt.Horizontal, Qt.Vertical, Qt.Horizontal)): self.sizeGripItems.append(SizeGripItem(i, direction, parent=self)) def updateSizeGripItem(self, index_no_updates=None): #update positions for existing grip items index_no_updates = index_no_updates or [] for i, item in enumerate(self.sizeGripItems): if i not in index_no_updates: item.updatePosition() def itemChange(self, change, value): #do the needful when item is updated if change == QGraphicsItem.ItemPositionHasChanged: # update grips self.updateSizeGripItem() return # check if item is add on scene if change == QGraphicsItem.ItemSceneHasChanged and self.scene(): # add grips and update them self.addGripItems() self.updateSizeGripItem() return return super(gripRect, self).itemChange(change, value) def resize(self, index, movement): #resize method self.prepareGeometryChange() if index in [0, 1]: self.width -= movement.x() self.height -= movement.y() else: self.width += movement.x() self.height += movement.y() transform = QTransform() transform.translate(movement.x() / 2, movement.y() / 2) self.setTransform(transform, True) self.updateSizeGripItem([index]) class gripDot(gripAbstract): """ class for circular grips """ def boundingRect(self): return QRectF(0, 0, 10, 10) def paint(self, painter, option, index): painter.setPen(QPen(Qt.black, 1, Qt.SolidLine)) painter.setBrush(QBrush(Qt.red)) painter.drawEllipse(self.boundingRect()) class OutputBox(QTextEdit): """ Defines a read only text box for class output """ def __init__(self, parent, text): super(OutputBox, self).__init__(parent) self.setReadOnly(True) self.setFontWeight(10) self.setHtml(text) def main(): # 1. Instantiate ApplicationContext #if app is launched directly from .app import app import sys main = ShapeDialog() main.show() exit_code = app.app.exec_() # 2. Invoke app.app.exec_() sys.exit(exit_code)